Crypt of the NecroDancer v3.1.4 is now available!
Added run modifiers for multiplayer that do not affect leaderboards or achievements: Character Lock: forces all players to use the host's chosen character Low Percent: Kills any players attempting to pick up an item or activate a shrine Friendly Fire: Toggles the ability for bombs to hurt other players
Added visual extra mode indicators in the lobby, showing which modes are currently enabled Added experimental cross-platform online multiplayer between Steam and GOG Players from both platforms can join each other's lobbies and play together without the need for port forwarding
Added a confirmation menu when quick restarting a multiplayer run after the first level Added an option to change the title of an ongoing multiplayer lobby using the "Lobby settings" menu Added an option to mute the boss intro announcer [/list] Changed Throwing Charm to interact uniquely with loaded Crossbows Changed player-placed bombs to no longer hurt other players in the Synchrony DLC [/list] Added event [noparse]clientRequestRestart[/noparse] to handle quick restarts from the hotkey or the pause menu Added event [noparse]itemGenerate[/noparse] to allow mods to intercept item generation Added component [noparse]itemCommon[/noparse] which marks "regular" items, distinguishing them from internal items like deployed familiars Added component [noparse]playableCharacterNonSelectable[/noparse] to exclude characters from the lobby Added command line option [noparse]--no-load[/noparse] to discard saved sessions Added debug command [noparse]translateMods()[/noparse] to generate a translation template for all loaded mods Added an option to show internal entity names in the level editor [/list]
Hey folks! It's been a bit, but we're back with another update for SYNCHRONY! As always, we'd love to hear your thoughts and feedback on these changes and additions. See you in the crypt!
New features
- Added Shrines to the "Extra Modes" room in the lobby
[list] - Extra modes can now be toggled on or off by touching their corresponding shrines, allowing multiple modes to be active at once
- The mode-specific staircases have been replaced by a single "Start run!" staircase, which begins an All Zones Mode Run with the chosen mode combination
- Activating a shrine shows a brief description of the corresponding extra mode
- In multiplayer, Extra Mode shrines are only usable by the host player
Changes
Characters
- Changed Suzu's supercharge to collect gold piles when dashing over them
- Changed Bolt's unlock condition from "Complete the game with Monk" to "Complete All Zones mode"
- Changed Dove to no longer encounter Wall Spikes
- Changed possessed Shopkeepers to pay gold coins for every attack
- Changed attack sound effect of possessed Banshees to reduce loudness
- Changed possessed enemy health bars to measure health in half-heart units, matching regular player characters
- Changed Shrine of Duplication's Mannequin to no longer drop gold for Monk and Coda
- Changed Monk and Coda to leave behind a single coin when jumping into a gold pile in multiplayer
- Changed Double Tempo Mode to submit to separate leaderboards on Coda
- Changed Nocturna's story boss fights to let the view follow the local player in online sessions
Enemies
- Changed the Shopkeeper to only chase after attackers (and shoplifters) in multiplayer
- Changed Low% state to be preserved when retrieving items stolen by the Thief
- Changed Thief's spawn sound to be audible when playing with a low sound volume and a high music volume
Items
- Changed Berserk Spell to grant extra beats of invincibility upon casting and after ending
- Changed Shield of Shove to be unbreakable while shoving
- Changed Onyx weapons to appear less often in boss reward chests
- Changed Onyx weapon shop prices:
[list] - Lowered costs of Onyx Dagger, Broadsword, Whip and Spear
- Increased costs of Onyx Bow, Crossbow, Cutlass and Warhammer
Level editor
- Changed dungeons created in the level editor to also save their set of Custom Rules
- Changed level editor to automatically join in-progress test runs of other players
Engine changes
- Changed music timing logic to improve input reliability, error handling and multiplayer synchronization
- Changed weapon attack swipes to follow player movement smoothly
- Changed translations for all supported languages
- Changed player health bars to be hidden in the lobby
- Changed "Reassign controls" menu to indicate which bindings are automatically managed by Steam Input
- Changed "Quick lobby movement" setting to be overridable by the host player
- Changed leaderboard submissions to be skipped for players who stay in spectator mode for more than half of the run
Bugfixes
Performance bugfixes
- Fixed performance issues and crashes on Apple M1/Silicon Macs
- Fixed lag spikes when toggling Randomizer Mode, Mystery Mode or Dancepad Mode on/off
- Fixed low framerate in the lobby in large multiplayer sessions
- Fixed low framerate in the lobby when accumulating large piles of thrown weapons
Multiplayer bugfixes
- Fixed black screen when a player leaves during a level transition in multiplayer
- Fixed non-host players missing the menu option to return to the lobby's main room
- Fixed custom skins not being displayed in the late-join character selection menu
- Fixed softlock in multiplayer when the last player on the floor disconnects
- Fixed "Freeze Frame" effects causing flickering graphics in multiplayer
- Fixed configuration menu not allowing settings to be edited online
- Fixed viewport position not instantly updating when late-joining online sessions
- Fixed idle character being left behind when a player leaves during a cutscene in multiplayer
- Fixed cutscenes continuing to play when disconnecting from an online game
- Fixed level music sometimes playing during cutscenes in multiplayer
- Fixed All-Chars/Story runs sometimes ending prematurely in multiplayer
- Fixed All-Chars/Story Mode causing spectators or disconnected players to respawn in multiplayer
- Fixed minimap vision range not being consistent between single-player and multiplayer
- Fixed other players not showing on the minimap from within the secret shop
- Fixed animations sometimes getting stuck when entering a new level in multiplayer
- Fixed snapshot synchronization taking too long when using direct IP connections
- Fixed custom skins not loading after character switches in All-Chars/Story runs
Gameplay bugfixes
- Fixed Shopkeepers not being scared of the Fear Scroll
- Fixed enemies sometimes moving immediately after being summoned by a boss
- Fixed more enemies generating than intended for Dove
- Fixed Thief being able to steal Mary's Lamb and deployed familiars
- Fixed Berserk not protecting some glass items
- Fixed the player's last remaining heart container being removed when dropping Ring of Peace
- Fixed crates being immune to bombs while unrevealed
- Fixed Shrine of Binding not linking holstered weapons
- Fixed Shrine of Binding not linking item conversions via shrines
- Fixed Shrine of Binding causing items to drop in the wrong location
- Fixed Shrine of War converting Shock Monkeys to White Monkeys
- Fixed generated shrines not falling back to Shrine of Glass when the shrine pool is depleted
- Fixed Chaunter not breaking Low Percent when using a shrine during possession
- Fixed Chaunter ignoring item restrictions when transferring its inventory to a possession target
- Fixed Gigantism granting immunity to Hot Coals
- Fixed awoken Gargoyles not taking damage while frozen
- Fixed error when an unrevealed crate is pushed down a trapdoor
- Fixed Rifle dealing incorrect damage when thrown with the Throwing Charm
- Fixed Throwing Charm sometimes being consumed without performing a return throw
- Fixed Super Secret Shopkeeper not being centered when spawning above a food shop
- Fixed spirits spawning on unrevealed tiles
- Fixed potential errors when killing a Warlock during possession while holding a Ring of Courage
- Fixed enemies not always struggling against possessed or charmed monkeys
- Fixed possessed enemies not receiving a dig bonus from Gigantism
- Fixed possessed enemies stopping when berserking into other enemies
- Fixed softlock when the time runs out on Melody's final boss fight
- Fixed Melody's Golden Lute throws not damaging her final boss
- Fixed price tags not being removed when buying a duplicate charm
- Fixed enemy splash attacks not being affected by damage-boosting items
- Fixed missing alternate voice lines for Mary's greetings, attacks and cheers
- Fixed Shock Monkeys and other electric attacks not hitting Electric Zombies
- Fixed players being able to rapidly use items or spells on ice
- Fixed Blast Helm explosions not being instant while sliding on ice
- Fixed Coda encountering Ooze Golems when the AMPLIFIED DLC is disabled
- Fixed Merlin not offering Ring of Phasing if AMPLIFIED DLC is disabled
- Fixed Hephaestus not offering Warhammer, Heavy Glass Armor, Holster or Hargreaves
- Fixed Aria starting Dancepad Mode in Zone 1
- Fixed seed variance for button trap locations in Cadence's final boss
- Fixed unprovoked Shopkeepers being targeted by charmed enemies
Achievement/leaderboard bugfixes
- Fixed pre-3.0 Hard/No-Return Mode clears not counting towards "Mode Master" achievement
- Fixed multi-character achievements not auto-unlocking when a corresponding leaderboard entry is present
- Fixed All Zones completion achievements not unlocking in All-Chars/Story Mode
- Fixed "Custom Mode" menu ignoring unlock condition for All Characters Mode
- Fixed progression unlocks and achievements being awarded to spectators
- Fixed some statistics (e.g. Green Bat Kills) not counting correctly across Save & Quit
- Fixed debug commands not disabling leaderboards for non-host players in multiplayer
- Fixed Randomizer All-Chars/Story Mode runs cross-submitting to All Zones leaderboards, despite using the same seed each loop
Controller bugfixes
- Fixed missing controller bindings for switching pages in the mod menu or leaving spectator mode
- Fixed game exiting on title screen when pressing B on a controller
- Fixed incorrect controller prompts for "Join game", "Next page" and "Previous page"
- Fixed first column in "Reassign controls" being overwritten with Steam Input disabled
- Fixed Player 1 not always automatically switching to controller input at startup
- Fixed Steam Input failing to initialize if no controller is plugged in when launching the game
- Fixed "Diagonal" Steam Input action set layer not being applied correctly in local co-op
Editor bugfixes
- Fixed newly loaded levels in the online level editor not being visible until host enters the room
- Fixed level editor sometimes momentarily displaying the spectator mode HUD in multiplayer
- Fixed level editor not switching to the next level when immediately deleting the first level after opening a dungeon
- Fixed level editor not switching to the next level when the current level is deleted in multiplayer
- Fixed level editor level list selection going out of bounds
- Fixed level editor sometimes reloading all mods when switching between levels in multiplayer
- Fixed error in the level editor when clearing the selection box while quick-dragging a section of the level
- Fixed error in the level editor when deleting the first level while an online player is connecting
- Fixed error when loading a dungeon in the editor while online players are in a test run
- Fixed level editor not sending all online players back to lobby when the host leaves the editor
- Fixed "Restore default gameplay" appearing in level editor play rooms
- Fixed spirits not appearing when spawned via the in-game editor
- Fixed custom dungeon level options (e.g. "No Items", "Low Health") not applying to late-joiners
- Fixed entity attribute modifications in level editor not always applying correctly
- Fixed Charm Spell not showing up in level editor
- Fixed players getting stuck in editor test runs if the host deletes the level being tested
- Fixed Moles not being movable into obstacles in the level editor
Other engine bugfixes
- Fixed errors when resuming a session that was saved in a previous version of the game
- Fixed the player sometimes entering spectator mode when resuming a saved session
- Fixed music timing drift when switching between characters with different soundtracks in the lobby
- Fixed audio device errors sometimes causing beat bars and the in-game timer to run backwards
- Fixed framerate limit option allowing redundant "VSync" value
- Fixed custom music menu not reporting an error when failing to load a song
Visual bugfixes
- Fixed clones appearing as Cadence's instead of Chaunter's when entering a level while possessing an enemy
- Fixed Dash Spell's visual tell taking too long to show up
- Fixed Greater Dash Spell's visual tell not accounting for the extra range
- Fixed characters appearing below walls in Phasing Mode when wearing Winged Boots
- Fixed Pawnbroker price previews ignoring item slot restrictions
- Fixed Danganronpa skins being offset incorrectly
- Fixed character sprites displaying at incorrect offsets in the skin selection menu
- Fixed visual bugs when using a Shrine of Glass while holding an Obsidian Weapon
- Fixed Nicolas Daoust being selectable without the AMPLIFIED DLC, turning the Shopkeeper into a white square that does not sing
- Fixed numerous "Beat Skipped" flyaways showing up when playing Bolt in Double Tempo Mode
- Fixed Dorian visually equipping Cadence's spells in the final boss fight
- Fixed gold counter in the HUD getting squished more than necessary
- Fixed speedrun timer getting squished in some languages
- Fixed some enemy health bars not being aligned to the tile grid
- Fixed certain resolutions and view multipliers causing lobby text to jitter
- Fixed inconsistent visuals when changing "Character Lock" setting via lobby shrine
- Fixed offset for one of Suzu's armor sprites
Modding
- Added support for loading custom TTF/OTF fonts in resource packs
[list] - Font replacements for the non-pixel font are loaded from [noparse]
/ttf/NotoSansJP-Bolt.otf[/noparse] - "Enable pixel font" in the Language Options must be unchecked for this font replacement to take effect
- To force a full font reload when activating the resource pack, create a text file containing [noparse]Key,Text[/noparse] and save it as [noparse]
/languages/all.csv[/noparse]
- Changed events [noparse]objectTakeDamage[/noparse]/[noparse]holderTakeDamage[/noparse] to always supply [noparse]ev.attacker[/noparse], using an empty table for environmental damage
- Fixed mods downloaded from mod.io not loading on Windows if the username contains special characters
- Fixed "Missing mods" menu not showing mod names, descriptions or icons
- Fixed startup error when loading a mod with a malformed [noparse]mod.json[/noparse] file
- Fixed error when Death Metal's spawn limit is removed by a mod
- Fixed "Change Language" menu not displaying some modded translations correctly
Known issues
- It is not yet possible to send Steam invitations for multiplayer lobbies hosted by GOG users
- Multiplayer lobbies created on MacOS are not yet visible to GOG users
[ 2022-10-04 19:07:01 CET ] [Original Post]
Minimum Setup
- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
- Processor: 2GHzMemory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: 512MB VRAM
- Storage: 1600 MB available space
Recommended Setup
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