

![]()
A cozy farming game in a vibrant post-apocalypse, where your days are spent planting and upgrading and your nights defending your sanctuary against the unfed!
![]()

![]()
You are Rory, an aging farmer determined to feed the last survivors. Cultivate a variety of crops and sell your harvest to earn and expand your ever-growing money pile. Spend your earnings to unlock new seed types, improved crop plots and improving growth efficiency.
Plays heavily into:
- buying and progressing your farming, crop types, utilities and tools.
- Building wealth to a point where you feel like you can run the world!
- Satisfying gameplay... like butter...
![]()
When the sun sets, waves of zombies rise and attack from midnight until dawn. Craft defenses, barricades, automated turrets, and traps using the scrap you have saved. Double down on strategies as the threat grows each night!
Features:
- Cozy combat, if that makes sense.
- Being able to prove your base is strong then your friends.
- Implementing traps with decorations perfectly.
- Extra loot and rewards from defeating zombies!![]()

![]()
Deploy farming and watering robots to handle planting, irrigation and harvesting. Build water stations and a Buildable seller to keep your crops hydrated, freeing Rory so he can focus on expanding and decoration.
What you can do:
- Add more and more robots that make your farming process easier! And lazier...
- Makes your farm feel a lot less lonely.
- Can upgrade them and change their names too!![]()

![]()
Transform your farm into a personal haven. You can either build upon progression and defenses oooorrr apply decorative structures and watch your farm turn into your home very quick.
Ways to make it YOURS:
- add a large variety of decorations like borders for your crop plots, rose beds to add more color, or little lights to make it brighter at nighttime.
- Show of unique designs!
- make it feel like home.
Improvements
Dialog now stacks in a Que, this will resolve a bug that causes the dialog to get stuck on screen when overlapped.
[/*]Workbenches:
[list]Removed mouse over highlight and light turning on during tutorial
[/*]Enabled interacting (opening) while still in tutorial, dont wait up!
[/*]
Berry bushes will not grow until given the task to collect them, this will make the player not instinctively try to collect the berries too early.
[/*]Lowered the sun\'s intensity by 40%, leave your sunglasses at home!
[/*]Increased stability of crop plot health system
[/*]Camera rotating is no longer locked to screen edge
Caused a conflict that when firing in the mech and turning the camera the cursor would be hidden. - Resolved
[/*][/*]Cursor returns to last location after rotating camera
[/*]Made indicators ! brighter and 25% larger.
[/*]
\nUI Overhaul:
Updated UI Appearance:
[list]Updated main menu
[/*]Updated profile select screen
[/*]Updated confirmation screens
[/*]Updated crop plot screens (Empty, Shop, Planted, Upgrades)
[/*]Updated options menu
[/*]Updated pop ups
[/*]Updated wall menu
[/*]Updated dialog boxes
[/*]
Added Language Options
All UI now supports translations which will be added over time, current targeted languages:
[list]Chinese
[/*]Danish
[/*]English
[/*]French
[/*]German
[/*]Portuguese
[/*]Spanish
[/*][/*]Post playtest Improvements
Reduced Dialog box size by 20%
[/*]Reduced guide tab size by 25%\n
[/*][/*]Fixes
Fixed an issue where not continuing the dialog at the start of the game and letting it disappear, would cause the player to get stuck and not be able to do anything.
[/*]Fixed platforms at the shop being set to high.
[/*]Fixed Low-Water icon not appearing on crop plots.
[/*]Fixed an issue where pressing ESC while the game is paused would remove the UI but not unpause the game
[/*]Fixed an issue where all UI text is missing after launching the game.
[/*]Fixed an issue where the UI would consume some inputs leading to a clunky feel sometimes.
[/*]Fixed missing collision on decoration workbench
[/*]Fixed an issue where stepping on seed bags would send them to the void.
[/*]Fixed an issue where picking up items rapidly causes the player not being able to interact with things.
[/*]Fixed an issue when reloading the game, scrap drop piles would load as the wrong drop type.
[/*]Fixed ESC not closing the workbench menu.
[/*]Fixed custom cursor not working.
[/*]Fixed being able to glitch through walls using the mech.\n
[/*]
New Additions
Added Audio settings:
[list]Master Volume
[/*]Music Volume
[/*]SFX Volume
[/*]
Added Guide Menu to give more specific instructions on what to do for each task
[/*]Removed
Removed particle effect on clicking interactions\n
[/*]
Demo Restricted
Crop plot upgrade only up to level 5
[/*]Crops only up to Carrot
[/*]Available buildables
[list]1x1
[/*]1x1 Double
[/*]Spike trap
[/*]Fire trap
[/*]Turret
[/*]Solar light
[/*]Pathway
[/*]Border
[/*]Border corners
[/*]
\n
Known Bugs
Nails in the mini game are still not working as intended - happens after playing for awhile
[/*]Scrap outside the wall cannot be collected
[/*]Shooting through the walls
[/*]Wink-Wonk duplication on reload save games
[/*]Berry bush cap being reset on each reload
[/*]
[ 6422 ]
[ 5886 ]
[ 1559 ]
[ 2356 ]
[ 542 ]

















