




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/2ec60611d5c635cdcf0cbb0aca739f055c5b74b6.png"][/img]
Hello everyone!
With this patch, we bring some thoughtful improvements to make your time in Little London smoother and more enjoyable. Weve added a brand-new Auto-Claim Rewards feature to help streamline your progress, along with several balance adjustments, UI polish, and a handful of general fixes based on your feedback.
We've been listening closely to your feedback, and we're making a small but meaningful change to help smooth out your experience! From now on, rewards from progression will be claimed automatically; no need to click a button to continue. Everything you earn will go straight into your inventory, and if you're out of space, don't worry, your mailbox has your back!
Thermostats, AC Units and Heaters are available for purchase again at Berrys.
Increased XP awarded from all interest magazines significantly!
Happiness-related interactions will not be interrupted once you reach maximum happiness. Endless fun on the way!
Improved stability on the quests app. UI won't go empty if you have quests pinned!
Fixed 'Trade Collectables' rarity sorting at the UI.
Fixed level-up popup to be destroyed correctly without leaving an icon on the screen.
Fixed the delay on completing the "Wait until 9am" for "A Finicky Gift" and "A Swimming Charade" quests!
Improved season's stability, snow piles won't appear in the wrong weather.
"Train Figure for 4 hours" job is now "Train your strength for 4 hours".
Fixed "Eerie Errands" not triggering the cutscene while waiting inside the pub.
The University books have been restocked.
Completing paintings instantly in multiplayer mode sometimes.
Low Hygiene prevents players from sleeping.
Please remember to update your game on Steam so the patch can be applied!
We will continue to push fixes as fast as we can!
Hello everyone!
Just a small hotfix to smooth out a few bumps. Thank you, as always, for your patience and feedback!
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/c718f2e975eb171a6265e19e07df8e435ff35379.png"][/img]
The level-up popup will now hide properly and no longer leave your game stuck on pause in some cases.
Your favourite app will now save correctly, just as you set it.
And no more repeated phone calls for Technophobia or Kitchen on Fire if youve already completed them!
Please remember to update your game on Steam so the patch can be applied!
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/21e1ac989290f567bfe8c94d1cbb087d78ea9b8a.png"][/img]
Hello everyone!
We bring a delightful mix of new plushies to snuggle, lots of balancing changes, UI and controller improvements (hello, Steam Deck players!), and a round of bug squashing. Weve also made some behind-the-scenes performance and audio tweaks to keep things feeling fresh and polished.
A fresh batch of adorable plushies has arrived in Little Sim World, and theyre ready to join your cosy collection! Whether you're decorating your room or just need a cute companion, these soft little friends bring charm and personality to any space.
Capybara Plushie: Calm, cool, and always chillin.
Devil Plushie: Mischievously cute.
Witch Plushie: A little magic for your shelf.
Dino Plushie: Prehistoric and precious.
Egg Plushie: Soft, round, and totally lovable.
Pomeranian Plushie: Floofy and full of energy.
Ribbon Cat Plushie: Elegant, mysterious, and oh-so-huggable.
All Needs got their passive drain rates slightly reduced!
The depletion rate of all needs when running has also been slightly reduced!
The "Intoxicated" status effect got a slight nerf.
We no longer display an item Tier; instead, we are displaying the City Reputation Level required for that item. Due to a lot of feedback about confusion, we decided to simplify things!
Fixed date skipping to next year when loading a save on the last day of the year.
Fixed days passed to show the correct number of days that have ended.
Fixed autosave to hide when being disabled while animating.
Fixed BodyShape slider to be editable with a controller.
Fixed BuildMode to hide the cursor on exit.
Fixed hidden cursor to be locked instead to stop being able to hover over objects in the bottom left corner.
UI QOLs:
Skin Tone and Body Shape sliders must be toggled on before that can be edited
Popups with dialogue-like messages (level up) can be dismissed using the same key as skipping normal dialogue messages.
Interaction menu has been changed to keep the last selected interaction button highlighted, so you don't need to keep holding the joystick on the interaction to interact (but you can still hold if you prefer).
Build Mode / Cooking / Crafting UI offset adjusted to fit smaller screens like Steam Deck.
Updated input system, which includes:
Support for Xbox controllers over USB on macOS, using macOS's default driver.
Fixed an issue on macOS which didn't detect up-left DPAD presses for Xbox controllers.
Fixed re-enabling the Virtual Mouse Input component may sometimes lead to strange behaviour.
Fixed AutoSave timer to use unscaled time, so speeding up the game will no longer trigger saving many times.
All the equippable items got some changes to slightly save some RAM usage.
Fixed memory leak caused by tooltips not being destroyed when hidden, making the game lag the longer you play.
Now players can better hear Weather SFX inside their houses.
If you happened to have an unremovable infinite stack of magazines in your backpack, say goodbye to it!
Fixed CC Appearance to randomise skin tone and body shape on start correctly.
Doors and gates are now displaying the correct direction when facing backwards.
Top socket asymmetrical clothes are now displayed as you would expect them to be.
Fixed Instances of Character feet displaying odd colours on open shoes.
Fixed players missing quests phone calls.
Missing main quests should be added again through new phone calls, unlocking your progress.
If your Little suddenly stopped wanting to eat edible leaves for a while, after opening the game and waiting half a day they'll be able to start eating leaves again!
Bottom's Inside can be seen when washing hands with the Pyjama shirt.
Some Animations distort the rig a little bit.
Inetracting with the repairman can sometimes distort his body.
The writing interactions are still locked until the first iteraction with simon, on the quest "A good start is half the work".
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/ca3dba4f81607047efc037b99224aff3cafac94e.png"][/img]
Hello everyone!
With this update, we have added a fresh wave of new clothes so you can style your Little from day one, some controller support improvements, and squashed a bunch of pesky bugs to make everything feel just a bit more polished and peaceful.
Ready to show off your style? This update brings 65+ new clothes packed with vibrant tops, stylish hats, comfy shoes, and fresh bottoms, all available right from the start of the game!
Fixed tooltips on items in storage to show correctly.
Fixed issues with hotkeys triggering button clicks multiple times.
Added double tap to phone button to open favourite app.
Reworked Chat UI on HUD.
We're currently optimising how the game handles sprites and atlases. By improving how these assets are loaded and organised, the game will require a little less from your hardware, helping with both performance and memory usage. These changes wont affect the look of the game, but they will help things feel more responsive and stable. This is just the first part of a lot of the optimisations we are doing in this section.
Voice lines added to Aveyard.
Voice lines added to Crimson Ace.
Idle variation animations will not be taken into consideration during cutscenes and general dialogue.
We slightly reduced the price of a few items.
Objects can no longer be dropped on top of surfaces. Doing so was causing the dropped item to be lost.
Littles will no longer receive copies of items on their inventory as a result of dropping them on the wrong place.
Fixed the University's Ghost Wall.
Items placed on top of furniture will no longer interrupt the player's movement.
Save files whose music suddenly stopped playing will have their music playing back again.
Fixed Time-reliant Interactions from ending immediately.
Fixed enrolment being available too early.
Due to some performance rework on how we display character clothes, some shoes that expose the character's feet are rendering their colours into the feet sprites.
Bottom's Inside can be seen when washing hands with the Pyjama shirt.
Some Animations distort the rig a little bit.
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/706e0106ae685489c92957bfc7d08e2e4f495175.png"][/img]
Hello everyone!
This update brings brand new collectables, furniture, contruction, balancing tweaks, quality-of-life improvements, general bug fixes, and some nice performance boosts under the hood! As always, thank you for being part of this lovely community.
You asked for more collectables, and we listened! We have now rounded off all collectables to a satisfying 50 each! That means nearly 20 new coins to jingle, leaves to rustle, toys to treasure, and fish to catch. Whether you're a completionist or just love the thrill of discovery, your cosy world just got a little fuller.
We have a batch of homey goodness! This time, weve added even more Country Cottage and Okiea pieces to help you create your dream spaces. Youll find new wallpapers, floors, windows, doors, walls, lamps, floor lights, mailboxes, fences, and gates, all with that warm and whimsical touch we know you love.
The temperature UI is now easier to read, and weve improved how stores handle temperature so things feel a bit more natural. Sickness, hypothermia, and hyperthermia effects wont linger as long, and clothing now has a slightly tweaked impact on how you handle the weather. Weve also updated the urgent bubbles with clearer iconography.
Enhancements to the behaviour code for NPCs, helping performance and overall stability for the game.
Event Quests now give you City Reputation XP, so your efforts wont go unnoticed!
If youve been chatting through Yapper, youll now see the actual Yap message pop up in the notification.
Slight increase in the 'Mild Shower' Hygiene recovery rate, so your showers take less time to get fully clean!
Added voice lines to Simon.
Added voice lines to Thomas.
Added New Lessons to:
Temperature
Wetness
University
Added the Photosensitive Seizure Warning message at the very beginning of the game.
Fixed Clients could not interact with host's PC.
Fixed fishing bobber visuals not synchronising correctly.
Fixed Clients' pin icon not showing up on Host's Fullscreen Map.
Fixed clients not waking up after Sleep until 6:30 interaction.
Weather Status Effects should not persist on odd timing.
Updated Pudgeon visuals to not flicker when at the edge of the screen.
Fixed basket shot not displaying after delivering.
Your little's house will no longer glitch for a frame when you enter!
Fixed instances of some fences and wallpapers that allowed the player to pass through them.
All wall-mounted mailboxes are now placeable at walls only.
Shops will no longer hide some of your basket's items after you have visited a different shop.
Fixed Banana21 Make-over Sale discount not applying.
Fixed Items can be duplicated after being placed on a Bookshelf at the Library.
Fixed Trading leaves with Jesse gives you a Crushed Leaf in return.
Fixed No pop-up received from Selling with Shipping.
Fixed PC iSlackPro FRONT light offset.
Fixed Interactable NPC outline alignment.
The Experience Gauge at the top will now show the right information after you level up from claiming a reward.
Fixed XP Boost Bubble so it correctly affects all XP-earning interactions.
Fixed players being able to interrupt the repair interaction.
When the game saves, it will drop FPS until the save finishes.
Snow piles might persist after the winter season.
The Hearty Heaven Floor Tile looks off in the UI, but you should have no visual problems when placing it at your home!
There's a Ghost Wall somewhere in the University that will allow you to sneak into the university.
If you play Multiplayer there's a small chance that the NPCs hair will show up at their feet. Restarting the game should fix it!
Premium Hair Dye is only being applied if you use the last layer of it.
Some fences are not being displayed as blueprints but as actual objects.
Please remember to update your game on Steam so the patch can be applied!
We will continue to push fixes as fast as we can!
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/a28b6c58a9779c89eb1a888d4c38618366015971.png"][/img]
Hello everyone!
Very short patch this time, we just wanted to address the multiplayer visual issue with the NPCs. Happy simming!
NPCs are no longer partly invisible after cutscenes in Multiplayer.
Please remember to update your game on Steam so the patch can be applied!
Its been almost two months since Little Sim World launched into Early Accessand what a ride this has been! Between squashing bugs like a mole-in-a-hole game, reading through the amazing suggestions and feedback weve been getting, and crying at broken things that werent broken yesterday Well, basically weve had our hands full, but our hearts have been even fuller.
First of all: thank you so, so much! Your feedback, bug reports, feature ideas, and excitement have meant the world to us. Weve been listening closely (yes, even to the very passionate pleas for more public toilets) and carefully sorting through whats doable, whats delightful, and what might break the whole game if pushed for too soon.
Today we have some exciting news to share with you: after many meetings, debates, and more than a couple cups of coffee, weve finally put together our very first roadmap!
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/ba95cd02ad928cbefda967434a9e6e7444304145.png"][/img]
This one includes the things were absolutely sure we can deliverno wild promises or maybe someday features here. We believe in being transparent with you, so weve focused on updates we know we can make happen in the foreseeable future.
And dont worry, that doesnt mean this is everything we want to do at all! There are loads of exciting ideas were keeping on standby. But for now, were sharing the stuff thats locked in, in-progress, and well on its way to your gameplay. Once weve checked off everything here, well be back at the drawing board for Roadmap Round Twoso definitely keep those suggestions coming!
Thank you again for all the amazing suggestions, requests, and even weird pleas (yes, we make sure to go through those as well!). And without further ado
Here are todays patch notes!!
[hr][/hr]Little Sim World version v0.52.16
Weve been listening, and weve made some changes to the button layout during free-roam! We think itll feel nicer all around, but wed love to hear what you think!
Updated the backend systems of our Passerby-NPC's, this should improve performance and allow for some more quality of life features in the future.
Reenabled the Passerby-NPC behaviors on some buildings we previously turned off for maintenance.
UI Fixes & Controller Support
Fixed emotes UI to not reset virtual mouse position and breaking focus when hiding on controller.
Fixed wardrobe to not open virtual keyboard for outfit name when closing menu with controller.
Fixed selection for items in UI to select the first slot like when opening inventory.
Fines UI toggles now display the correct amount according to the charged fine.
Chloe will no longer display a visual cue over her head when another player interacts with the printer during "A Writer's Mind".
Fixed issue in which other players were not invisible during cutscenes.
Fixed 'Food Art' item fanfare animation not showing up for other players.
Buying plot expansion will no longer charger other players.
Fixed repairing interactions causing the game to crash on Multiplayer
Fixed issue in which the host would not be able to move after another players joins the session.
Yuna no longer accuses returning players of shoplifting after being kicked out with items in their basket.
Fixed "Unwanted Responsibility" quest getting pinned after being completed.
Rods can no longer be used to clean dirty coins.
TVs will no longer become misaligned when placed on top of TV cabinets (but the ones that are currently misaligned will need to be placed again for them to become centred)
Townies won't get stuck reading books forever.
Applied fix for displaced clothing / body parts.
Updated all Patreon furniture prices to 10 crowns.
Fixed the season quest SOS Restart.
Fixed Crimson Ace not getting dialogue after playing the season quests again after a year.
Furniture that is outside of your Little's house will no longer break when used.
\[Single Player] Added subway landmark icon to Simon's map button
Sometimes cards will visually seem to disappear from shop UIs when paying the bill. This is just a visual bug.
NPCs might be partly invisible after a cutscene on multiplayer. Please restart your session to fix this visual bug!
Please remember to update your game on Steam so the patch can be applied!
We will continue to push fixes as fast as we can!
With love,
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/a28b6c58a9779c89eb1a888d4c38618366015971.png"][/img]
Weve bundled up another heartfelt patch to make your time in Little Sim World even more delightful! This update brings in a completely reworked Billing System to add more depth to your daily life, and a bunch of performance improvements, controller support updates, and multiplayer fixes to keep everything running smoothly.
We know how frustrating it can be to get stuck in a quest and feel like your progress has come to a halt. Thats why in this patch, were introducing a brand new Quest SOS System! If something goes wrong or a quest doesnt progress as expected, this system will give you a gentle nudge forward, helping you continue your journey without needing to restart or lose your save.
Weve prepared a brand new Billing System for you! Look forward to monthly bills that more accurately calculate your usage. Prices have been rebalanced for electrical and Cooling/Heating! Gone are the days of exorbitant bills! Check 'Bills' in-game lesson for more details!
We've made some exciting changes to Julibee, inspired by your amazing feedback! Hairstyles you've earned will be available for direct purchase based on your current City Reputation level! Weve also reworked the Hair Dye system to make it more intuitive.
Now the "Hungry Cashier" interaction with Yuna happens less often and has more meaning! Now, helping the Cashier's cause will give you a little bit of City Reputation XP.
Performance will be slightly better while raining or hailing.
Performance will be slightly better when at the university.
Improvements to AutoSave now save asynchronously, so you will get fewer lag spikes going about your day!
Updated our skinned sprite batching and deformation handling to improve framerate.
Fixed Build Mode lag spike on start.
Fixed AutoSave to not start counting until the game is loaded.
Updated save button in pause menu to always show even when auto save is enabled.
Fixed stutter on Status Effects trying to update UI that's disabled.
Added controller support to Fines UI
Fixed popup buttons causing submit key to trigger action twice.
Fixed skirt offsets on UI.
Fixed Banana21 shop to show colour on tooltips.
Fixed other players' stats no longer showing when opening specific menus.
Fixed undo for furniture in Build Mode causing issues.
Fixed bulldozer action not syncing for clients.
Fixed rotation for the host keeping the items over furniture.
Players' VFX now properly sync if activated before others join the session.
Donating several coins to the museum will now display the right amount of earned experience. (Also, the top Experience Slider now looks cooler).
Buying items during the last days of a season will no longer tell you an impossible date for the delivery to arrive.
Achievements Data won't load multiple times on Game Load.
Characters loaded after quitting a file in Tutorial now won't reset time.
Fixed the library magazine shelf. They will no longer go missing after you take one from the shelf.
Fixed Goth Mirror left view.
Fixed Berry's catalogue missing items.
Fixed Santa skirt secondary colour.
Fixed Yuna's blank dialogue.
"Ink and Quill" and "A Winner's Path" questlines unlock. If these questlines stopped working for you at some point, you will be able to continue them!
"Unconvering Secrets" quest - Fixed the Museum statues' "Read Inscriptions" interaction.
"Strange Stones" quest - Fixed the Stone tablet analyzing time.
Added pudgeonwear beanine to Banana21!
Flashing Lightning setting option (disable flashing lights during storms).
Disabled NPC behaviours on Futon, Banana 21, Berries and D&Y for maintenance reasons.
Disabled University's Students NPCs for maintenance reasons.
Goth furniture shows as if it can be coloured but it cannot.
Player has to reload the save file for Flashing Lightning setting changes to take effect.
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/49f1d7bcc3c52e5439c329758ae3124e0ba430a0.png"][/img]
Hello everyone! Its been just over a month since Early Access launched, and while our caffeine intake has tripled, so has our love for this game were building with you. First of all: thank you. Weve been receiving a ton of feedback, comments, bug reports, and suggestionsand weve been carefully going through every single one. Your support and ideas have made all the difference, and were so grateful to have you along for the ride!
Our priority up to now has been tackling the bugs and getting the game stable. Since launch, weve mostly been in full-on fix-it modesquashing bugs, polishing systems, and improving performance. Heres a small summary of the things weve been tackling over the past month:
Save system fixes,
City Reputation adjustments,
Balancing storage spaces,
Multiplayer sync improvements,
University class rework,
Of course, we havent just been fixing bugsweve also been sneaking in new content whenever we can. Some of you may have already spotted the Gothic sets or unlocked a few shiny Steam achievements. And now that things are feeling a bit more stable, were finally ready to start shifting our focus toward the fun stuff! So whats next? More features. More items. More ridiculous things you didnt know you needed (but absolutely do). At the same time, were steadily working on optimisations to make your gameplay as smooth as butter! Thanks to your help, weve already addressed a lot of critical issues, and well keep listening to your feedback to turn our little world into something truly amazing. And now, without further ado... Here are todays patch notes!
Weve prepared 35+ achievements for you to enjoy unlocking! Some of them will unlock retroactively if your save file already meets the requirements but not all of them, so you might need to revisit a few tasks to earn those shiny badges!
Players are now given a raincoat and rainboots in the wardrobe on new saves.
Medicine items' maximum stack has been increased!
Food & Drinks being sold in shops had their daily stocks increased!
Low Hygiene levels do not interrupt interest XP-related activities like writing, painting etc.
Moon Coffee purchases are no longer limited daily!
Yuna's personality received a few changes!
Improved sustained play session performance by cleaning up lingering tooltip target objects.
Improved performance around lighting.
The lag that happens after long play sessions is drastically reduced!
Fixed HUD to show after manually hiding on controller and opening inventory.
Fixed inventory to hide the button if the HUD is hidden and closing the inventory.
Fixed item slots to correctly hide when not in use.
Fixed input controls to correctly disable on load, causing controls that start disabled to not turn off.
Fixed interaction UI to hide when clicking outside.
Fixed interaction UI to be able to click on other objects without needing to hide the current interaction.
Fixed InputField to deselect when clicking outside.
Fixed time so UI will stay paused if you leave it with the game being paused previously.
Fixed multiplayer tutorial skip pop-up overlapping intro video.
Fixed eating infinitely when consuming something on a plate with hunger in 0.
Fixed fishing animation not synced when fishing, and the spot was still interactable.
Fixed Build Mode furniture placement over grids.
Fixed duplicate clothes being selected in wardrobe; you cannot equip duplicate clothing, only the first can be used until it is recoloured.
Jacques will no longer talk about the Mystery Box!
Fixed tags for winter skirt and cargo pants to be correct.
Fixed Wardrobe Custom Colours are not being applied after buying 'Premium Dye'.
Updated pause menu buttons to be bigger to fit localization.
Fixed Daily Royalties for Published Books have been received even after expiration.
Fixed wardrobe tpose glitch.
Fixed all colours being available without buying them.
Classmates will sit properly in their chairs during class hours.
Fixed washing your hands with herbal soap, giving players the wrong buff.
Eating on top of kitchen counters will now generate dirty dishes in the sink.
TV Loft Cabinet now has the right front and back view.
Littles will no longer stand briefly on top of the double industrial loft sofa before sitting on it.
The Domestic Trash Can is now for sale at Futon!
Improved Fair Crimson Ace stability to be present at the correct schedule.
The Auto save freezes the game for 0.5s when it happens. We are investigating it!
'Delivery Day' shows 29 of the current season when buying from Shops. We are fixing it already!
Undo for furniture in Build Mode is causing visual issues in Multiplayer. If this occurs to you, please restart the game.
Please remember to update your game on Steam so the patch can be applied!***
We will continue to push fixes as fast as we can!
[img src="https://clan.cloudflare.steamstatic.com/images/39121659/21e1ac989290f567bfe8c94d1cbb087d78ea9b8a.png"][/img]Hello Everyone!
Weve been brewing a warm little patch behind the scenes, packed with thoughtful fixes and gentle improvements to make your time in Little Sim World feel even smoother. From bug squashing and balance tweaks to spruced-up dialogues, polished UI, and multiplayer touch-ups its all part of making your cozy corner of the world a bit more magical.
Little Sim World version v0.52.13
Weve expanded your storage options to help you keep things tidy and organized! The following items now offer increased storage capacity across all tiers (14):
Workbenches
Fridges
Storage Furniture
The introduction video should now play without lag! Create a new character or go to Credits -> Intro Video if you want to watch it again.
Character thought bubbles no longer overlap.
Players who skip the Tutorial will now properly unlock the Crafting Lesson.
Fixed Julibee to apply the correct skin tone when changing appearance.
Fixed using collectable fish to cook meals.
Yapper mute now prevents red notifications on phone app and pop-up notifications.
Tier 4 Fishing Rods that were used before the last patch will now properly be infinite.
E-Learning Desks now work as expected when facing left/right directions.
Gothic Desk Chair Visuals and sorting order have been fixed for all angles.
Fixed HUD to show after manually hiding.
We have made changes to the book fees so they are not so high!
Prya got a personality overhaul!
Multiple localization fixes.
Improved Quest UI animations to be more reliable and responsive.
Fixed issues with Quest UI sometimes appearing transparent.
Fixed Quest UI rewards to not duplicate item icons.
Fixed quest UI "Completed" section displaying empty quests.
Fixed Quest UI bouncing around.
Collectables should now spawn properly if you've completed "A Shine on the Past" Main Story Quest.
Added red notifications on the phone app when a new quest is added to the player.
Fixed you can see other player's tooltip for zone schedules on your screen when they get close to a closed zone.
Fixed both players got XP after the plot expansion purchase.
Fixed clients not being able to pick up leaves.
Black background if you watch the intro video from the credits and return to the menu (Only Visual).
Black background on multiplayer join/host UI if you create a character directly from Multiplayer (Only Visual).
Misaligned Wall Vinyls (Only Visual).
You might have noticed some Little Sim World achievements appearing on Steam surprise! While theyre visible, please note theyre not live just yet. These were meant to be hidden as a little secret while we work on them behind the scenes.
Due to a Steam-side bug on how achievements behave for EA games, the achievements were unintentionally made visible earlier than planned. Were still putting the final touches on them and will let you know as soon as theyre ready to unlock!
Thanks so much for your patience and understanding more updates coming soon!
Please remember to update your game on Steam so the patch can be applied! We will continue to push fixes as fast as we can!
Hello everyone!
Weve been hard at work fluffing the pillows, tightening the screws, and lighting a few more candles around Little Sim World. Todays patch brings some fresh fixes, comfy tweaks, and quality-of-life sprinkles to make your simming experience even smoother.
Hello everyone!
Weve just rolled out a small patch with a few general improvements and tiny tweaks to make your time in Little London even better.
Greetings everyone! We bring you another round of fixes and updates! Enjoy~
Hello, our dear community!
This time, weve whipped up a bigger, cozier patch for you, filled with rebalancing tweaks and extra stability! Well keep gently untangling those experience hiccups, one by one, so please keep sharing your thoughts with us!
Cheers!
It's been a hot minute! We're happy to bring you a lot of important changes that hopefully will bring a lot more stability to the game. We know that it's been quite tough recently and we appreciate all the honest feedback and reports that you have been sending! This is another update in a long line to come!
With this update, we hope to have brought the most stability with saves getting corrupted and multiplayer stability, so we're looking forward to your reports!
We'll continue on working in the background to bring the next batch of fixes soon, that we're hoping to will solve a lot of the quest progression shenanigans!
You’ve just moved into a new city. Your house’s a bit of a fixer-upper. You don’t know anyone yet. And somehow... that’s kind of exciting.
Little Sim World is a 2D life sim made with love by an indie team who’ve always dreamed of building a cosy little world you could truly call your own. We surveyed over 10,000 hardcore sim fans to find out what they wanted in a life simulation game, and we've packed Little Sim World with all the must-have features! Explore the streets of Little London, decorate your dream home, meet lovely (and sometimes odd) locals, and live your life however you choose!
Your Little is all yours! From personality traits to face and hairstyle, you’ll have loads of cute and cool options to be whoever you want to be.
And whenever you’re tired of your look - or just fancy something new - feel free to pop by the local Saloon for a fresh haircut or a makeup retouch!
Dress the way you feel, not just the way you look. Whether it’s bold, comfy, quirky or classic, there’s an outfit for every side of you. Shop, colour, save, repeat—and watch your wardrobe grow alongside your story.
Little London might not be big, but it’s packed with life. We poured a lot of love into our city, and it’s all yours to explore with no loading screens or transitions—just the entire world at your disposal!
Drop by at Simon’s Pub or Moon Cafe for a good meal, or just grab some snacks on the go from the food trucks around. Grab some groceries at LetsGo, or shop for new furniture at Futton. Pop into the Museum to check and expand your collections, pick out a new book at the Library, or just watch as life goes by from your favourite Park bench—and loads more!
People in Little London always look out for each other!
The Notice Boards across the city are filled with little requests from neighbours in need—small requests, quiet favours, tiny acts of care. Help out when you can, earn a few crowns, and maybe discover that doing good feels surprisingly… Good.
Don’t forget that your Little gets sleepy and thirsty too, so make sure to take care of your needs as you go about your day.
There are 8 different stats you'll need to manage, from your health & happiness to your comfort and bladder. Every activity, whether it's crafting, working out, or fishing, affects your needs in unique ways. Plan accordingly to ensure you stay balanced.
Each Little has their own set of skills and interests! Around the city, you’ll find loads of ways to grow and develop them. Go fishing by the lake, paint and sell your work at the Art Park, grow into a master chef by cooking delicious meals, hit the gym, or become a bestselling author by honing your writing skills!
As you develop your Little’s skills, you’ll unlock special rewards like new outfits, new interactions, and, most importantly, Perks! Upon reaching certain skill levels, you’ll be able to choose a Perk that boosts your abilities and helps you be even better at the things you love doing.
Once that itch to learn kicks in, it’s time to enroll at the local University! Head to class, grow your skills, meet new people, and work towards the degree that feels right for you.
A new city means a new home - and once you first move in, you’ll find that yours will need a lot of love. But luckily in Little Sim World, everything’s customisable!
From wallpaper patterns to furniture colours, you’ll be able to tailor each little corner of your house to fit your taste. Repaint the walls, swap out the furniture, expand your plot, or bulldoze the whole thing and start from scratch. We built this world for you—make it feel like it!
Little London is full of life! There are loads of characters around town for you to meet and build connections with - each with their own personality, dreams, and backstory.
A melancholic boat captain hoping to reconnect with his son. A barista who dreams of becoming an idol. An insecure author who needs help to believe in herself. Soon, you’ll notice that the real magic of Little London comes not from the place, but from the people who live in it.
If someone special catches your eye, who knows? From the serious and mysterious head of the University’s student council to the “go big or go home” fitness influencer, there are a few characters who might become more than just friends—if you’re open to it.
Life’s not always easy, even in a cosy city like this. When a mysterious newcomer shows up with plans that could change everything for their own profit, it’s up to you and your new friends to protect the place that has become your home. This story needs someone to stand up for what matters—and that someone might just be you!
It’s nice doing things solo, but sometimes life’s better with friends, right? In multiplayer mode, up to five players can play and build memories together!
Share a house, or just drop by for a casual visit. This story is all yours to write as you wish!
[ 6446 ]
[ 1486 ]
[ 1844 ]