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Hello everyone, it's been a while.
The biggest news since the last update is sadly that Pierre Feuille Studio has closed doors. We poured everything we had into making the best game we could but due to various factors it wasn't enough to make a sustainable business.
Thankfully our friends over at Crimson Herring are taking over and helping me bring this new update to you. We're going to continue to work on the game and try to bring new languages to it.
This update is mainly about gamepad support but I've also worked to fix all the issues that have been reported in the last few months.
Cheers, Tom
Changelog for 4.1.1u
* Added gamepad controls (Xbox, PS, Switch)
* Improved readability of available/selected topics in menus
* Added text when a scene is waiting for music to end
* Added improved text scaling in various parts of the menu
* Fixed a case when an hypothesis with only 2 parts can be created, and fixed a crash that was related
* Fixed a crash when university computer results where over a 1000
* Fixed an issue where playing a song that triggers something before it's intended could softlock progression
* Fixed an issue where English lines were inverted from French and caused a spoiler
* Fixed an interrogation that was unlocked to early and gave away too much information
* Fixed issues around playing the recorder
Hi Everyone, Join us for our featured broadcast as part of the AdventureX Festival. Boring Dad Gaming will be playing Chronique des Silencieux!
Hi Everyone! To celebrate our inclusion in the annual Indie X and AdventureX festivals the game is 30% off until November 15th!
* Fixed a potential crash when resuming a game while in chapter 1 due to a borked config file (thanks Gamemaker)
* Attempted fix of an issue that could crash the game when opening the journal * Fixed issues with the demo version * Fixed an issue that made a King Henry's statue disappear during daytime in Nrac
Hey everyone, To celebrate our going into positive rating (finally!), we've recently launched a 30% discount ! You can also get an extra 10% off by buying our new bundle with our friends over at Crimson Herring, makers of the cool detective RPG Sovereign Syndicate. Sovereign Syndicate is a Victorian steampunk RPG with tarot cards instead of dice. Investigate the disappearance of societys most vulnerable to uncover a mysterious cult. Play as three characters, each with their own skills and motivations. Customize your characters with narrative choices to unlock new tarot cards. Have a great week-end, Tom
* Fixed potential issue at the end of the chapter 2 confrontation
* Fixed an issue with the hint tutorial when having already used a hint before making first hypothesis * Fixed an issue with tutorial bubbles remaining even after coming back to main menu * Fixed an issue with buttons clickable even during credit roll * Prevented unsupported language setting in settings.ini file to crash the game
- Fixed one element in chapter 2 not being recognized for a valid connection - Fixed some inconsistencies in dialogues, documents and journal entries
* Fixed an issue that could assign the wrong text to some lead steps
* Fixed potential crash when reading a new testimony in the journal during a interview * Fixed potential crash when trying to do a connection when there are no testimonies yet to do a connection with * Fixed issue with arrow in inventory not returning to journal directly when there are no testimonies available
* Fixed issue with automatic language setting when steam language was not supported by the game and the os language was russian, italian or japanese
* Fixed completed lead not getting stroked when it had not linked hypothesis * Fixed connection elements not getting recognized in confrontation when element could be used in multiple connections
* Fixed potential crash when doing a close hypothesis outside of the prologue
* Disabled debug mode that was accidentally left active (should incidentally provide a speed boost) * Fixed players being able to click on hypothesis buttons before being allowed to (and leading to a crash) * Fixed confrontation elimination stage being skipped even if player had necessary info * Fixed cursor offset in safe interaction * Fixed issue with Linux build pipeline
* Fixed crash when loading save in chapter 1 or 2, having tried doing hypothesis but not any valid ones
* Fixed crash on Mac when opening the journal at the very start of chapter 2 * Changed default language from French to English when the game doesn't support the steam client language
* Fixed a crash when opening notebook, having asked an hint that is now no longer relevant
Set in 1970s southern France, you play a rookie private eye tasked to dig out the secrets of a stubborn old man. Think on your feet while you follow your leads : ask questions to witnesses, detect their lies, hypothesize why and finally confront the silent ones running from their past.
You are entrusted with the peculiar case of Victor Dousvalon. This old history professor is known for shrouding his past life in secrecy, even from his own daughter Catherine. But an apparently harmless accident motivates him to hire you to help Catherine trace back the steps of his life.
Why can't he simply tell her his own story?
Why does Catherine, who has been so distant with her father these past years, suddenly want to know about him?
Your first case will decidedly be a delicate one...
Get engrossed in the handy work of a detective : search through family papers, ask personal questions, call at inopportune times, and be generally nosy.
No watching characters think for you, this is your time to prove your deductive powers. Choose leads, follow them to the end or stop when you think you’ve got the right idea. But you'll need to be convincing to push the silent ones to talk!
Piece together the lives, the choices, and the tragedies people are running from and walk a mile in their shoes.
Discover History, not from a bird’s eye view, but from the ground, where folks have to continue living and coping, each in their own unique way.
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