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Hello everyone!
It's been a while since the last update, and I wanted to let you know what I've been working on and what's coming up next. My main focus over the past few months has on a fully animated character model. The game will still be in first person, but you will be able to see the arms and legs of the character. The goal is to make the gameplay feel more thrilling and exciting and make every action feel more impactful. Additionally, this will help with perceiving distance, especially when close to walls. Here's a sneak peek of an early version of the character model:
If all goes as planned, the character model should make it into the game sometime in October. Aside from the character model and animations, I've also been working on several other features which I'll be posting about in future blog posts, so stay tuned!
Hello everyone!
It's been a while since the last update, and I wanted to let you know what I've been working on and what's coming up next. My main focus over the past few months has on a fully animated character model. The game will still be in first person, but you will be able to see the arms and legs of the character. The goal is to make the gameplay feel more thrilling and exciting and make every action feel more impactful. Additionally, this will help with perceiving distance, especially when close to walls. Here's a sneak peek of an early version of the character model:
If all goes as planned, the character model should make it into the game sometime in October. Aside from the character model and animations, I've also been working on several other features which I'll be posting about in future blog posts, so stay tuned!
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