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DwarfCorp
Completely Fair Games LLCDeveloper
Completely Fair Games LLCPublisher
2019-02-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (159 reviews)
Public Linux Depots:
  • DwarfCorp Linux 32 bit Content [222.3 M]
  • DwarfCorp Linux 64 bit Content [225.44 M]
Unstable Update

I've pushed an unstable update. It's taken a bit longer than I planned, but that delay also allowed a bit more art to make it into this update. This is the long list of everything since the last stable release.

* Dwarf equipment -
* Tab added to dwarf info screen.
* Remove and equip tools and clothing.
* Tools required to complete tasks.
* Some tasks can be completed without tools to prevent deadlock.
* Dwarves automatically retrieve the appropriate tool, if available.
* Equipment is shown on the dwarf sprite.
* This required a lot of art and is still rough - expect the occasional stray pixel; they tend to show up as bright pink.
* Added Hoes - used for farming.
* Dwarves start with default tools.
* Tools aquire wear and eventually break.
* Some color variations of standard equipment available through god menu - will eventually be craftable.
* Tools made of different materials last different amounts of time.
* Wood breaks quickest - Iron lasts the longest.

* New plant - Cotton
* Spawns in grasslands and wetlands.
* Currently unused - but expect it to be an ingredient for crafting clothing.

* New voxel types -
* Beam and Stucco - made from sand.
* Carved stone.
* New tile colors.

* Improved the tutorial
* New tutorial triggers no longer get swallowed and lost forever if they are triggered while another tutorial is active.
* Introductory tutorials flow automatically into each other.

* Added filter to employee listing.

* Implemented camera hotkeys.
* Shift + Number to save a camera position.
* Control + Number to jump to a saved position.

* Changed behavior of training equipment
* It can now be removed without having to break it, and replaced somewhere else.
* Breaking it through training destroys it completely.

* Tasks now show why they are failing.
* Hover over a task in the task pane to see a tooltip saying why the task has failed.
* Some tasks are impossible - it may tell you something like "You do not have the resources", etc.
* If a specific dwarf fails a task, it will display their name and why.
* This is a work in progress, but most tasks should be covered.

* Build voxel tasks are now combined the same as dig tasks.


* Resource spawning separated from other entities in god menu.

* Quickplay option - previously used for debugging - added to main menu.
* Launches game with large set of dwarves into a small world.

* Tweaked biome map colors to make them more distinguishable.
* Tweaked plant spawn rates to make them more abundant.
* Added mushrooms to more biomes to make starting with no food sources less likely.
* Increased Jolly Forest and Haunted Forest appearance rates.

* The Pumpking reigns... might want to avoid haunted forests unless you have a lot of muskets...

* Stuff you don't care about -
* Removed implicit combinations from behavior trees - really makes the AI code easier to comprehend.
* Improved GUI mesh generation.
* Support dynamic GUI textures - used for the palettized resources.
* Better resource templating.
* All dwarf layers use palettes.
* Fighting the billion dollar mistake.

* Bug fixes
* Fixed gem-set trinkets not using correct graphics.
* Fixed crafting table using wrong graphic when in resource form.
* Fixed trinkets generated as part of trade sometimes not having graphics.
* Fixed targets using wrong graphic when in resource form... sensing a pattern here.
* Dwarves no longer faithfully follow a path even when the voxels have changed - meaning they no longer walk or swim through voxels built in their path.
* Fixed issue preventing wizards from building bookshelves.
* Fixed issue preventing placement of apothecary.
* Fixed issue with object placement tool shutting off.
* Fixed issue with teleporter stranding dwarves inside voxels.
* Fixed issue that caused dwarves to fall through single voxel width bridges.
* Fixed issue that sometimes prevented ladders from being placed.
* Fixed issue with stockpile outline not being removed when stockpile is destroyed by fire or explosion.
* Fixed issue where urgent tasks would interupt dwarves trying to sleep, causing an exhausted state deadlock.
* Fixed crash when destroying certain rail pieces.
* Fixed issue where some AI bookkeeping was not saved, causing tasks to fail after load.

[ 2020-02-29 14:37:23 CET ] [Original Post]

Minimum Setup

  • OS: Any Linux 32 or 64 Bit
  • Processor: Intel i5Memory: 2 GB RAMStorage: 200 MB available space
  • Memory: 2 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
  • Memory: 4 GB RAMStorage: 1 GB available space
  • Recommended Setup

    • Processor: Intel i7Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 6471 ]

    24.87$ (17%)
    17.75$ (11%)
    19.59$ (22%)
    14.91$ (17%)
    8.27$ (17%)
    24.87$ (17%)
    2.00$ (90%)
    8.85$ (11%)
    4.95$ (17%)
    6.61$ (17%)
    24.87$ (17%)
    49.77$ (17%)
    4.95$ (17%)
    16.57$ (17%)
    8.39$ (16%)
    5.78$ (17%)
    8.39$ (16%)
    8.39$ (16%)
    12.42$ (17%)
    4.95$ (17%)
    24.87$ (17%)
    7.44$ (17%)
    16.57$ (17%)
    28.69$ (18%)
    4.87$ (19%)
    4.95$ (17%)
    19.99$ (60%)
    5.03$ (16%)
    53.35$ (11%)
    16.57$ (17%)
    GAMERSGATE

    [ 1696 ]

    1.13$ (96%)
    1.19$ (83%)
    7.65$ (74%)
    7.0$ (65%)
    3.4$ (66%)
    0.51$ (83%)
    4.0$ (90%)
    3.4$ (91%)
    0.56$ (81%)
    8.5$ (66%)
    5.4$ (82%)
    4.0$ (80%)
    0.94$ (81%)
    0.26$ (91%)
    0.56$ (81%)
    1.2$ (85%)
    8.99$ (55%)
    0.85$ (91%)
    14.4$ (64%)
    5.1$ (87%)
    1.6$ (90%)
    0.59$ (40%)
    10.2$ (66%)
    7.5$ (75%)
    0.56$ (81%)
    3.19$ (87%)
    17.5$ (50%)
    0.94$ (81%)
    0.56$ (81%)
    10.0$ (75%)
    MacGamestore

    [ 1975 ]

    2.49$ (88%)
    1.19$ (88%)
    1.24$ (75%)
    1.09$ (84%)
    1.71$ (91%)
    0.99$ (75%)
    1.49$ (85%)
    1.10$ (84%)
    1.24$ (75%)
    9.49$ (5%)
    21.99$ (27%)
    73.99$ (8%)
    67.19$ (16%)
    1.42$ (93%)
    21.49$ (14%)
    8.99$ (55%)
    1.99$ (85%)
    1.09$ (96%)
    1.89$ (87%)
    4.49$ (70%)
    1.19$ (87%)
    1.49$ (85%)
    15.89$ (21%)
    1.99$ (92%)
    1.19$ (88%)
    37.89$ (5%)
    7.99$ (80%)
    15.89$ (21%)
    8.99$ (10%)
    1.19$ (88%)

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