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Crypt of the NecroDancer
Brace Yourself GamesDeveloper
Brace Yourself GamesPublisher
2015-04-23Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (12219 reviews)
VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC
Crypt of the NecroDancer v3.1.4 is now available!

Hey folks! It's been a bit, but we're back with another update for SYNCHRONY! As always, we'd love to hear your thoughts and feedback on these changes and additions. See you in the crypt!

New features

  • Added Shrines to the "Extra Modes" room in the lobbyGame Description Image
    [list]
  • Extra modes can now be toggled on or off by touching their corresponding shrines, allowing multiple modes to be active at once
  • The mode-specific staircases have been replaced by a single "Start run!" staircase, which begins an All Zones Mode Run with the chosen mode combination
  • Activating a shrine shows a brief description of the corresponding extra mode
  • In multiplayer, Extra Mode shrines are only usable by the host player
  • Added run modifiers for multiplayer that do not affect leaderboards or achievements:
    • Character Lock: forces all players to use the host's chosen character
    • Low Percent: Kills any players attempting to pick up an item or activate a shrine
    • Friendly Fire: Toggles the ability for bombs to hurt other players
  • Added visual extra mode indicators in the lobby, showing which modes are currently enabled
  • Added experimental cross-platform online multiplayer between Steam and GOG
    • Players from both platforms can join each other's lobbies and play together without the need for port forwarding
  • Added a confirmation menu when quick restarting a multiplayer run after the first level
  • Added an option to change the title of an ongoing multiplayer lobby using the "Lobby settings" menu
  • Added an option to mute the boss intro announcer
  • [/list]

    Changes

    Characters

    • Changed Suzu's supercharge to collect gold piles when dashing over them
    • Changed Bolt's unlock condition from "Complete the game with Monk" to "Complete All Zones mode"
    • Changed Dove to no longer encounter Wall Spikes
    • Changed possessed Shopkeepers to pay gold coins for every attack
    • Changed attack sound effect of possessed Banshees to reduce loudness
    • Changed possessed enemy health bars to measure health in half-heart units, matching regular player characters
    • Changed Shrine of Duplication's Mannequin to no longer drop gold for Monk and Coda
    • Changed Monk and Coda to leave behind a single coin when jumping into a gold pile in multiplayer
    • Changed Double Tempo Mode to submit to separate leaderboards on Coda
    • Changed Nocturna's story boss fights to let the view follow the local player in online sessions

    Enemies

    • Changed the Shopkeeper to only chase after attackers (and shoplifters) in multiplayer
    • Changed Low% state to be preserved when retrieving items stolen by the Thief
    • Changed Thief's spawn sound to be audible when playing with a low sound volume and a high music volume

    Items

    • Changed Berserk Spell to grant extra beats of invincibility upon casting and after ending
    • Changed Shield of Shove to be unbreakable while shoving
    • Changed Onyx weapons to appear less often in boss reward chests
    • Changed Onyx weapon shop prices:
      [list]
    • Lowered costs of Onyx Dagger, Broadsword, Whip and Spear
    • Increased costs of Onyx Bow, Crossbow, Cutlass and Warhammer
  • Changed Throwing Charm to interact uniquely with loaded Crossbows
  • Changed player-placed bombs to no longer hurt other players in the Synchrony DLC
  • [/list]

    Level editor

    • Changed dungeons created in the level editor to also save their set of Custom Rules
    • Changed level editor to automatically join in-progress test runs of other players

    Engine changes

    • Changed music timing logic to improve input reliability, error handling and multiplayer synchronization
    • Changed weapon attack swipes to follow player movement smoothly
    • Changed translations for all supported languages
    • Changed player health bars to be hidden in the lobby
    • Changed "Reassign controls" menu to indicate which bindings are automatically managed by Steam Input
    • Changed "Quick lobby movement" setting to be overridable by the host player
    • Changed leaderboard submissions to be skipped for players who stay in spectator mode for more than half of the run

    Bugfixes

    Performance bugfixes

    • Fixed performance issues and crashes on Apple M1/Silicon Macs
    • Fixed lag spikes when toggling Randomizer Mode, Mystery Mode or Dancepad Mode on/off
    • Fixed low framerate in the lobby in large multiplayer sessions
    • Fixed low framerate in the lobby when accumulating large piles of thrown weapons

    Multiplayer bugfixes

    • Fixed black screen when a player leaves during a level transition in multiplayer
    • Fixed non-host players missing the menu option to return to the lobby's main room
    • Fixed custom skins not being displayed in the late-join character selection menu
    • Fixed softlock in multiplayer when the last player on the floor disconnects
    • Fixed "Freeze Frame" effects causing flickering graphics in multiplayer
    • Fixed configuration menu not allowing settings to be edited online
    • Fixed viewport position not instantly updating when late-joining online sessions
    • Fixed idle character being left behind when a player leaves during a cutscene in multiplayer
    • Fixed cutscenes continuing to play when disconnecting from an online game
    • Fixed level music sometimes playing during cutscenes in multiplayer
    • Fixed All-Chars/Story runs sometimes ending prematurely in multiplayer
    • Fixed All-Chars/Story Mode causing spectators or disconnected players to respawn in multiplayer
    • Fixed minimap vision range not being consistent between single-player and multiplayer
    • Fixed other players not showing on the minimap from within the secret shop
    • Fixed animations sometimes getting stuck when entering a new level in multiplayer
    • Fixed snapshot synchronization taking too long when using direct IP connections
    • Fixed custom skins not loading after character switches in All-Chars/Story runs

    Gameplay bugfixes

    • Fixed Shopkeepers not being scared of the Fear Scroll
    • Fixed enemies sometimes moving immediately after being summoned by a boss
    • Fixed more enemies generating than intended for Dove
    • Fixed Thief being able to steal Mary's Lamb and deployed familiars
    • Fixed Berserk not protecting some glass items
    • Fixed the player's last remaining heart container being removed when dropping Ring of Peace
    • Fixed crates being immune to bombs while unrevealed
    • Fixed Shrine of Binding not linking holstered weapons
    • Fixed Shrine of Binding not linking item conversions via shrines
    • Fixed Shrine of Binding causing items to drop in the wrong location
    • Fixed Shrine of War converting Shock Monkeys to White Monkeys
    • Fixed generated shrines not falling back to Shrine of Glass when the shrine pool is depleted
    • Fixed Chaunter not breaking Low Percent when using a shrine during possession
    • Fixed Chaunter ignoring item restrictions when transferring its inventory to a possession target
    • Fixed Gigantism granting immunity to Hot Coals
    • Fixed awoken Gargoyles not taking damage while frozen
    • Fixed error when an unrevealed crate is pushed down a trapdoor
    • Fixed Rifle dealing incorrect damage when thrown with the Throwing Charm
    • Fixed Throwing Charm sometimes being consumed without performing a return throw
    • Fixed Super Secret Shopkeeper not being centered when spawning above a food shop
    • Fixed spirits spawning on unrevealed tiles
    • Fixed potential errors when killing a Warlock during possession while holding a Ring of Courage
    • Fixed enemies not always struggling against possessed or charmed monkeys
    • Fixed possessed enemies not receiving a dig bonus from Gigantism
    • Fixed possessed enemies stopping when berserking into other enemies
    • Fixed softlock when the time runs out on Melody's final boss fight
    • Fixed Melody's Golden Lute throws not damaging her final boss
    • Fixed price tags not being removed when buying a duplicate charm
    • Fixed enemy splash attacks not being affected by damage-boosting items
    • Fixed missing alternate voice lines for Mary's greetings, attacks and cheers
    • Fixed Shock Monkeys and other electric attacks not hitting Electric Zombies
    • Fixed players being able to rapidly use items or spells on ice
    • Fixed Blast Helm explosions not being instant while sliding on ice
    • Fixed Coda encountering Ooze Golems when the AMPLIFIED DLC is disabled
    • Fixed Merlin not offering Ring of Phasing if AMPLIFIED DLC is disabled
    • Fixed Hephaestus not offering Warhammer, Heavy Glass Armor, Holster or Hargreaves
    • Fixed Aria starting Dancepad Mode in Zone 1
    • Fixed seed variance for button trap locations in Cadence's final boss
    • Fixed unprovoked Shopkeepers being targeted by charmed enemies

    Achievement/leaderboard bugfixes

    • Fixed pre-3.0 Hard/No-Return Mode clears not counting towards "Mode Master" achievement
    • Fixed multi-character achievements not auto-unlocking when a corresponding leaderboard entry is present
    • Fixed All Zones completion achievements not unlocking in All-Chars/Story Mode
    • Fixed "Custom Mode" menu ignoring unlock condition for All Characters Mode
    • Fixed progression unlocks and achievements being awarded to spectators
    • Fixed some statistics (e.g. Green Bat Kills) not counting correctly across Save & Quit
    • Fixed debug commands not disabling leaderboards for non-host players in multiplayer
    • Fixed Randomizer All-Chars/Story Mode runs cross-submitting to All Zones leaderboards, despite using the same seed each loop

    Controller bugfixes

    • Fixed missing controller bindings for switching pages in the mod menu or leaving spectator mode
    • Fixed game exiting on title screen when pressing B on a controller
    • Fixed incorrect controller prompts for "Join game", "Next page" and "Previous page"
    • Fixed first column in "Reassign controls" being overwritten with Steam Input disabled
    • Fixed Player 1 not always automatically switching to controller input at startup
    • Fixed Steam Input failing to initialize if no controller is plugged in when launching the game
    • Fixed "Diagonal" Steam Input action set layer not being applied correctly in local co-op

    Editor bugfixes

    • Fixed newly loaded levels in the online level editor not being visible until host enters the room
    • Fixed level editor sometimes momentarily displaying the spectator mode HUD in multiplayer
    • Fixed level editor not switching to the next level when immediately deleting the first level after opening a dungeon
    • Fixed level editor not switching to the next level when the current level is deleted in multiplayer
    • Fixed level editor level list selection going out of bounds
    • Fixed level editor sometimes reloading all mods when switching between levels in multiplayer
    • Fixed error in the level editor when clearing the selection box while quick-dragging a section of the level
    • Fixed error in the level editor when deleting the first level while an online player is connecting
    • Fixed error when loading a dungeon in the editor while online players are in a test run
    • Fixed level editor not sending all online players back to lobby when the host leaves the editor
    • Fixed "Restore default gameplay" appearing in level editor play rooms
    • Fixed spirits not appearing when spawned via the in-game editor
    • Fixed custom dungeon level options (e.g. "No Items", "Low Health") not applying to late-joiners
    • Fixed entity attribute modifications in level editor not always applying correctly
    • Fixed Charm Spell not showing up in level editor
    • Fixed players getting stuck in editor test runs if the host deletes the level being tested
    • Fixed Moles not being movable into obstacles in the level editor

    Other engine bugfixes

    • Fixed errors when resuming a session that was saved in a previous version of the game
    • Fixed the player sometimes entering spectator mode when resuming a saved session
    • Fixed music timing drift when switching between characters with different soundtracks in the lobby
    • Fixed audio device errors sometimes causing beat bars and the in-game timer to run backwards
    • Fixed framerate limit option allowing redundant "VSync" value
    • Fixed custom music menu not reporting an error when failing to load a song

    Visual bugfixes

    • Fixed clones appearing as Cadence's instead of Chaunter's when entering a level while possessing an enemy
    • Fixed Dash Spell's visual tell taking too long to show up
    • Fixed Greater Dash Spell's visual tell not accounting for the extra range
    • Fixed characters appearing below walls in Phasing Mode when wearing Winged Boots
    • Fixed Pawnbroker price previews ignoring item slot restrictions
    • Fixed Danganronpa skins being offset incorrectly
    • Fixed character sprites displaying at incorrect offsets in the skin selection menu
    • Fixed visual bugs when using a Shrine of Glass while holding an Obsidian Weapon
    • Fixed Nicolas Daoust being selectable without the AMPLIFIED DLC, turning the Shopkeeper into a white square that does not sing
    • Fixed numerous "Beat Skipped" flyaways showing up when playing Bolt in Double Tempo Mode
    • Fixed Dorian visually equipping Cadence's spells in the final boss fight
    • Fixed gold counter in the HUD getting squished more than necessary
    • Fixed speedrun timer getting squished in some languages
    • Fixed some enemy health bars not being aligned to the tile grid
    • Fixed certain resolutions and view multipliers causing lobby text to jitter
    • Fixed inconsistent visuals when changing "Character Lock" setting via lobby shrine
    • Fixed offset for one of Suzu's armor sprites

    Modding

    • Added support for loading custom TTF/OTF fonts in resource packs
      [list]
    • Font replacements for the non-pixel font are loaded from [noparse]/ttf/NotoSansJP-Bolt.otf[/noparse]
    • "Enable pixel font" in the Language Options must be unchecked for this font replacement to take effect
    • To force a full font reload when activating the resource pack, create a text file containing [noparse]Key,Text[/noparse] and save it as [noparse]/languages/all.csv[/noparse]
  • Added event [noparse]clientRequestRestart[/noparse] to handle quick restarts from the hotkey or the pause menu
  • Added event [noparse]itemGenerate[/noparse] to allow mods to intercept item generation
  • Added component [noparse]itemCommon[/noparse] which marks "regular" items, distinguishing them from internal items like deployed familiars
  • Added component [noparse]playableCharacterNonSelectable[/noparse] to exclude characters from the lobby
  • Added command line option [noparse]--no-load[/noparse] to discard saved sessions
  • Added debug command [noparse]translateMods()[/noparse] to generate a translation template for all loaded mods
  • Added an option to show internal entity names in the level editor
  • [/list]
    • Changed events [noparse]objectTakeDamage[/noparse]/[noparse]holderTakeDamage[/noparse] to always supply [noparse]ev.attacker[/noparse], using an empty table for environmental damage
    • Fixed mods downloaded from mod.io not loading on Windows if the username contains special characters
    • Fixed "Missing mods" menu not showing mod names, descriptions or icons
    • Fixed startup error when loading a mod with a malformed [noparse]mod.json[/noparse] file
    • Fixed error when Death Metal's spawn limit is removed by a mod
    • Fixed "Change Language" menu not displaying some modded translations correctly

    Known issues

    • It is not yet possible to send Steam invitations for multiplayer lobbies hosted by GOG users
    • Multiplayer lobbies created on MacOS are not yet visible to GOG users

    [ 2022-10-04 19:07:01 CET ] [Original Post]

    Minimum Setup

    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
  • Memory: 1500 MB RAM
  • Recommended Setup

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