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Next Fest has officially begun, and together with that, we have released a new update for the Demo! Once again, huge thanks for your feedback, it's helping us shape the game for the better!! - Reworked both character hands orbs VFX - better visuals and performance!
- Entering the cave at the end of each level will now automatically trigger the level end sequence.
- Steam Deck improvements: disabled unnecessary graphics settings, fixed UI navigation with D-Pad issues and B (cancel) button not working for UI navigation, and disabled touchscreen controls.
- Increased UI Sliders step value, as some of you had issues changing the audio while using joysticks
- Fixed Brightness setting not being visually reflected in the Main Menu.
- Fixed music disappearance when coming back to the Main Menu from any level.
- Fixed Steam session not exiting properly for some players on Windows 11.
- Some small overall performance improvements.
Have fun with the Demo!
Hey there, I'm back with some more exciting news! Were excited to announce that HALVE is part of Steam Next Fest, starting tomorrow!
In HALVE, a powerful spirit has been split into two beings, scattering its power across the land. Control both spirits simultaneously in this beautiful single-player puzzle platformer as you overcome challenges and uncover the truth behind their shared destiny.
The HALVE Demo is now live - wed love for you to give it a try and share your thoughts with us!
Feel free to join our Community Discord server and share your feedback with us! We really want to make a game that's meant for our players, so any bit of feedback is highly appreciated!
Thank you, and hope you enjoy the Demo!
Cheers!
Airidas
Thank you for the feedback and bug reports so far! Here are the first demo patch notes: - Slightly adjusted camera framing for square-ish displays to follow the players better (4:3 aspect ratio). - Mouse cursor is now hidden while in-game - The final demo challenge sequence no longer loses its awesome music when skipping the cutscene. - Fixed characters sometimes sliding on the ground and losing their movement animations after a cutscene. - Fixed Graphics Screen Resolution settings having duplicate entries. - Fixed an edge case where the collected secrets count would get reset (Sorry for that! You can now search for all the secrets successfully, hopefully ). - Fixed an issue that breaks/freezes the game when returning to the main menu screen while in the level restart sequence Let us know if you notice any more issues or have any suggestions on what we could adjust! Thanks, and have fun with the demo!
Hey there!
Were back after a looong time of silence - really sorry about that!! We were laser-focused on Halve, making progress every single day to bring you something exciting - a short gameplay demo that showcases the beginning of the game! The HALVE Demo is available NOW on the Steam Demo page!
Check out the trailer below:
[previewyoutube=E1mRO5Nmfi0;full][/previewyoutube]
Over the past few months, we have spent countless hours polishing everything, updating each level, and fixing as many bugs as possible to bring you the best game we could. This is, without a doubt, the best state the game has ever been in, and the whole team is just so excited to show you what we've been working on.
By the way, it would mean a lot if you actually left a review for us on the Demo page if you end up trying it out, as we really want to know if the experience was enjoyable to you
Also, since our team is very small, we most likely didnt manage to catch every single glitch, bug, or issue while working on the game, so if you notice something that is off, broken, or just have any suggestions, join our Community Discord server and share your feedback with us! Wed love to chat with our players anytime!
Also, just before launching this demo, we had an exciting time at Comic Con Baltics expo, where we were showcasing Halve in a booth to hundreds of visitors. That was way beyond exciting, as we got to talk with so many players and fans alike, and see how each and every one of you reacted to the game. If you would like to try catching us at one of these expos, make sure to join our Discord server, as we share all the updates regarding events there as well!
Below are some moments from the Comic Con Baltics expo!
Thats it for this update, and thank you for reading thus far!
Hopefully you will enjoy the Demo as much as we enjoyed making it!!
Cheers!
Airidas
Hey there! A new Halve's devlog is out! We have designed loads of platforming levels for our game Halve! And in this Devlog, I want to share with you what kind of challenges we had encountered, what tricks we used to overcome different issues and what systems we developed to improve the whole workflow! Check out the video down below and let me know what you think! [previewyoutube=pwv6GcYgJmo;full][/previewyoutube]
Hey there! I've got some exciting news for you - a new Halve's Devlog is out! In this one, I will tell you all about the Halve character design changes that we have done since the beginning, as well as what kind of obstacles we have encountered and managed to overcome along the way. Check out the video down below and let me know what you think! [previewyoutube=E0ftoDOFuCE;full][/previewyoutube] Cheers, Airidas
Hey there! Sorry for being inactive for such a long time - we've been working on fixing and polishing Halve's features as much as we could during the past year. We had loads of issues to take care of, which made the gameplay quality a lot worse than it should be - and because of that, we did not have any cool new features to showcase. But that changes now! While fixing these major bugs and issues, we also took some time to upgrade different aspects of the game. This means that we have a lot of stuff to showcase - so the plan now is to do regular devlogs once or twice a month to keep you guys up-to-date! So, without further do - check out this devlog video for a quick catch-up with the latest changes and have a peek into how we polished the player character's movement! [previewyoutube=OKYlg1FWRGw;full][/previewyoutube] Cheers, Airidas
Hey hey! Welcome to our very first Devlog of Halve - the puzzle platformer where you have to control two characters at once! Our plan with these Devlogs is to showcase you, our players, the development process, and how we tackle different development scenarios. I'm Airidas, a Game Designer/Developer from the Moonleaf studio, and I will try my best to post these updates at least once a month, so if you're interested in learning more about behind the scene's stuff, join me for a ride!
We are taking part in the DevGAMM Vilnius 2023 Steam event! And, on this occasion, there will be a 24/7 stream running for the whole duration of the event. The event will be up from June 30, 2023, 8 PM up until July 07, 2023, 8 PM (UTC +3), so be sure to tune in! By the way, we actually took part in the physical conference as well, where we were nominated in two of the DevGAMM Game Awards categories - Best Game of the Show and Best Game from the Baltic States!
The day is finally here, Halve Demo is out and available to play on Steam!
Were very excited to see your thoughts and reactions to the game, so please share anything youd like (gameplay videos, screenshots, etc.) on the Moonleaf studio Discord server!
Also, do not hesitate to let us know whenever you want to give us any kind of feedback on different game elements, such as bugs or other gameplay issues that you may have encountered while playing the game. We want to make the final game as fun to play as possible, and we believe that with your help we can make it better!
Hope that you will enjoy the game as much as we have enjoyed making it!
[previewyoutube=NJuNXnmVysw;full][/previewyoutube]
Hello adventure seekers!
We have some exciting news for you today - we have finally decided to release Halve Steam demo on April 21st!
The Demo will consist of two chapters, where you will be able to experience a variety of mind-bending challenges in the world of Halve. If you're curious to see all the content that will be available, it should take you up to half an hour to complete all of the demo levels.
Here are some of the features that will be included in the first Demo version:
We have recently showcased Halve in different game development events and after receiving loads of positive feedback, we think that the Demo is almost ready for a public release!
The plan is to do some minor adjustments, and bug fixes and provide Demo access to everyone, who would like to try it out!
Also, to be able to communicate with you, our players, more efficiently, we have finally opened up a Discord server! It's a warm and welcoming place, where we can answer any of your questions, share some behind-the-scenes content of the games we are working on, or just chit-chat about some other random things that we wanna talk about! steamhappy
Make sure to join Discord so that you get notified when the Demo will be available to download!
Simultaneously guide two spirits with the same movement keys, solving unique puzzles along the way. As one moves, the other follows - together, they must navigate the challenges ahead.
Explore stunning, hand-crafted environments, each brimming with detail and unique atmospheres. Every chapter unfolds its own captivating story, inviting you to discover hidden secrets and experience a world that feels alive with every step.
Discover and unlock new abilities throughout your journey, each offering fresh, creative ways to approach and solve the challenges you’ll encounter along the way.
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