SYNCHRONY Update v3.1.1
                        
                        
Crypt of the NecroDancer v3.1.1SYNCHRONY's first post-launch patchis now available! Some highlights of this update include improved controller support, networking scalability/stability, new player management options, some buffs to Klarinetta, and various interaction and bug fixes for Chaunter! Check out the full patch notes below.
Edit: The following change was removed from these notes as it did not make it into this patch: "Changed Klarinetta's sword to no longer benefit from damage-ups if enemies walk into it on a non-spin attack"
New Features and Changes
Additions
- Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
 - Added hotkey for toggling pause in-game (defaults to 'P')
 - Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
 - Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
 - Added the ability for Klarinetta to swing her sword on ice
 - Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
 - Added starting armor to Klarinetta
 - Added special interaction for Rifles and Crossbows thrown by Throwing Charm
 - Added visual tell for Dash Spell to indicate its range
 - Added glow sprite when Risk Charm's damage bonus is active
 - Added new zone-dependent wall spike sprites, improving visibility
 - Added mod support for displaying entities in chat
 - Added mod support for in-turn rollbackable chat messages
 - Added automatic legacy controller support when Steam Input is disabled
 - Added descriptions to controls reassignment menu
 - Added option to auto-select primary controller
 - Added an option to disable diagonal auto-swap for Klarinetta/Diamond
 -  Added custom rule to allow all players to use the in-game level editor
 
Changes
- Changed player list HUD to handle large player counts
 - Changed possessed Shopkeepers to take damage every beat once the timer expires
 - Changed multiplayer escape menu to no longer pause the game if the host is spectating or dead
 - Changed Klarinetta's facing logic to match other characters, altering her head sprite to indicate the facing direction
 - Changed Klarinetta's bestiary art to a newer version
 - Changed crates, barrels and urns to be damaged by Wall Spikes
 - Changed Berserk Spell to grant groove chain protection
 - Changed Berserk Spell to cause screenshake on each step
 - Changed controller hot-swap to be disabled by default unless on Steam Deck
 - Changed Throwing Charm to force-drop thrown weapons if another player picks them up
 - Changed spectators or dead players causing Dorian not to spawn in Cadence's final boss fight
 - Changed Conductor Pulse Tell to also apply to the base game without the Synchrony DLC
 - Changed Throwing Charm to also be usable by Melody, Dove, and Suzu
 - Changed multiplayer respawning to grant weaponless players a new starting weapon
 - Changed armor sprites to be hidden in mystery mode if the Synchrony DLC is active
 - Changed Transmute to no longer have an effect in the lobby
 - Changed Berserk Spell/Scroll to no longer spawn for Monk/Coda
 - Changed order for 'AMP'/'SYNC' DLC indicators in game browser to be consistent
 - Changed Ring of Gold to only auto-collect gold in a limited radius
 - Changed 'Balance Tweaks' feature pack to no longer auto-load
 - Changed NecroDancer possession to allow more consistent use of his abilities
 - Changed Tridents to no longer spawn for Diamond
 - Changed Tridents to spawn less frequently
 - Changed chat logging to be disabled by default
 - Changed Shrine of Space to no longer spawn for Suzu and Chaunter
 - Changed traps in the boss starting room to despawn on when the boss fight starts
 - Changed Shock Monkey damage to 0.5 hearts of damage (5 hearts if powered)
 - Changed Shock Monkey to no longer ignore invincibility frames or armor
 - Changed gold drop of shock monkey to 5 coins
 - Changed anti-poverty-blocking logic to also apply to mushrooms and mushroom lights
 - Changed door connectivity condition to fix some cases of misaligned doors
 - Changed Spiked Wall spawn rate from 10% to 8%
 - Changed Thief to the correct editor category
 - Changed Onyx weapons to no longer spawn for Tempo
 - Changed Cracked Floors to no longer spawn for Dove or in hard mode
 - Changed Pickaxe to grant immunity to Spiked Walls
 - Changed Spiked Walls to inflict damage when dug diagonally
 - Changed Klarinetta's shadow to match her sprite size
 - Changed bombs and fireballs to burn down Zone 2 grass
 - Changed Spiked Wall generation logic
 - Changed bounce traps to be ignored by Suzu's charge when they're already facing the direction Suzu is going
 - Changed Rhythm Shrine to convert shields to Obsidian
 - Changed auto-latency calibration logic to work better for double-tempo characters
 - Changed deletion of "strictly weaker" items to be disabled by default in Synchrony
 - Changed sprite for the Shield transaction panel
 - Changed Chaunter to unfreeze enemies when possessing them (making ring of frost usable)
 - Changed Heavy Shield to rarely appear in boss chests after zone 1
 - Changed Enchant Scroll, Boots of Pain, and Ring of Pain to no longer spawn for Chaunter
 -  Changed Reflective Shield and Shield of Shove to no longer spawn for Dove
 
Fixes
- Fixed custom rules not resetting on disconnect
 - Fixed chat key being unbound if menu controls were customized in v3.0.x
 - Fixed stuck animations when loading an invalid character skin
 - Fixed softlock when Chaunter gets grabbed by a monkey on a trapdoor
 - Fixed multi-character runs not deleting spectators
 - Fixed softlock when possessing stunned enemy on stairs
 - Fixed softlock when song ends while possessing
 - Fixed blast helm not granting bombs to possessed enemies
 - Fixed blood weapons and crown of thorns not working on possessed enemies
 - Fixed ring of gluttony improving non-food items
 - Fixed quick restart hotkey not being usable from the game over screen after in a multi-character run
 - Fixed missing DLC check
 - Fixed Dash tell not working without AMPLIFIED
 - Fixed Aria getting cracked floors in 1-3 when AMPLIFIED is disabled
 - Fixed empty/invalid asset mods not being unloaded when starting the game
 - Fixed trait components not working correctly past level 1
 - Fixed missing i18n strings for DLC character names
 - Fixed errors when removing `stats` tag from some enemies via .xml mods
 - Fixed Dorian not spawning in Cadence's final boss after playing local coop
 - Fixed possessed spiders disappearing immediately
 - Fixed possessed enemies getting shovels from need/transmute
 - Fixed Chaunter's shovel being stealable
 - Fixed Eli being unable to damage the Conductor's instruments
 - Fixed floor cracks and thiefs spawning inside shops
 - Fixed evil eyes being immune to Spiked Walls
 - Fixed lobby NPCs screaming for help while in the editor
 - Fixed editor marker shadow offset
 - Fixed missing ice cauldron bestiary image
 - Fixed missing bestiary art for ice cauldrons
 - Fixed thief staying indefinitely when running out of items to steal
 - Fixed global Activation breaking when slowest player dies/spectates
 - Fixed replays sometimes causing invalid leaderboard entries to be created
 - Fixed Nicolas Daoust and Deaderick being swapped
 - Fixed NecroDancer not dying when unpossessed
 - Fixed explicit-default rhythm mode submitting to custom music boards
 - Fixed Chaunter softlock in Shriner/Arena
 - Fixed unpause countdown causing softlocks in multiplayer
 - Fixed error when casting Berserk spell while possessing an enemy
 - Fixed Chaunter not breaking Low% while possessing
 - Fixed boss summons not inheriting the boss's team
 - Fixed "Doppelgnger" achievement unlocking via self-damage
 - Fixed chat key not being bound by default sometimes
 - Fixed Dice Trap minibosses being stairs locking
 - Fixed Onyx weapons not dealing 999 damage to grabbers
 - Fixed story bosses being grabbable
 - Fixed Mannequin dropping Transform Spell and bombs
 - Fixed Chaunter ending on the same tile as enemy after being killed as a warlock
 - Fixed shrines spawning items on top of chests
 - Fixed fallen spiders being immune to Spiked Walls
 - Fixed foresight + ring of shadows still revealing Spiked Walls
 - Fixed grass state being lost on live reload
 - Fixed berzerk scroll being listed in the spell category
 - Fixed Glass Shovel failing to dig Spiked Walls
 - Fixed Thief dropping gold for Monk/Coda
 - Fixed doors sometimes being in the wrong orientation
 - Fixed fire traps overriding cracked walls
 - Fixed Suzu's charge not behaving like a normal move
 - Fixed priority being reset on conversion
 - Fixed CR phase 1 being mirrored
 - Fixed Klarinetta interactions with beetles and war
 - Fixed shield of shove triggering recursively on Klarinetta
 - Fixed Dove being murderous
 - Fixed ND2 fight spawning sarcos out of bounds
 - Fixed Steam Input possibly failing to register the UP movement action
 - Fixed non-equipped shields still being rendered in-world
 - Fixed `mods` directory not being initialized
 - Fixed carrot interactions with Chaunter
 - Fixed Mac build not supplying an icon
 - Fixed occasional visual flickering when coin stacks are merged
 - Fixed Scatter Trap not scattering Shields
 - Fixed Chaunter clones using Cadence clones when Chaunter is possessing an enemy
 - Fixed Dove's flower dealing 0 damage on the way back with Throwing Charm
 - Fixed primary input device selection reactivating itself immediately
 - Fixed custom skins not showing immediately when joining a lobby
 - Fixed in-game level editor not allowing the host to edit while in spectator mode
 - Fixed pause screen incorrectly hiding game for non-host players
 - Fixed feedback screenshots being hidden by the pause screen
 - Fixed Steam-related player list options not working
 - Fixed sub-run replays submitting to leaderboards
 - Fixed dice traps ignoring ring of peace and shrine of war
 - Fixed Berserk Spell ignoring confusion
 - Fixed dragon fireballs bypassing player shields at point-blank range
 - Fixed error when a yellow or black skeleton is killed by lava
 - Fixed Aria's 1-2 sometimes not having a sarco
 - Fixed Klarinetta's attacks hitting enemies inside walls
 - Fixed Suzu's charge hitting enemies inside walls
 - Fixed pixies being impossible to unlock for training
 - Fixed possessed pawns not promoting when reaching the top row
 - Fixed heart transplant not working on Chaunter
 -  Fixed issues when using multiple heart transplants in a row
 
Versus Mode Changes
- Added a custom rule to allow all characters to be played in Versus Mode
 - Added Trident to item pools
 - Added Crimson and Jade Trident equipment sprites
 - Added Dice Trap and auto spike trap to levelgen
 - Added Wall Spikes to levelgen
 - Changed player list to auto-hide when round begins
 - Changed arena generation to create more spawn points for players
 - Fixed components being added too eagerly
 - Fixed certain components not being added to custom items
 - Fixed one of the rooms not getting torches genned
 - Fixed traps being tallsprited
 - Fixed crates trying to wield items contained within them
 - Fixed occassional void tiles in arena generation
 - Fixed equipment sprites not being always enabled
 - Fixed prep room breaking with 10+ players
 -  Fixed Essences causing item errors
 
[ 2022-08-09 22:54:53 CET ] [Original Post]
                    Minimum Setup
- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
 - Processor: 2GHzMemory: 1000 MB RAM
 - Memory: 1000 MB RAM
 - Graphics: 512MB VRAM
 - Storage: 1600 MB available space
 
Recommended Setup
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