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This patch changes the following: - Fixes issues when breaking tiles that may have caused blueprints to disappear between saves. - Fixes airlock window showing incorrect crafting materials - Fixes airlock floor edges sometimes loading in the wrong direction. - Fixes airlock doors in coop - Fixes coop client farm/oven/composter issues - Fixes coop client crash when joining a game with either alt-variant of the gamma wreckages - You can now crowbar a floor tile once to force update its edges. Please send an F8 report if you do need to resort to using this (you shouldn't need it).
This patch changes the following: - Fixes the electrical system issues (Visual and functional issues caused by the system not being able to properly deal with electrical nodes that had been destroyed in previous play sessions).
This update changes the following: - Fixes airlocks not breaking when hit with the crowbar (caused by the electrical system) If you still can't break airlock walls/floors etc or have any issues, let me know via email (contact@yetibytes.com), Discord @Stubbings, or the Steam Forums :)
This patch changes the following: - Removes using the collision from blueprint previews to quickly move around. - Lowered the dandelion cost of rubber
This patch changes the following: - Fixed compost accepting nothing as a valid input material - Fixed small wall solar blueprint hovering - Balanced dandelion farming and rubber crafting
This patch changes the following: - Removes strange lattice of terminals in the secret beta belt wreckage A - Adds new foods to the organics storage - Fixes the icon for organics - Farming dandelions will now drop dandelions 100% of the time (instead of dropping potatos 50% of the time?) - Added dandelion pickup to all variants of the gamma sibling wreckage
This patch changes the following: - Fixes bug whereby airlock doors couldn't be built - Fixes mushroom farms incorrectly asking for hydroponic solution instead of mushroom mix. - Fixed a bug whereby if the inventory was full when trying to pickup compost, the compost would continue to grow - infinitely. - Hydrogen now show the correct icon - Organics now show the correct icon - H2O splitter can no longer be placed on the wall - and is no longer sideways
This patch fixes the following: - Ship not loading due to error with oven - Visual glitch on oven View full 0.6 notes here https://store.steampowered.com/news/app/1670810/view/520832608595085122 If you've been affected by the bug which deleted your ship (sorry about that), and you've saved over that save - you can restore from a backup following this guide https://lns.fandom.com/wiki/Guide:How_to_restore_a_backup If you need further help restoring a backup, feel free to email me contact@yetibytes.com :)
Howdy Astronauts! Update 0.6 is now here! (finally) and contains the following changes: - A new belt with its own biomes, new debris, wreckages, etc. - 10 new blueprints - 19 new recipes - 10 new plantable foods - including 6 mushrooms - 26 new items - Airlocks! Create an interior to your ship and breathe! - Foods can now be eaten without a SIP (only inside airlocks) - New status effects - New debris type (Liquid covered scraps) - Hydrogen thrusters (reusable) - Anything debris can now be hit with the crowbar to move it. - Added Vsync button in main menu - Fixed control binds not saving in the in-game menu - Fixed many other things I've forgotten to write down over the past few months. Hopefully the size of this update helps with the fact it's taken so long to make. I'll be keeping a close eye on the various feedback avenues and there's likely to be some patches out over the next few weeks to fix anything that inevitably comes up. There's a few smaller changes I want to make such as some more furnishing blueprints and a new vertical thruster. But this update was just getting bigger and bigger and it was time to let everyone play it. You'll see these changes appear in 0.6.1. Going forward: There's some changes to the "branding" of the game. Most importantly, I'm going to start transitioning from the domain lifenotsupported.com to the company domain yetibytes.com. This mostly affects the support email address which is now contact@yetibytes.com. You'll also see the yetibytes logo on the splash screen when the game loads up and on the "publisher" page here on steam. I am going to have to work on some sort of new game alongside the Life Not Supported updates from now on due to the fact the game is no longer providing enough to pay rent (and hasn't for some time). Ever since the review dip into mixed a few months ago, very few people are giving LNS a go. This does not mean I'm giving up on LNS, just that I'll be doing more. You can get notified when the next games' store page goes live by following the "publisher page" here. As always, thank you for playing my game and especially for so long! Sam :)
Howdy Astronauts! Update 0.6 has been taking some time to make, but that's ok! I want the Gamma belt update to be a substantial addition to the game instead of just another small update.
Howdy Astronauts! This update changes the following: - Changes the pause menu to swap the "Save & Quit" button to "Save". You can now save the game without going to the menu / exiting the game. - Added a new "performance mode" focused on allowing the game to be run on even lower spec machines. - Added a new wreckage that can be rarely located in the Alpha Belt. - Fixed items being stuck behind the net blueprint. - Fixed hydroponic solution visual jittering bug in the farm blueprint. - Optimised performance of the organics storage. - Added collision to the content of the Large Material Holder so you can no longer get stuck inside a full holder. - Fixed bug where debris in the beta belt would sometimes not disappear when picked up. - Updated the Linux Version (it's been a while) - Added a button with a link to the Discord, as some people found it hard to find. I'll put the link here too. https://discord.gg/mSBXyPhTwK come say hi :) ..aaand I think that wraps up this mini update. Just wanted to make a few changes quickly before taking the time to work on the 0.6 update. Next up, Gamma belt! As always, thank you for playing my game, Sam :)
Howdy Astronauts! It has been 1 whole year since Life Not Supported entered Early Access and the newest version (0.5.1.106) is now out and changes the following: - Adds 11 equipable upgrades (Some craftable, some discoverable) This new system will give you more progression as you delve deeper into the game. Watch out, some have both positive and negative enhancements! - New Wreckage variant for beta belt - New debris type - Fixed the major multiplayer bug concerning progress not replicating - Other less noteworthy fixes After fixing any bugs & issues that may arise from this new version, I will now be working on the next belt which contains what was left from the organic vaults. This means new seed items, farm types, and wreckages. Also as part of the new belt will be the addition of those remotely controlled blueprints I've been promising ;) Thank you for trying out my game and sticking around for a whole year! Here's to many more! Sam :)
This patch changes the following: - Fixes multiplayer progression bug - Introduces some UI changes ready for 0.5.1
This patch changes the following: - Fixes unlocks resetting if the game resets / player dies before saving properly. - Fixes the possibility overwriting the unlocks file with fewer unlocks This is just a small patch, read notes for update 0.5.0.103 if you haven't already :)
Howdy Astronauts! The following update changes the following: - New storage blueprint, acts as a large version of the shelf. - Ferrous Lumps, Copper Lumps, Ferrous Asteroids, Hydraulics, Spools can now be stored on shelves and the new blueprint (finally). - Walls & Floors now take multiple hits to destroy (no more accidents) - Glass Corner walls now give correct refund materials - Co-op players can now see what each other are holding - Fixed the rest of the potential save game bugs Now that this update is out, I can go back to working on the remote blueprint control system & player upgrades. No update countdown this time as this affects some major game systems and I'm going to want to ensure it's thoroughly tested before pushing out the update. Keep an eye on the beta branch if you want to try that out when it comes. As always, thank you for playing my game Sam :)
This patch changes the following: - Fixes save/load error caused by the asteroid storm referencing a ship that had been destroyed. (Another patch will be out soon cleaning up any other similar (unreported) bugs now that I am aware of them)
This patch changes the following: - Removes the potato battery incorrectly not being in the game.
This update changes the following: - Ships can now be split in half with the crowbar. Theres a few edge cases where the floor edges stick around (more noticable between reloads) but I'll have this fixed ASAP. In the mean time it may cause you to cheekily get some extra scrap when destroying floors but it'll be sorted soon enough and I'll made a proper announcement then. :)
This patch changes the following: - Changes how ships load, reducing problems for people with large save files. - Fixes how the new ship save (would sometimes load back as the wrong ship variant). - Fixed bug whereby co-op players could become invincible - Removed 'Take' popup from crowbarable debris in the Obliteration biomes
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