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Project Castaway
Mardonpol Inc. Developer
Mardonpol Inc. Publisher
2024-09-23 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Project Castaway 0.1.52

0.1.52 is now available.

Patch notes


Fixes

  • Fixed sun not being blocked (rash activating and/or temperature going up) if you interact with a bed that is inside a shelter, while standing outside of such shelter.

  • Fixed conditions applying damage while the game is paused.

Quality of Life

Shelter

[img src="https://i.imgur.com/v6mz5P1.png"][/img]

  • Swimming prevents rashes, regardless if your head is under the water or not.

  • Temperature and sun exposure time is completely forgiven on old saves. The default regular temperature will be loaded. Since the math is different, the exposure time was triggering rashes or heatstrokes within a few seconds of loading the old saves on the new version sometimes.

  • Sun shelter check is now made from the POV towards the sun, instead of towards directly above the player. This fixes some areas, like big rocks or trees, not preventing rashes.

  • Increased the sun shelter distance from 7m to 50m.

  • Sun exposure time threshold for rashes has been increased from 4 minutes to 5 (real time, game time can vary).

  • Sun exposure time threshold for heatstroke has been increased from 6 minutes to 7 (real time, game time can vary).

  • Increased temperature threshold for heatstroke to be closer to 40C (104F).

  • Shelter regulates body heat 2 times as effective.

Consumption

[img src="https://i.imgur.com/Ux8QAfD.png"][/img]

  • Aloe gel, which protects you from sunlight and prevents rashes, lasts 28% longer.

  • Aloe gel now requires 2 aloe leaves instead of 3.

  • Burnt food (regular, crab, bird and fish meats, potato) is more effective against food poisoning.

  • Eucalyptus is more effective against infections.

  • Mint tea and peppermint tea is more effective against food poisoning.

  • Ginger tea and yucca tea is more effective against parasites.

  • Cinchona bark tea is more effective against poison.

  • Tobacco is more effective against poison.

[img src="https://i.imgur.com/uf06GEH.png"][/img]

Developer notes

This patch features fixes and adjustments from feedback given on the previous patch. Thanks to everyone who contributed.

The project castaway team


[ 2025-06-15 03:21:20 CET ] [ Original post ]

Project Castaway 0.1.51

0.1.51 is now available.

Patch notes


New

  • Added eucalyptus and papaya trees to the biome generation.

  • Added small tree variations with beehives to the biome generation.

  • Added ginger, mint and tobacco plants to the biome generation.

[img src="https://i.imgur.com/e0rM0NK.png"][/img]

Note that biome generation happens at the start of a new game, meaning old save files won't generate them.

Fixes

  • Fixed wine rack not able to be placed on structures and rafts.

  • Fixed huge dropbox not able to be built on a single story building if it has a ceiling.

  • Fixed dead unharvested animals disappearing on save and load.

  • Fixed right journal discovery page having odd angles sometimes.

  • Fixed spinning, stuck or flying raft.

  • Fixed save confirmation pop-up opening by accident on controllers.

  • Fixed shark teeth not floating.

  • Fixed raft sent to the sky when un-pausing after a long time.

  • Fixed teas glowing sometimes.

Quality of Life

  • Increased cooking time by 50%

  • Renamed from "potato sack" to "fertilizer sack" in the journal item requirement for mulch and manure sacks.

  • Adjusted LOD distances for various plants.

  • Raft now has rotation limits. If by any reason it's upside down, it will auto-fix itself.

  • All conditions appear under the discovery section on the journal with clear description of cause and treatment.

  • Reduced yucca spawn rate.

  • Player is warned when their body temperature is hot.

  • Starting temperature is regular (was previously slightly hot to give a head start from being cold).

  • Increased duration of sunny and rainy weather cycles. Can be sunny up to 16 hours and rainy up to 8.5 hours.

[img src="https://i.imgur.com/uf06GEH.png"][/img]

Improved conditions

There are new and improved conditions, with multiple ways of preventing and treating them.

[img src="https://i.imgur.com/UhZi4Qe.png"][/img]

Parasites

Cause: Eating raw meat introduces parasites.

Severity: Severity of parasites increases with continued consumption, requiring more treatment.

Effect: Parasites drain vitamins and proteins, depleting these vitals faster.

Treatment: Consuming ginger tea and yucca tea will treat parasites.

Food poisoning

Cause: Eating random plants with negative effects, unknown food, and drinking contaminated water will lead to food poisoning.

Severity: Severity increases with continued consumption, requiring more treatment.

Effect: Causes dehydration over time if untreated.

Treatment: Consuming mint tea or burnt food.

Vitamin deficiency

Cause: Condition is active when vitamin levels are extremely low.

Severity: The less vitamins the more severe the condition is.

Effect: More prone to getting cold faster. Any vitamin-based food source becomes 50% less effective.

Treatment: Consuming food like papaya and gooseberries.

Protein deficiency

Cause: Condition is active when protein levels are extremely low.

Severity: The less proteins the more severe the condition is.

Effect: Reduced stamina, reduced speed, increased fatigue and reduced total energy capacity.

Treatment: Eating protein rich foods like fish, meat, potatoes and papaya.

Heatstroke

Cause: Above normal temperature.

Severity: Severity increases with your body temperature.

Effect: Health loss and potential death if untreated.

Treatment: Drinking plenty of water and cooling down in the shade.

Sunburn

Cause: Prolonged sun exposure.

Severity: Can develop into an infected rash if left untreated.

Effects: Health deterioration.

Treatment: Applying aloe vera gel or honey bandages.

Infections

Cause: Open wounds that are not treated will lead to infections.

Severity: Damage increases with the condition active time.

Effect: Gradual health loss, reduced stamina and sprint speed.

Treatment: Using bandages will treat infections and close wounds. Eucalyptus leaves can be applied to the wound to treat infections.

Lacerations

Cause: Attacks from large animals.

Severity: Damage increases with the condition active time.

Effect: Causes the player to bleed out.

Treatment: Treat with bandages. Applying tobacco leaves will reduce the severity of the bleeding.

Hypothermia

Cause: Prolonged exposure to cold.

Severity: The lower the temperature the harsher the effects.

Effect: Gradual health loss and death if untreated.

Treatment: Drinking Kavakava tea will warm the player fast. Standing close to fires while sheltered.

Insomnia

Cause: Eating too many high caffeine/energy foods or drinks in a short timeframe, or having low sanity levels.

Severity: Vanishes by itself after some time.

Effect: Decreases energy levels and increases fatigue. Can only sleep for 2 hours.

Treatment: Drinking lavender tea will improve the rate of energy increase obtained from your sleep. Keeping a regular sleep schedule will mitigate the changes of getting insomnia.

Fainting

Cause: Extremely low energy levels.

Severity: Vanishes by itself after some time.

Effect: Player can pass out and sleep for ~2 hours. Once awake, they will have increased hunger and thirst along with decreased sanity.

Treatment: Resting and eating high energy foods will treat and prevent this condition.

Poisoning

Cause: Eating poisonous plants or insects.

Severity: Damage increases with the condition active time.

Effect: Continuous health loss and potential death if untreated. Reduces stamina and speed.

Treatment: Applying tobacco or drinking cinchona bark tea.

Boredom

Cause: Eating unseasoned meats, coconuts or potatoes for extended periods.

Severity: Vanishes by itself after some time.

Effect: Gradual sanity loss.

Treatment: Consuming seasoned meats and diversifying the diet will prevent boredom.

[img src="https://i.imgur.com/uf06GEH.png"][/img]

Developer notes

Apologies for the small hiatus. Unfortunately, some personal things came up that needed attending, but we are back on track. A patch should be expected at least once a month.

We are in the process of upgrading our game engine to ensure stability for co-op and our full launch coming up later this year.

The project castaway team


[ 2025-06-11 11:55:29 CET ] [ Original post ]

Project Castaway 0.1.50

Hello castaways. We have a new patch available which includes fixes for stuck time, loot drops, missing saves and more!

Patch notes


Fixes
  • Fixed time not passing or passing very slowly for some players.
  • Fixed wheel menu being available when using a bed, causing unintended behavior.
  • Fixed materials and textures being wrong or invisible on objects after loading.
  • Fixed cinchona tree, datura tree, pepper plant and coca plant being invisible at distances greater than 1m.
  • Fixed hovered world items being destroyed when consuming something in the backpack.
  • Fixed in-game bug report text box becoming deselected when moving the mouse.
  • Fixed car wrecks and other scavengeables not correctly dropping loot.
  • Fixed animals not dropping the correct number of items when harvesting.
  • Fixed water containers not correctly updating the freshness when being refilled.
  • Fixed being able to pickup an item/object when currently placing something in the world, causing unintended behavior.
  • Fixed all save files disappearing when the game fails to load the meta data for one of them, and added a popup window displaying the corrupted save(s) detected.
  • Fixed the water collector UI displaying when it should be hidden.
  • Fixed an issue causing the interact button to make the player drink after they have just dropped a water container or drinkable item.
Quality of Life
  • Improved quest icons in the journal.
  • Removed the 'Delete All' saves button.
  • Water collector no longer works indoors.
  • Escape key and controller back button can now wake you up and make you stand up when sleeping or laying down.
  • Lowered the volume of the splash intro video.
  • Adjusted positions of backpack equipment so they no longer block other backpack slots.
Developer notes We are happy to have finally found and fixed the source of the time issue that a lot of you have been experiencing for a while. Our main focus for the next patch is going to be improving the conditions and status effects for the player and fixing the various raft issues. Warm regards, The project castaway team


[ 2025-02-20 18:35:49 CET ] [ Original post ]

Project Castaway 0.1.49

Hello castaways. A new patch is available featuring quest fixes, lid for drop boxes, and more!

Patch notes


New
  • Added a lid to drop boxes. This disables the stored item physics entirely, preventing them from flying around or sinking the raft.
  • Added a huge drop box.
  • Added a confirmation window when deleting and creating save files, and when exiting a game. Additionally, added an option to exit to the main menu or to the desktop.
  • Added additional sound effect when activating the tower.
  • Added a stake to the tower quest sticky notes.
Fixes
  • Fixed quests saving wrong data, which resulted in unpredictable symptoms. While it no longer can happen, the quest saved data is corrupted. We have added an option to reset the quest completely, available on the journal quest index. This will allow you to continue with your save without having to restart.
  • Fixed treasures from ship wreck not available sometimes.
  • Fixed tower repair manual not available on the submarine sometimes.
  • Fixed gold coin and ring treasures disappearing from view at a short distance.
  • Fixed sharks spawning close to the shore.
  • Fixed ability to swim through sharks.
  • Fixed sharks becoming invisible sometimes.
  • Fixed sharks attacking through some structures.
  • Fixed submarine wreckage not moving and floating above the surface.
  • Fixed bottled notes not saying +1 when dragging into the backpack, only when picking them up normally.
  • Fixed animal loot not available upon save and load if you skin the animal but not pick up the loot.
  • Fixed large stick holder accepting carriables other than the large stick.
  • Fixed palm fence and roof invisible sometimes.
  • Fixed some items wrongfully floating instead of sinking underwater.
  • Fixed some underwater scavengables spawning materials outside the container.
  • Fixed inability to complete the tutorial if steps are not followed in order.
  • Fixed tutorial resetting to the first step, and locking itself.
  • Fixed missing torch light when switching equipment.
  • Fixed interaction with the standing torch not working on the first press.
  • Fixed standing torch not lit when saving and loading.
  • Fixed an issue caused by loading a save, deleting it and restarting via death screen.
  • Fixed some items invisible when dragging them from backpack.
Quality of Life
  • Shark have a delay before respawning near the player. This allows you to clear an area and scavenge underwater.
  • Sharks turn around and attempt to attack when hit.
  • Updated surface texture of the drop boxes.
  • Held items don't cast floating shadows on the ground.
  • Replaced wrecked TV and laptop models to fit the current year.
  • Removed unused nodes on the disassemble table.
  • Carried objects are dropped when starting a fire.
  • Racks of the angled rack brought down, so it's more visible on the player perspective.
Developer notes Thank you all for the patience regarding this patch! Our team has been working hard to ensure a stable progress for Project Castaway and delivering an enjoyable experience for all our players. We are thrilled to be nearing 1,000 reviews! We welcome your feedback, whether its positive or constructive, as it plays a crucial role in shaping the future of the game. Dont miss our ongoing 55% sale, which ends on February 4th @ 10 AM PT! Wishing everyone a joyful Chinese New Year! Warm regards, The project castaway team


[ 2025-01-30 01:45:38 CET ] [ Original post ]

Project Castaway 0.1.48

Hello castaways. This patch features another good round of bug fixes, new wrecks and the long-awaited system to include new resources on old saves, without the need of starting new games.

Patch notes


New
  • Added shark bite sound effect.
  • Added notification when trying to place a second airplane chassis.
  • Added 6 wrecked ship containers scattered on multiple islands.
Fixes
  • Fixed metal barrel stove impact effect being wood instead of metal.
  • Fixed crafted airplane impact effect not being metal.
  • Fixed water collector water getting stagnant on multiple scenarios.
  • Fixed inconsistent vignettes and chromatic aberration effects, had noticeable jumping values when the player hunger or tired state changed.
  • Fixed quest items going through meshes sometimes.
  • Fixed inability to interact with quest items sometimes.
  • Fixed quest items not rendering sometimes.
  • Fixed floating tapes and other quest items.
  • Fixed scarecrows not colliding with player.
  • Fixed radio tower not updating its repaired state correctly.
  • Fixed inability to pick up things with the tape player out.
  • Fixed tape player playing the narration without a "radio" effect when you play the tape player via wheel menu without discovering any additional tapes.
  • Fixed no tape player on hand and stuck interaction when you pickup a tape while carrying something (like a log, treasure or metal sheet).
  • Fixed an issue causing any item to become uninteractable under certain heights. Most noticeable on the top of the radio tower.
  • Fixed extension belt not visible on prep table or disassemble table.
  • Fixed nodes toggling on and off when you press the backpack toggle button while on a prep table or disassemble table.
  • Fixed broken backpack input (dragging things from backpack) when destroying a prep table or disassemble table.
  • Fixed tape player UI stuck when selecting arms back and forth.
  • Fixed some saves getting stuck on loading screen.
  • Fixed some boulders and other objects from the environment having no collision.
  • Fixed quest items not considering if the backpack is full. On old saves, missing quest items will be respawned.
  • Fixed inability to place flower on grave.
  • Fixed some placeables not able to be placed on buildings.
Quality of Life
  • You can delete individual saves.
  • Updated tape player color.
  • Removed tape player cord.
  • Tape player spindles move when there's something playing.
  • You are now able to eat while on prep table or disassemble table.
  • Updated the airplane sequence skip spawn point.
  • Updated built sound effect.
  • Structure preview rotation value is reset to default when changing control scheme (from gamepad to mouse).
  • Any new "prespawned" manually placed resource (like treasures, wrecks, ores, etc) will be available on old saves.
Developer notes There are some changes that couldn't make it to this patch, but are mostly done and will be ready to be deployed next patch. These include:
  • Added pop-up confirmation when saving, deleting saves and exiting to the main menu or desktop.
  • Added new and improved health conditions.
  • Fixed sharks spawning too close to the shore.
  • Shark delay before respawning. An area is now able to be cleared (for example, to freely explore a wreck).
  • You shouldn't be able to swim through sharks.
  • Sharks will fight back.
We have an ongoing content poll to help us shift our focus. While we want to work on everything towards our full release, we also want to make sure the patches are always something everyone is looking forward to. There's a 35% discount available from December 19th to the 2nd of January! Happy holidays, The project castaway team


[ 2024-12-19 20:55:47 CET ] [ Original post ]

Project Castaway 0.1.47

Hello castaways. We have deployed a quick patch to address some issues present on specific scenarios.

Patch notes


  • Added localization when hovering over mushrooms, lemongrass and seaweed.
  • Added localization on notification when picking up backpack items.
  • Fixed rafts floating in strange ways and inability to be moved upon save load when they contain storages.
  • Fixed inability to place non-craftable carriables (turtle shells, signs, treasures, etc.). Present issue could have brought up other issues due to the nature of the code stack.
  • Time is no longer forced at a specific hour or frozen when playing the airplane sequence. This is to scrap out the possibility of it affecting stuck times.
  • Fixed "blue screen" when unloading a game with a repaired tower and loading anything else.
Developer notes I'm sorry. Happy surviving, The project castaway team


[ 2024-11-25 06:38:04 CET ] [ Original post ]

Project Castaway 0.1.46

Hello castaways. This patch features several bug fixes and the ability to skip the airplane sequence.

Patch notes


New
  • Added slanted palm roof.
  • Added smoke particle to the crafted airplane.
  • Added a prompt when trying to board the plane while the quest is not yet completed.
  • Added sound effects when adding crafted airplane materials.
  • Added toggle to skip intro, available when tutorial is completed.
  • Added quest tracker UI to the GPS tablet.
Fixes
  • Fixed inability to harvest shark bodies upon save and load if you left them unharvested.
  • Fixed no sharks roaming around after killing them all.
  • Fixed nodes not reappearing if you cancel a partially built structure.
  • Fixed placing a metal barrel stove under a tent making raft flip over.
  • Fixed fire unable to be started on the raft under a tent while it's raining.
  • Fixed rotten fish flying away from its cooking position.
  • Fixed structure material requirement counter label not showing everything beyond the 2 digit mark.
  • Fixed bug repellent falling off the world upon drag.
  • Fixed tower repair not taking more than one type of material at a time, even if you have the requirements.
  • Fixed tower repair having no placement sound effects or visual effects.
  • Fixed tower repair not available sometimes until you save and reload.
  • Fixed extension belt missing number icon, like the rest of the weapon slots.
  • Fixed airplane (and any big structure) not showing all required materials.
  • Fixed an issue causing by dragging a tape into your backpack.
  • Fixed unintended outline when you're not hovering the disassemble table.
  • Fixed disassemble table not moving the camera towards the closest angle, making the player clip through walls in some scenarios.
  • Fixed exiting from the rudder, and any other interactable that moves the camera, making the player jump high or go underwater.
  • Fixed needing to double click an item on the backpack to drag it sometimes.
  • Fixed palm leaves on meat rack white when it's raining at night.
  • Fixed crafted airplane wings missing collision.
  • Fixed unable to place a crafted airplane chassis sometimes.
  • Fixed low framerate when airplane is built but tower is not repaired yet.
  • Fixed airplane going through cliffs and other blockages when you built in a strange direction.
  • Fixed sharks swimming under terrain (underwater)..
  • Fixed sharks attacking you behind structures.
  • Fixed sharks attacking you when they're not facing you.
  • Fixed raft going crazy when you hit something with your backpack while opening it.
  • Fixed some tools being able to be stored inside the backpack, making the slot unusable.
  • Fixed parasites not curing with any liquid, only with coconuts.
Quality of Life
  • Updated raft sail and roof to be taller.
  • Raft roof can be placed anywhere.
  • You are now able to plant lavender.
  • Reworded treasure discovery requirement. It no longer prompts the player to take the treasures with him.
  • Removed farming patch label, as its name is already on the top middle.
  • Intro is always skipped when you restart a game via death screen.
  • Centered subtitles and added an outline, instead of a background.
  • Grass and other ground cover biome elements is reused from island to island and it's pre-generated. This results in slightly faster loading times, less vram and ram. Naturally it frees hardware resources, which could potentially be reflected as better framerate. As a side effect, the game size is bigger since it has to store such data beforehand.
  • Farming harvest gives at least two seeds (gradually giving more depending on your farming level).
  • Reworded tower lore's ending from "... I hid the deciphering book where the sun meets the sea. Use the GPS Satellites to track it down ..." to " ... I hid the deciphering book but I can't remember where. The island's secrets are beyond anything we imagined, and Mordonpol disturbed something ancient. Be careful, my friend ...". The open ending serves as a teaser for a future quest, rather than a direct instruction.
Developer notes Thanks for everyone who has been submitting our bug reports through the main menu. It's the best way for us to analyze and fix bugs. There are multiple reports about quest items and blueprints going under the terrain and some cliffs. We had a fix for this, but unfortunately it gave some secondary effects that were too late to fix for this patch. A workaround is saving and reloading, as it's highly dependent on physics and the island you are on (some physics are disabled when jumping from island to island for performance). Another of our focuses for the next patch will be the raft storage (while it's there, it's not a smooth experience to use) and another round of bug fixes. We have also started working on the required assets to get co-op going. While we can't share too much info about it - it's definitely in the works. We are hoping to start giving more info on Q1 2025. Happy surviving, The project castaway team


[ 2024-11-23 10:56:40 CET ] [ Original post ]

Project Castaway 0.1.45

Hello castaways. We have deployed a small patch to address some immediately-needed fixes.

Patch notes


New
  • Added a temporary pumpkin that you can harvest to build a pumpkin scarecrow. New resources are available on new games.
Fixes
  • Fixed shark fin and teeth disappearing when leaving it somewhere else other than your backpack and saving and loading. The issue was that the objects contained no object ID, thus the save file containing no data at all.
  • Fixed metal shelves disappearing and having corrupted textures.
  • Fixed ring treasure disappearing (lagoon island).
  • Fixed tutorial wrongfully getting enabled and getting stuck, and inability to complete it.
Quality of Life
  • Tutorial, crafting, blueprints and quest entry titles localization.
Happy surviving, The project castaway team


[ 2024-10-27 05:20:14 CET ] [ Original post ]

Project Castaway 0.1.44

Hello castaways. This week we bring you another round of fixes and quality of life updates. Happy Halloween!

Patch notes


New
  • Added cassettes localization.
  • Added support pillar on the hammer building menu.
  • Added large and small metal shelves to the blueprint system.
  • Added more scavenging resources. You are now able to get enough resources to fully complete the quests.
  • Added trophy throne for Wilson.
Fixes
  • Fixed missing characters in simplified Chinese.
  • Fixed turtle shell (standalone) not displaying localization correctly.
  • Fixed disassemble table UI overlapping with each other.
  • Fixed crafting requirements not drawing more than 4 requirements on the journal.
  • Fixed inability to place granite axe on the disassemble table.
  • Fixed teleporting to the ocean when you use the crafting tables.
  • Fixed player slipping from the raft when sleeping and waking up.
  • Fixed tool and weapon rack giving infinite materials when you demolish it while there's something stored.
  • Fixed drop preview in dropbox storage on raft being misplaced as you move.
  • Fixed blueprint weapons and tools not being able to be placed on storages.
  • Fixed quest items being teleported to the default location when you drag them without picking them up first.
  • Fixed locket and necklace quest items not being tracked by the quest tracker UI.
  • Fixed wooden bow having an additional visible arm on max FOV if there's no arrows equipped.
Quality of Life
  • You are able to plant coralberry.
  • Cooking is 35% slower.
  • You can turn off fires, saving fuel.
  • Stagnancy is cleared when water is boiled.
  • Improved basic crab trap visuals.
  • Non-essential vegetation (like grass and non-interactable debris) is generated with the same seed it was saved on, essentially looking the same through your saves.
  • Thumb doesn't cover journal pages.
Developer notes For those that haven't snatched the game, there's a 20% week-long discount available on Steam! Happy surviving, The project castaway team


[ 2024-10-23 17:54:27 CET ] [ Original post ]

Project Castaway 0.1.43

Hello castaways. In this week's update we bring you fixes for the unobtainable quest items and blueprints, and a UI to show nearby quest items.

Patch notes


New
  • Item pickups, carriables, low vitals alerts, AI harvesting and loading screen localization.
  • Added quest items UI: Items closer than 25m on the horizontal axis and 40m on the vertical axis will have a pop-up UI, guiding you towards it.
Fixes
  • Fixed quest items and blueprints going under meshes sometimes. The fix is also applied on saves, you can load a save file and it will correctly reposition itself to the nearest spawn point.
  • Fixed blueprint not visible if looked from above water.
  • Fixed meat getting huge upon rotting on rack.
  • Fixed standing torch fire not following torch correctly on raft.
  • Fixed bug reports input: Moving the mouse or pressing WASD no longer unfocuses the input field.
  • Fixed tutorial directional arrow not showing when loading a save file.
Quality of Life
  • Improved bug reports API: Players no longer have to manually share save files or contact the developers on Discord or Steam - You can fully take advantage of the report system. Keep in mind that no follow-up can be made, but you may leave a contact (discord or email) when reporting.
Developer notes For those that don't know, we have enabled a channel on our discord that has up to date status for the next patch, which includes a release ETA and key things that are under progress and will be included. The next patch is scheduled for next weekend, which will include loads of fixes and the highly requested ability to extinguish fires. Would also like to mention that the playtests are coming back soon in the form of "channels". It's a separate version of the game within the same app, instead of a separate one (where you had to request access on the store page). Anyone with access to Project Castaway will be able to choose the unstable work-in-progress version. Happy surviving, The project castaway team


[ 2024-10-12 23:22:46 CET ] [ Original post ]

Project Castaway 0.1.42

Hello castaways. This week we are bringing you some fixes mainly apparent on saved games.

Patch notes


New
  • Added voice slider to the audio settings.
  • Added more clear messages when something can't be added to the compost bin.
Fixes
  • Fixed infinite immortal sharks.
  • Fixed wrong far island calculation, causing framerate drops near the shores.
  • Fixed missing playable button on the Escape quest upon loading a previous save.
  • Fixed death screen UI calculating survived time wrongly, which also caused times to go into negatives.
  • Fixed inability to add fuel to fires sometimes.
  • Fixed extreme speed when jumping, more obvious when bunnyhopping.
  • Fixed progress bar appearing on the water collector when you build a campfire near it.
  • Fixed inability to destroy water collector.
  • Fixed angled rack having no collision.
  • Fixed pepper and coffee plants being too bright compared to the rest.
  • Fixed low framerates on saved games sometimes.
  • Fixed an issue causing loaded saves to not start at all.
  • Fixed an issue causing loaded saves to start with no grass and no quest tracker.
  • Fixed an issue causing insta-death on loaded saves.
Quality of Life
  • Fishing rod returns metal scrap when disassembled.
  • You are able to decompose more things.
  • You can slice banana leaves for decomposing.
  • You get at least one item back when destroying things that have low requirements. This means you get Wilson back when destroying the scarecrow.
  • Improved loot from wrecks.
  • Lowered shark axe teeth requirement.
Developer notes We are deploying another patch mid week to tackle things that didn't make it this patch: Rest of localization and unobtainable sticky notes and other quest items. Please keep the feedback coming, whether it's positive or negative, as it greatly influences the next patches. Happy surviving, The project castaway team


[ 2024-10-06 17:45:05 CET ] [ Original post ]

Project Castaway 0.1.41

Hello castaways. Based on player feedback we have a small update mainly focusing on hunger balancing and raft fixes. Fixes

  • Fixed backpack not accounting full inventory, allowing the player to infinitely pickup things.
  • Fixed cooked food giving the same stats as its raw versions.
  • Fixed raw fish fillet not giving any proteins.
  • Fixed raft physics going crazy when you place things on top, especially adding things to the storages or campfires.
  • Fixed raft rudder causing raft physics to once again go crazy.
  • Fixed raft sails continuous force even when it's out of water, causing a glitchy raft to never come back again.
  • Fixed built structures inside the raft loading with strange rotation.
  • Fixed an issue caused by demolishing campfires, smokers and barrel stoves.
  • Fixed inability to craft bugnet.
Quality of Life
  • Food replenishes roughly 50% more hunger.
  • Low vitamins and proteins only affect 50% of the max hunger restore from an item. This means if you are low nutrients, you can at least partially satisfy your hunger.
  • Proteins and vitamins are more balanced. Meat leans more towards proteins, while vegetables and fruits lean more towards vitamins.
  • Hunger depletion rate is now 50% slower (full stomach lasts twice as long).
  • Hunger starts at 75% instead of 50%.
  • Increased meat rack longevity from 2x to 4x.
Developer notes Next week we are launching an update with localization, auto-save, respawning instead of having to re-load, and a lot more quality of life updates. Our discord is the most active Castaway community, where you can also engage with developers directly, so feel free to join! Happy surviving, The project castaway team


[ 2024-09-26 05:10:50 CET ] [ Original post ]

Early Access is now out!

Hello everyone, we have finally launched on Early Access! Thanks to all the beta testers for the hundreds and hundreds of form feedback responses. They have truly helped shape Project Castaway for the best. The playtest is now closed, but we will re-enable soon as we begin preparing for co-op. For the beta testers, here's the list of changes from 0.0.39 to 0.0.40 Added New blueprint weapons: Double sided axe, Seagull hatchet, Cleaver, Jaguar knife, Shark Axe, Crab spear, Trident and Jaguar Spear. New intro story audio. Clay ore scattered through the islands. Nourishment Crockery tab added to the journal. Brewing cups (clay) added to the journal. New locations for treasures. Now the turtle shell can be used to collect rainwater and drink from it. Airplane escape quest added. Fixed Fixed backpack not working after entering the ocean while it was opened. Fixed an issue that was preventing some objects from being dragged into the world from a backpack sometimes. Fixed a stutter/frame drop caused by AI pathfinding. Fixed an issue related to items placed on Logans quest. Fixed an issue that was causing the raft to be angled. Fixed multiple issues that occurred when reloading the game after dying. Fixed an issue that was breaking the physics on the raft when structures (mainly containers) were built on top. Quality of life You can now face forward while steering the raft. Radio tower repair now requires scavenged items. Added more keys to building UI. Tutorial overhaul. Infusions don't spoil. Water pouch now is immune to becoming stagnant. Fishing rod crafting requirements increased. Increased fishing difficulty. Sleeping restores more energy (from 7 to 11). Spoiling rate reduced across the board. Smokers and campfire times buffed. Increased time before things burn. Hunger depletes 10% slower. Hunger warning shows at 10% remaining.


[ 2024-09-23 17:01:24 CET ] [ Original post ]

Early Access Launch Date

Hello castaways! We have been hard at work to finally announce that we are releasing our Early Access on Steam on September 23rd! love_seagull We want to thank everyone who has been responding to the forms, which has proved to be our most useful benchmark. Requests for new playtest access have now been disabled, but will continue with the current playtesters as we prepare for launch. Hope you guys are as excited as we are! Heres our roadmap with the key features for each week:

Playtest Roadmap


August 31st [olist]
  • Runtime generated biomes. Every gameplay is guaranteed to be unique!
  • First round of optimization.
  • Fishing.
  • Farming overhaul.
  • New discoverable repellents.
  • Food seasoning. [/olist] September 7th [olist]
  • More islands.
  • Improved intro sequence and tutorial.
  • Second round of optimization.
  • Improved underwater scenery.
  • Fully translated localization.
  • New plants.
  • Toolbelt extension.
  • New quest.
  • QoL updates and bug fixes. [/olist] September 14th [olist]
  • New buildables.
  • Improved UI.
  • More QoL updates and bug fixes. [/olist] September 21st Our last Playtest round before launch. We are dedicating it for full-focus on remaining bug fixes.

    Post-launch


    After we launch our Early Access, we will begin the playtests for: [olist]
  • Holiday content.
  • Console release.
  • Co-op. [/olist]


    [ 2024-08-29 18:57:21 CET ] [ Original post ]

  • Development Update

    Hello castaways! As announced early this week on our discord and Playtest version, we are now nearing our Early Access release! You can expect an announcement of our Early Access release date within a week. If you haven't gotten access to the Playtest (beta testing) yet, you can still request it via our Steam store page. Thanks for everyone who has signed up so far and have been providing feedback. Don't forget to wishlist us! Our released Early Access will contain: [olist]

  • Crafting of 30+ different tools and weapons.
  • Building of 50+ different structures, utility and modular houses.
  • Procedural islands: Each gameplay is unique.
  • Resource gathering: Pick, forage and chop vegetation.
  • Vitals: Balance your hunger, thirst, temperature, sanity, vitamins and proteins and energy to survive.
  • Weather: Rain and foggy cycles.
  • Day and night cycles.
  • Custom-made modular rafts.
  • Hunting: Spear and rod fishing and different traps for water, land and air animals.
  • 4 quests and one mini-quest.
  • Scavenging: Break down found junk.
  • Cooking, brewing and seasoning.
  • Exploring: Each island pose a different strategy, with unique key elements.
  • Underwater: Ruins, wrecks, resources and beautiful scenery.
  • Farming; Grow your own resources.
  • Mining: Gather and smelt ores for equipment.
  • Blueprints for complex structures.
  • Easter eggs.
  • Full controller support and custom keybinds.
  • Localization of 14 languages. [/olist] After our first retail patch, we will be working towards console support and co-op. Check out our latest Playtest patch notes. See you in a near future, The project castaway team


    [ 2024-08-22 09:22:32 CET ] [ Original post ]

  • Development Update

    Hello castaways. A new update 0.0.31 is available for our Playtest version. This update brings in new weapons and tool tiers, available through mining. We are also starting with an UI overhaul, which will open doors for localization for the next patch. If you do not yet have access to the game, you can simply request access to the playtest via our steam store page. We roll out access at random every update. We are hoping to officially announce our early access launch date pretty soon, as we begin to deploy major quality of life changes. Are you a playtester? Read the full patch notes here: https://store.steampowered.com/news/app/2836940/view/4243035499690723921?l=english Not a playtester yet? Enjoy a playthrough from Jae Jachl. :-) https://www.youtube.com/watch?v=0gz6mTkNFIE&t=2924 Happy surviving, The project castaway team


    [ 2024-06-28 03:27:50 CET ] [ Original post ]

    Demo is now out!

    Good news! For those that did not make it into the playtest, you'll be able to get a taste of our game and see our roadmap for Early Access launch this year. To play the demo, you can simply download on our store page. The playtests will be disabled during the steam next fest.
    Hope you guys have fun! Dark Full changelog of version 0.0.29 can be found here.


    [ 2024-06-10 02:30:33 CET ] [ Original post ]

    Development Update

    Project Castaway 0.0.27 is now up. Focusing on commonly requested visual toggles. Full changelog can be found here here Our next patch is going to receive a massive content overhaul: New procedural islands, new items to craft, new animals and traps, and much more! If you haven't already - hit the wishlist button and request playtest access. We are still slowly rolling out access. The feedback given on our form, steam and discord has been extremely helpful, so thank you and keep them coming! Happy surviving.


    [ 2024-04-22 20:06:50 CET ] [ Original post ]

    Development Update

    First of all, I want to thank everyone who provided feedback via steam, discord and our in-game form. We have taken the most reported issues and suggestions and implemented them. Keep them coming! Our playtest is never closed and we are constantly accepting people. So if you haven't requested, hit the button on our store page and don't forget to wishlist us! We have just patched our version 0.0.26, with quite a few new systems. Full changelog can be found here. We are planning to officially announce our release date as well as our roadmap for release and post-release soon. Have fun surviving! - Dark


    [ 2024-04-07 06:14:24 CET ] [ Original post ]





    Project Castaway is survival crafting title set in the vast expanse of the Pacific Ocean. Hunt, gather, fell trees and embark on expeditions to traverse the ocean - discovering desert islands laden with unique resources.





    Embark on the life of a true castaway - stranded on a deserted island, with just yourself for company. Scavenge or hunt for food, traverse from island to island and be carefully construct rafts & shelters for when the night comes - it can get awfully cold on these islands...





    Being stranded has some upsides, at least. Explore beautiful Pacific landscapes. Swim through shimmering blue water to stand upon golden sands as waves crash against your feet. When the weather turns, take cover under palm trees as the rain pelts the ocean - and listen to the thunder crash overhead.





    Use the natural materials surrounding you to construct a base - the key to your survival. Hunt animals, fell trees and scavenge ruined ships as you build your way to safety.





    You best keep your wits about you - it can get lonely on these islands, and castaways have been known to lose their minds... Keep on top of your sanity and ensure that you're sleeping well - lest unnatural apparitions appear before you, seeking to take your life.


    MINIMAL SETUP
    • Memory: 8 GB RAMStorage: 4 GB available space
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • Memory: 12 GB RAMStorage: 5 GB available space
    • Storage: 5 GB available space

    GAMEBILLET

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    MacGamestore

    [ 1844 ]

    1.09$ (84%)
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    2.49$ (75%)
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    2.48$ (75%)
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    3.99$ (69%)
    38.99$ (13%)

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