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DwarfCorp
Completely Fair Games LLC Developer
Completely Fair Games LLC Publisher
2019-02-01 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • DwarfCorp Linux 32 bit Content [222.3 M]
  • DwarfCorp Linux 64 bit Content [225.44 M]
Unstable Update

I've pushed an unstable update. It's taken a bit longer than I planned, but that delay also allowed a bit more art to make it into this update. This is the long list of everything since the last stable release. * Dwarf equipment - * Tab added to dwarf info screen. * Remove and equip tools and clothing. * Tools required to complete tasks. * Some tasks can be completed without tools to prevent deadlock. * Dwarves automatically retrieve the appropriate tool, if available. * Equipment is shown on the dwarf sprite. * This required a lot of art and is still rough - expect the occasional stray pixel; they tend to show up as bright pink. * Added Hoes - used for farming. * Dwarves start with default tools. * Tools aquire wear and eventually break. * Some color variations of standard equipment available through god menu - will eventually be craftable. * Tools made of different materials last different amounts of time. * Wood breaks quickest - Iron lasts the longest. * New plant - Cotton * Spawns in grasslands and wetlands. * Currently unused - but expect it to be an ingredient for crafting clothing. * New voxel types - * Beam and Stucco - made from sand. * Carved stone. * New tile colors. * Improved the tutorial * New tutorial triggers no longer get swallowed and lost forever if they are triggered while another tutorial is active. * Introductory tutorials flow automatically into each other. * Added filter to employee listing. * Implemented camera hotkeys. * Shift + Number to save a camera position. * Control + Number to jump to a saved position. * Changed behavior of training equipment * It can now be removed without having to break it, and replaced somewhere else. * Breaking it through training destroys it completely. * Tasks now show why they are failing. * Hover over a task in the task pane to see a tooltip saying why the task has failed. * Some tasks are impossible - it may tell you something like "You do not have the resources", etc. * If a specific dwarf fails a task, it will display their name and why. * This is a work in progress, but most tasks should be covered. * Build voxel tasks are now combined the same as dig tasks. * Resource spawning separated from other entities in god menu. * Quickplay option - previously used for debugging - added to main menu. * Launches game with large set of dwarves into a small world. * Tweaked biome map colors to make them more distinguishable. * Tweaked plant spawn rates to make them more abundant. * Added mushrooms to more biomes to make starting with no food sources less likely. * Increased Jolly Forest and Haunted Forest appearance rates. * The Pumpking reigns... might want to avoid haunted forests unless you have a lot of muskets... * Stuff you don't care about - * Removed implicit combinations from behavior trees - really makes the AI code easier to comprehend. * Improved GUI mesh generation. * Support dynamic GUI textures - used for the palettized resources. * Better resource templating. * All dwarf layers use palettes. * Fighting the billion dollar mistake. * Bug fixes * Fixed gem-set trinkets not using correct graphics. * Fixed crafting table using wrong graphic when in resource form. * Fixed trinkets generated as part of trade sometimes not having graphics. * Fixed targets using wrong graphic when in resource form... sensing a pattern here. * Dwarves no longer faithfully follow a path even when the voxels have changed - meaning they no longer walk or swim through voxels built in their path. * Fixed issue preventing wizards from building bookshelves. * Fixed issue preventing placement of apothecary. * Fixed issue with object placement tool shutting off. * Fixed issue with teleporter stranding dwarves inside voxels. * Fixed issue that caused dwarves to fall through single voxel width bridges. * Fixed issue that sometimes prevented ladders from being placed. * Fixed issue with stockpile outline not being removed when stockpile is destroyed by fire or explosion. * Fixed issue where urgent tasks would interupt dwarves trying to sleep, causing an exhausted state deadlock. * Fixed crash when destroying certain rail pieces. * Fixed issue where some AI bookkeeping was not saved, causing tasks to fail after load.


[ 2020-02-29 14:37:23 CET ] [ Original post ]


MINIMAL SETUP
  • OS: Any Linux 32 or 64 Bit
  • Processor: Intel i5Memory: 2 GB RAMStorage: 200 MB available space
  • Memory: 2 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • Processor: Intel i7Memory: 4 GB RAMStorage: 1 GB available space
  • Memory: 4 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space

GAMEBILLET

[ 6424 ]

8.27$ (17%)
25.19$ (16%)
24.87$ (17%)
5.03$ (16%)
8.27$ (17%)
5.03$ (16%)
16.96$ (15%)
12.42$ (17%)
39.95$ (11%)
1.00$ (90%)
44.45$ (11%)
17.75$ (11%)
1.50$ (90%)
8.39$ (16%)
33.17$ (17%)
7.44$ (17%)
53.95$ (10%)
15.11$ (24%)
8.47$ (15%)
5.03$ (16%)
33.17$ (17%)
41.47$ (17%)
8.39$ (16%)
16.57$ (17%)
2.50$ (75%)
20.72$ (17%)
16.57$ (17%)
16.57$ (17%)
15.97$ (20%)
16.57$ (17%)
GAMERSGATE

[ 1511 ]

0.85$ (91%)
4.67$ (53%)
6.25$ (75%)
3.0$ (50%)
3.19$ (79%)
0.43$ (91%)
8.91$ (70%)
3.0$ (70%)
2.55$ (79%)
8.5$ (83%)
0.6$ (91%)
0.56$ (81%)
4.25$ (83%)
3.4$ (91%)
4.46$ (70%)
4.25$ (83%)
2.89$ (83%)
8.49$ (58%)
0.85$ (91%)
3.32$ (74%)
3.0$ (70%)
1.28$ (91%)
2.13$ (79%)
1.7$ (91%)
7.44$ (70%)
1.91$ (87%)
11.24$ (55%)
2.61$ (83%)
1.5$ (75%)
10.0$ (75%)
MacGamestore

[ 1911 ]

2.49$ (75%)
4.99$ (83%)
1.79$ (91%)
1.42$ (93%)
1.99$ (80%)
65.99$ (6%)
4.99$ (88%)
3.39$ (92%)
1.99$ (85%)
1.24$ (75%)
0.99$ (75%)
1.49$ (85%)
1.99$ (80%)
13.49$ (10%)
8.99$ (10%)
1.39$ (90%)
3.49$ (65%)
6.49$ (84%)
1.99$ (80%)
2.49$ (83%)
0.99$ (75%)
5.99$ (60%)
4.49$ (78%)
1.19$ (70%)
14.99$ (57%)
27.49$ (8%)
2.48$ (83%)
2.98$ (80%)
2.49$ (75%)
15.99$ (20%)

FANATICAL BUNDLES

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