Player Ragdolls and PVP
When we first started making Slap-It Together!, the focus was never PVP. Whilst this remains the case, we found there is
a lot of chaos and fun to be had with friendly fire enabled. Oh, we've also added
Player Ragdolls which will appear upon a player's death! Gone are the days of vanishing into the air. PVP can be disabled by the host in their game settings, at any time.
Consumables
Consumables have had a pretty significant change. Not only are they much cheaper, consumables must now be picked up and used. We've also added some additional consumables including: Invincibility, Jump Boost & Speed Boost, to give this mechanic more love and focus.
What drinks would you like to see?
Emotes
We teased this feature before release and finally, Emotes are now available to use! Hold B on keyboard OR Down on the DPAD for controller to show the radial menu and express yourself in a brand new way.
Get ready to Point, Wave or Thumbs Up.
Bug Fixes and Improvements
We've pushed out a whole host of bug fixes and game improvements across the board.
Firstly, we've taken some time to discuss the difficulty of the game. It became clear that the game was far too easy which provided for a less entertaining experience. We've made some changes to improve this side of things, which we anticipate will be an ongoing effort; let us know your thoughts.
- Improved zombie AI - all enemies feel more reliable in general + the Pitcher is much, much better!
- Bossfight balancing
- Reduced time it takes to complete hard mode (plus, hard mode is actually harder now!)
- Increased enemy speed
- Made the levels slightly harder and more correlative to the difficulty you select
- Crazy Cruise can now be completed by a single player as opposed to waiting for all players to enter
As well as that, we've majorly upgraded the multiplayer experience. Without getting too technical, our testing has shown a 25%+ latency improvement which is thanks to lots and lots of reworkings and rewrites. In addition, pickups will feel generally much more reliable. One crucial improvement that comes from this is the ability to join somebody midway through a game session, regardless of the level they're playing. Whilst we hope these fixes provide the polished multiplayer experience we are striving for, there are bugs that we will not have seen nor expected. Be sure to let us know if you encounter anything via any of our social channels or through our Discord server!
- General networking latency improvements (25%+)
- Improved pickup syncing between clients
- Added the ability to join somebody midway through a game
The following bugs have been fixed:
- Fixed bug where dropping an item that's being thrown would soft-lock players
- Fixed bug where dropping an item whilst aiming would not stop the animation
- Fixed water balloon (and buffed it up!)
- Fixed some pit wall colliders
- Fixed battery puzzle memory leak
- Fixed Armored Grunt armor not flashing on Death
- General performance improvements
Other changes include:
- Changed the way lighting interacts with players, zombies, pickups and interactions
- Improved pickup low health VFX
- Improved markers UI
- Improved some SFX
More will come
We are happy to say that this is not our last update; more updates will be coming. Whilst I don't want to promise too much, new levels and a traps rework are in development. We look forward to updating you on this when we're able.
Until then, keep slappin' and let us know if you have any suggestions or questions!
[ 2025-02-07 17:09:21 CET ] [ Original post ]