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I'm back with possibly the last dev diary before launch... Christian here, and you can't imagine how long I waited to say this.
After a couple of months, I'm back with a new development diary. My name is Christian, and I'm here to share the latest updates and a special announcement at the end.
It's been a while since the last dev diary, Christian here I am to clear up some doubts and announce a few things.
Let's deal with the elephant in the room first. So yeah, we did a Kickstarter and the game didn't meet its goal.
Does that mean the game isn't going to be made?
Of course not, the production and development of the game continues as we had planned. But some extra things we would have liked to have in the game at launch aren't going to be present. Maybe we can add them later via updates.
Not meeting the goal means there is no audience for the game?
Again, no, the failure of the Kickstarter is due to several factors, the main one being the poor publicity it had, since not having a marketing budget for the game and not being able to reach more people was very likely to end with that result. Another important factor is that we couldn't give all the time necessary to be behind the campaign, since we had to continue with the development of the game.
But what will be the future of the game?
Development continues, the feedback we had on the demo from the wonderful people who joined our community, helped us to fine-tune and improve many things. So the game will be released in the coming months, the date will be announced after securing certain development milestones,
"When the Artificial Intelligences tasked with terraforming the desert world rebelled against their creators, the worlds settlers were forced into war with the machines. With all communications lost with Earth, the people of Neyda fought alone to reclaim their world."
After our recent exclusive update for Backers in our kickstarter campaign, many of you expressed a keen interest in learning more about the gameplay possibilities of our game. Today, I am excited to share some additional news and insights.
Hi everyone! Christian here! One of the big days has arrived, our Kickstarter campaign is now live!. [previewyoutube=sSR1AcbXgLg;full][/previewyoutube]
We love pixel art games, and we know you do too. So, lets celebrate together Were super excited to share that Beacon of Neyda joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be discounts live streams art contest demos developer chats all centered around your favorite games.
Check out the official line-up and more information about the event here: http://pixelatedfest.com/
Don't forget to follow us on our Kickstarter, which will be launched in a few days.
Hello everyone! my name is Christian and I am going to tell you about the Beacon of Neyda demo... After a few hectic weeks, I will answering some questions that you have asked me these days.
As part of the Summer Game Fest 2024 we were selected by The Latin American Games Showcase!
A platform that strives to increase the visibility of the video games being developed in the LATAM Region and Latin Americans in the World.
[previewyoutube=_p_i3LZnMFM;full][/previewyoutube]
What can you see at the showcase?
Over 70 Games, world Premieres and exclusive trailers that you can see in the following link starting JUNE 8TH, 10AM P.T. TIME
[previewyoutube=-wd9BAKpJTc;full][/previewyoutube]
Don't forget to follow us on our Kickstarter, which will be launched in a few days along with a demo.
We want to make the official announcement that we are going to start a Kickstarter campaign soon.
Yes, the time has come, what we mentioned would be a possibility in previous dev diaries is now a reality
Why Kickstarter?
Kickstarter makes it possible for small, niche video games like ours to thrive. The project was born with an idea in 2022 and after creating the first prototype and showing it at events, we felt confident in expanding the project, winning several awards along the way. At the end of 2023 we got what we needed to be able to work full time on the project and we also managed to have the help of ID@Xbox so that our game is on their console. It is difficult to continue with the pace of development so we realized that we were going to need extra help.
Our Plan
That being said, the game is going to be made one way or another, it may take longer and depending on how it goes in the future we will be able to add more content once it is released with updates. Kickstarter is very important to us, but we do not want to put pressure on our future players. Any collaboration you are willing to make is appreciated, but if you cannot contribute financially, we appreciate you sharing or spreading it, that would also help us a lot.
What happens if we fail?
Having said that, the game is going to be made in one way or another, it may take more time and depending on how it goes in the future we will be able to add more content once it is released with updates. The Kickstarter is very important to us but we don't want to put that pressure on our future players. If you can't collaborate, we appreciate it if you can share or spread it, that would also help us a lot.
And that's all for this announcement. Don't forget to also follow us on Kickstarter to find out when it will be released and thank you for all your support so far.
Welcome back to another development diary, I'm Christian and I'm here to tell you the news about the development of Beacon of Neyda.
First devblog of 2024, sorry for the delays like every beginning of the year and how our last few months have been... we could say that it has been busy, new things to tell about the development and news from the studio. I almost forgot to introduce myself, I'm Christian and I'm going to tell you about all the news!
Okay it's been almost 2 months but Christian is here! Hi! Today I bring you a summary of how development is coming and what has happened in these almost couple of months since our last dev diary.
It's me Mari... I say Christian and as I anticipated in the previous dev diary we have returned to work more energetically in the game and I come to tell you a little about this.
Christian here! Hi! Today I bring you a summary of how development is coming and what has happened in these couple of months since our last dev diary which was a while ago... so let's get down to business.
Christian here! Hi! Today I bring you a summary of how development is coming and what has happened in these couple of months since our last dev diary.
It's almost the end of the year and maybe this new dev diary is a bit late but it's going to have to count for two. Christian here again with news about Beacon of Neyda.
Hi again! Christian here and I have a few things for you today. First a state of how the development of the game comes along and second our new enemy.
Hey all!
My name is Christian Molina and I run the Ghost Creative team. This is our first dev diary for Beacon of Neyda where we want to share a bit more about the history of the game its beginning and future plans we have for its development.
Beacon of neyda is a strategy game where you have to build and defend your base from waves of enemies.
Repair the main tower in every base to win. Each base creates a safe space, but be careful, fighting alone is not always the best option. Defend yourself and protect the core of your base at all cost!
Explore different abandoned locations and be careful, as your surroundings can also be dangerous. Research new technologies to improve your constructions and discover the history behind this world, its truths and its lies.
In Beacon of Neyda you are the last hope of this world… Are you up to the challenge?
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