Echoes of Vasteria wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.
Core Loop
Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.
Task Nodes – Logging camps, ore veins, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.
Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.
Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.
Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.
Key Features
Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.
Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.
Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.
Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.
Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.
Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.
If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Echoes of Vasteria will be marching on your second monitor for a long, long time.
Timeless Echoes Cumulative Patch Notes (5 11 July 2025)
Patch 9 | 11 July 2025
Features
Reworked buffs
[/*]New **Combat Enhancer** buff (testing-only; will change)
[/*]
Minor Changes
Tooltips now trigger on hover (not click)
[/*]Dedicated tooltip for buffs
[/*]Combat sounds
[/*]
Bugfixes
Random loud-sound spikes removed
[/*]Achievement manager no longer gets destroyed
[/*]
Backend
Large refactor for the buff system
[/*]Removed diminishing curve on buff durations now grant a flat value
[/*]
Patch 8 | 10 July 2025
Features
New Quest **For the Jam!** (unlocks Corn)
[/*]Corn crop
[/*]
Minor Changes
Feed the Masses now unlocks after **For the Jam!**
[/*]
Bugfixes
Health-milestone bonus now applies correctly
[/*]Turning in quests now subtracts required resources
[/*]SFX correctly routed to the mixer
[/*]
Backend
Quests now use prerequisite lists (no more `NextQuest` field)
[/*]Tasks can optionally check for quest completion
[/*]
Patch 7 | 10 July 2025
Features
Skills: +1 % faster task completion per level (Combat: +1 % resources per level)
[/*]Most tasks persist through combat (Fishing still resets)
[/*]Options screen with audio sliders
[/*]
Minor Changes
Stats panel now shows **Steps Taken** instead of distance
[/*]Wipe Save button (no warning... yet)
[/*]NPC dialogue text turned white
[/*]
Bugfixes
Tooltips no longer show decimal values
[/*]
Patch 6 | 9 July 2025
Features
Cloud saves
[/*]
Minor Changes
Ivan now spawns at distance 40 (down from 50)
[/*]Replaced multiple `FindFirstObjectByType` calls with static refs; added missing-ref logging
[/*]
Bugfixes
Calebs healthbar now shrinks to 1 % (was 5 %) to avoid misleading fullness
[/*]
Patch 5 | 8 July 2025
Changes
Bonus-resource scaling: +2 % / mob **only** if you retreat manually risk reward
[/*]Resource graph now uses a separate colour for bonus resources
[/*]Overhauled Run UI
[/*]New Achievement **Meet Ivan**
[/*]
Minor Changes
New gravestone on death
[/*]
Bugfixes
Fish values now load correctly on game start
[/*]
Patch 4 | 8 July 2025
Changes
New quest for Ivan kill slimes to earn the dice
[/*]Manual return-to-town now grants 50 % more resources
[/*]Dying now shows a death screen (retry / return) auto-retry after 20 s
[/*]New blacksmith art
[/*]Return-to-town button now shows bonus resources
[/*]
Minor Changes
Quest reward line now prefixes with Reward:
[/*]
Bugfixes
Quest enemy-kill counters now track correctly during play *and* after loading
[/*]
Patch 3 | 6 July 2025
Changes
Healthbars no longer look empty on very low HP
[/*]Town window manager opening any non-inventory window closes others
[/*]Tasks no longer spawn on the first 15 tiles
[/*]Large Fruit Tree task time 7 s 3 s
[/*]All task progress bars now use blue
[/*]Stats screen converted to a window
[/*]Reduced stick-scaling below level 50 (still wild above 50)
[/*]
Bugfixes
Dad-O-Cado button now refreshes (right-click to close)
[/*]Tasks now sort correctly
[/*]Quests hide until their NPCs are met
[/*]
Save-Location Note
[code]AppDataLocalLowBlindsided GamesTimeless Echoes[/code]
Patch 2 | 6 July 2025
Changes
Separated enemy vs. task spawn density
[/*]Replaced Tavern scene with a small Town
[/*]Dedicated **Dad-Ocado** button in Town
[/*]Reworked Witch UI + added **Disciples** (online/offline passive gen)
[/*]Added Windmill
[/*]New Quest UI & system
[/*]Added Quit button
[/*]Added Credits button
[/*]
Bugfixes
(None please report any!)
[/*]
Save-Transfer Tip
[code]Old saves: AppDataLocalLowDefaultCompanyTimeless Echoes
Rename Beta1SD.es3 Beta2SD.es3
Move to: AppDataLocalLowBlindsided GamesTimeless Echoes
[/code]
Patch 1 | 5 July 2025
Changes
Drops during a run now shuffle to the front
[/*]
Bugfixes
Drop text now spawns in its new location (thanks BluSkyBun)
[/*]Task progress bars hidden by default (thanks again BluSkyBun)
[/*]Buff bar now hides when no buffs are active (cheers BluSkyBun)
[/*]
Minimum Setup
- OS: Ubuntu 20.04 LTS or SteamOS 3.0
- Processor: Dual-core 2 GHz (Intel Core 2 Duo E8400 / AMD Athlon II X3)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3-compatible GPU (Intel HD 4000. 128 MB)
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS or SteamOS 3.0
- Processor: Quad-core Intel i5 or AMD FX-6300Memory: 4 GB RAM
- Graphics: OpenGL 4.5-compatible dedicated GPU (NVIDIA GTX 750 / AMD R7 250)
- Storage: 300 MB available space
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