




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Wanna be an early player and get some exclusive content?
Subscribe on Kickstarter and get an email when it's launched and when it's almost over.
I'm making this Kickstarter because I feel like it's the most suitable way for a solo developer like myself to make a project with the scope and scale I'm planning for Earth of Oryn.
It's also the best way for me to keep the game as indie as possible while being able to keep the same art and gameplay direction I feel is most suitable for the game.
This has been my life for the better part of two years now, and it truly is a dream come true for me. I want nothing more than to be able to make Earth of Oryn, and (assuming people are interested in it) support the game for years to come with both free updates and DLC drops.
Anything made above the Kickstarter's goal will allow me to spend more time improving the mechanics, the gameplay, and potentially even bringing on some people to help me here and there.
Build your kingdom however you see fit. Will you inspire and lead your people with kindness and generosity... or command them with an iron fist and crush dissents beneath your heel?
Starting from nothing, shape your kingdom according to your vision while managing the needs and wants of your people."
Beautiful and vibrant Low Poly art style.
Build great cities, mighty castles, bustling towns, and the laws and moral systems to guide them all.
Raise and manage armies to protect your kingdom from your enemies in real-time battles.
Manage your economy, gather resources, trade with other civilizations, and research new technologies!
Run your kingdom how you see fit, creating your own politics, laws, and culture.
Discover new creatures, biomes, and civilizations, exploring new untouched lands.
Create your own world, tweaking everything to your liking in creative mode.
Use prefabricated buildings, or create your own models from the ground up thanks to a detailed building system.
Build complex systems to power buildings and moving parts like bridges and elevators.
Shape the world to your needs by modifying the terrain's elevation
Master the water, using bridges, water mills, and other types of machinery.
Will be available on Steam, for Windows and Mac.
Play across four different civilizations, with hours of campaign content between them.
Kingdom Builder
Use prefabricated buildings or create your own models from scratch thanks to an elaborated building system.
Decide what materials to use and how to arrange them to make your building stronger and more durable. Watch them being demolished.
Use geared systems to power buildings and/or to create dynamic parts like moving bridges or elevators.
Modify the terrain elevation to your needs.
Master the water building bridges, water mills and other water based machineries.
Build roads and walls.
Management
Handle the resource production and crafting lines.
Harvest wheat, potatoes, tomatoes and more.
Build and organize road and water traffic.
Trade when needed.
Manage human resources on working sites.
Train and organize an army. Configure their outfits and weapons.
Do research to unlock new technologies.
Create your own religion/cult.
Make political decisions.
Farm, gather, hunt and fish.
Explore
Throughout the campaign, you'll have to explore. Take your people and travel to new lands, discovering new flora and fauna along the way.
Keep your people safe from wildlife and enemies as you search for new lands to settle!
Experience branching paths, where decisions will shape the outcome of your story (which you'll be able to revisit on subsequent playthroughs).
When a campaign is finished you can challenge yourself by increasing the difficulty or by making different decision that will create a new unique story.
Strategy
Defend your kingdom against external and internal threats alike. Natural disasters, wildlife, sickness, riots, crime, bandits, and hostile kingdoms will be just a few of the many threats to your legacy. It's up to you on how you deal with them.Creative mode
Weather and day cycle
The day/night cycle will influence gameplay, as some things can only happen after the sun sets.Your people will need to rest at night, and those that are pushed to work late hours will work slower.
Weather will both influence the biome you're in, and have a huge impact on your citizen's health and your buildings.
Barne
A largely peaceful nation of farmers and merchants.
A land filled with rivers and hills with direct access to the sea.
The land is filled with powerful religious leaders.
A temperate climate year-round, with little difference between winter and summer.
Niluine
These lands are divided into two main regions: The highlands, filled with high fir forests and mountainous terrain, and the lowlands, filled with swamps and lakes.
These two regions have two separate groups of people living in them, the Linuites of Thârne, and the Lunuites of Luine, which have agreed to a tentative peace between their civilizations.
The weather here is consistently rainy, with a brief period of moderate temperatures in the summer, followed by long, brutal winters.
Hambkar
The canyon of Hambkar is a dry, dusty land filled with stone and large deposits of metal.
Rivers teeming with fish are the veins in which the Hambkil settle near, as there's little to no access to water anywhere else.
The people of Hambkar export most of Oryn's high-quality steel and metal goods.
Brandford
Four kings rule over the land of Brandford, allied to one another since the lands were first settled.
Brandfordians produce high-quality gems and stoneworks which they trade away for other goods. They farm hearty crops and raise goats which thrive in the mountainous terrain.
They're excellent architects and have used the fortify the mountains around their land to protect from outside threats, and harnessed their rivers to power their buildings.
The weather is generally cold and snowy during the winter, but more mild during the spring and summer months.
Earth of Oryn will release with four main civilizations, but this will be expanded over the game's life cycle depending on Kickstarter funding and sales.
The game takes place between 300 and 500 in the second age when most of the civilizations have established themselves.
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