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✨ $10 Tier: [Geeks Love Detail]
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Fixed a small chance for the game to crash in Hard Mode if a Phoen decides to Null Number a 4th party member.
^Related: Enemies are smarter in general about when to use Null Number and other moves that strips buffs.
Fixed Lunez and Crow not being able to get perfect score in the Love Sho
Retrograde Scorpio sprite updated
The new shortcut between 10-1 and 10-2 is now locked in Normal and Easy mode.
Eliza, Chase, and Detritus have new dialogue for winning the Love Sho.
Fixed Clean Cut and Garden Press not getting their 2nd hit
Fixed the healing capping at 1250.
Added new equipment that is dropped by the Retrogrades in 10-1 and 10-2
Fixed a bad Typhoon description
Fixed Side of Fries damaging you
Hello everyone! Dyztopia is now available at a historically low price of $2.49! Why? Well... 1) it's Fiesta baby 2) Dyztopia 1 has been getting a lot of love thanks to patches and hotfixes. 3) I'm raising more money for Dyztopia 2. The first counter question is "why not use a website that is used specifically for fundraising?" And the answer to that is those websites also require solid trailers and poster art to be successful and Dyz 2 just isn't there yet. You may have also noticed that a new and unobtainable achievement has appeared. In the next Hot Fix, all romance achievements will be consolidated into one achievement and the current romance achievements will be deleted. Fear not as simplying loading a save file with an ongoing romance will retroactively award you the new achievement (when the hot fix is ready.) The reason for this is because the current achievements add way too many additional playthroughs to be reasonable. I said before that I consider the Dyztopia Platinum to be the true 100% but even that will take at least 2-3 playthroughs. This way you will be able to add Dyztopia somewhat reasonably to your 100% completion page. And that's all I have for now! I hope you enjoy Dyztopia or buy it for a friend! The hotfix should be out this week too so keep an eye out for that!
Hello! Dyztopia now has cloud saves! As long as you installed after Dyztopia Deviations (2 years ago) you should have cloud saves working. If your save files are missing, go to your Steam folder and pull them from the old Install Folder. (Old: Dyztopia: Post-Human RPG | New: DyztopiaDV) and put them in the new install folder (Steam\steamapps\common\DyztopiaDV\DyztopiaDV\www\save) I will repost these instructions in a short guide I'm making. By the way, you will need to know where your save file is for save imports for Dyztopia 2!
-Game has been scaled up to 1366x768 -All moves have been rebalanced to no longer be OFFENSE - DEFENCE. Now moves scale much much better. Dev Note: In a recent playthrough, I noticed that moves hit their caps much too easily. Wave Slash is one of the biggest offenders offering free wins in Stage 1, With the new rebalance moves will scale much more appropriately. This also applies to the enemy using moves, as they no longer feel like killing you in 1 or 2 hits. Also, chars like Crow feel better to use as it'll actually make it back to their turn in non-Boss fights! I have seen the complaints about Normal feeling like the enemies die too fast and I've tried to address it with the old formula but it just never worked out. I have played with the new scaling and I think it is much better personally but I am eager to hear what you think. -New Menu command UI -New "battle log" -New Zazz face and theme -New Sync Animation -New battlebacks for Stages 1, 4, and 7 -Clyde, Robun, and Artica all got new passives -A!Vira and A!Kaus Australis fights added -New gun moves O.S.O.K. and Vulcan have been added for gun bosses -Shields got reworked: Now to match Leaf Shield; Fire, Lightning, Earth and Bubble shield all have "weaknesses" that remove them *Water removes Fire Shield. Thunder ignores Water Shield. Wood cancels out Thunder Shield. Magical Slash Moves remove Earth Shield. Physical Slash Moves remove Blade Barrier. -New sprites for Chapter 1 Zazz cutscenes -Exca fight on Hard now starts with an additional "Point" -Exca's Glitch move now Silences and Blinds specifically Crow, Lunez, and Kiyota. This is really mean of him. -the Mouse hanging on selected enemies is fixed -Detritus 7 has voice lines (voiced by Bass) -One New Game+ Akari short scene added in Chapter 1
Hello again! I am pretty happy with the state of Truth and Madness, and here are a list of fixes I've been working on. I also want to thank the community tab, content creators, and the Dyztopia discord for pointing out bugs and typos and contributing to the game's health. Some of these fixes have been live before this announcement but I wanted to document the changes.
Hello, I am back with a deceptively large update. I want to highlight some of the changes coming in this update. -New Stage Title Cards There are some cool new graphics whenever you start a stage. This is for Stages 1-10 and a few post-game areas. -Mini-Vendors New vendors have popped up in almost every town. They sell unique consumable items. The vending machine in Zeta has been changed to a Mini-Vendor to reflect this. Some of them sell powerful items at a limited stock. -Stop Gap has been reworked into Avalanche The Defence skill, Stop Gap was not very powerful, often relying on the opponent to be hyped to do decent damage. Avalanche is mostly the same with a few exceptions. It hits 1-4 times and only hits all enemies at full Hype instead of any amount of hype. Also Evoke has been removed from it, but in its place, upgrading Defence will reduce the mana cost up to -3. This is to be consistent with the other skills, which have three parameters being changed upon upgrade. Overall the skill is much stronger and if you're lucky can even clear mobs as fast or faster than Wave Slash. -Level Up Skill bug fixed + Reworks + Ploys The Level Up skill system had a bug since launch that wouldn't allow more than a line of text when viewing skills. This made some skills laughably esoteric (Looking at you Double Trouble.) The bug has been fixed, and the descriptions are much more... descriptive. In addition, many level-up skills have been given a second look and some have been flat-out replaced. New skills such as Fire Pledge, Attack Hex, and Frost Ploy can now be learned. This segways into a change I made regarding Hexes and Ploys. They now affect all enemies (that aren't immune to those statuses. Sorry no Auto-Freezing bosses). The trade-off is that Poison Ploy only lasts 2 turns (A normal poison lasts 4) and Frost Ploy lasts only 1 turn (a normal freeze lasts 2.) There are a couple of surprises here so I recommend checking them out! -Cutscene Clean Up A few cutscenes have new sprites and animations that weren't there before. Upon rewatching some of them I felt that they were unclear or awkward, and for others, I wanted to land an emotional moment. Lunez now has an animation upon recruiting him (To mirror Edgar and Chase) but that's the only one I'll mention directly. -Sho Studios and Vo(u)lward The Sho Studios map has been updated to look a bit neater. You can also now go to the bottom floor, which was always intended but it was something I never got around to. Oops. Also to get to the bottom floor you need a card key... whatever that means. Volward had some visual updates to its map. Volward looks pretty similar between the 3-4 screens it occupies. It caused some people to get lost pretty easily. It was never for long but it was enough for me to make an effort to update its visuals. -Madness Mode (Partially implemented) A difficulty higher than Hard has appeared (or has it?) It remains locked behind normal gameplay but with the help of a certain computer in the post-game [spoiler]or defeating Aquarius[/spoiler], you can unlock Madness as a choice for difficulty. Currently, it only goes up to Chapter 1. Are you up for the challenge? -Back to four Party members. You'll need them. -Allies do not have body armor. Enemies always have body armor. -If an enemy is Hyped, they will have two actions. (This only works on enemies with 1 action.) -+100 to Attack, Intelligence, Agility, and Luck -New Boss moves for the Four bosses that appear in the Prologue and Chapter 1. When I first made Dyztopia, it didn't have a difficulty selection but I always suggested NOT taking Body Armor (which was optional at the time) as the unofficial Hard Mode. That was a very long time ago and the game was balanced with the players having Body Armor at all times, so taking that away really mixes things up. . There might be plans to revisit Madness to make it a proper difficulty, but that would require much testing and take time away from the sequel.
Hello Everyone! I've come back to do some fixing to Dyztopia as well as add a timely April Fools item. There's also a change to the Equip Screen! Now Shards and Other Armor will have descriptions! So you can see what skill the Shard provides without having to go in and out of menus so much. Unfortunately, this change isn't retroactive and will only apply to new shards you obtain AFTER the update. (This is a major reason why weapon upgrades won't be returning in the sequel.)
Hello! The main fix here is fixing Achievements BUT this also comes with a couple of fixes -Detritus 8's logs cleaned up -Costumes now refer to a character's class rather than name. This is not to spoil things -Basic Spells do +100 damage up from +64 That's all for today! Apologies for the achievement bug but things should be working now. Until next time!
Merry Christmas & Happy Holidays! Doing a bit of maintenance for Dyztopia: The changes are as follows.
Dyztopia General Fixes
Dyztopia joins the Autumn Sale! Your favorite Post-Human RPG is going for "Outstanding Visual Style"! I hope you will consider voting for it! Until November 28th you can get Dyztopia: Post-Human RPG at a sweet 30% discount. Something to consider before the Winter Update drops. (Hint: There are new achievements) Thank you all for the support and feedback. I owe it to the community who gave this game from a one-person team a shot. I'm going to continue making Dyztopia the best I can. Cheers! https://store.steampowered.com/app/2241200/Dyztopia_PostHuman_RPG/?beta=0
New Features Performance Updates! There should be less lag spikes in normal gameplay. New After-Credits sequence! Get Detritus to Link 5 to see it! New Dream Sequence! In Chapter 1 after certain events happen, there is a new dream sequence. New Rosie Link 5. Visit her after recruiting her to view it! There is a romantic and nonromantic variation. New Shard - Binary Holy New Ghast Spirte New Enemy - Frankenstone New [spoiler]Kael Passive [/spoiler] Balance Changes Hard Mode Barrier has been reduced. Bonus Critical Hit damage lowered Paraselene now repeats equal to the upgrade Wave Slash no longer Cleaves and deals full damage Verdant Reaper now follows up on Sprouted enemies too Enemies no longer have bonus Agility from the new level formula. It was too hard to outspeed them Swallow Slash and ESP Fire have their damage increased. Added Fire and Curse weaknesses for Clyde. He forgot to forget them Lots of equipment now adds more barrier Akira, Edgar, and Kiyota all have bonus HP (If you load your game, you might see they have missing HP.) Some enemies now start the battle with shields. Bug Fixes Fixed a tile in 8-3 that you could get stuck in. Fixed some skips not clearing screen effects Fixed Evil [spoiler]Runi route Zazz and the Angels not correctly being displayed[/spoiler] Fixed skipping Edgar Sync Link 1 soft locking the game Fixed some Barbados audio. That's all for now!
New Features New Evil Runi ending and requirements. Now you will DEFINITELY change the fate of Zeta New critical hit formula: Characters will low luck will have around 5% to 11% critical chance while higher luck characters will have more. (The goal of this is to see more critical hits and have it be a viable way to generate Hype.) New Akira Passive: Izuna: Akira's first critical hit each turn will give all friends +1 Hype. For those who want Akira's old passive, you can find it in the Birthday Kunai in the Seasonal Store. New Runi Passive: Clear Mind - Starts her out with a Barrier equal to her INT + RES and the first move will give +1 MP. To get this passive, Runi needs to Destroy the Gemini Stone. She can no longer Sync with this passive. Not even with Twin Doom. Note: She will have Twin Harmonic in most other cases. HP and BP are now displayed together instead of overlapping The barrier damage popup is now a very noticeable and hot Pink. New combo counter graphic New Angel Boss Music!!! Eli has a new mechanic in their boss fight New portraits for Fredek, Rosie, Setzuna, and Chase. Chase's ending is rewritten. Kolfos now gets citizenship regardless of her link level. Yay, civil rights. Removed Features Rest in peace, Dicetopia. It can no longer be accessed in normal playthroughs. If your file still has the item, you can still access it. The Pawn passive has been removed. Balance Changes Lunez MP costs on Gaia Raid went up Bog Bash no longer has Flash, and can only be pushed once. (You can find an Axe that reverts this.) Bog Bash no longer has Bypass (There is no Axe to ignore this.) Lunez base Attack and Intelligence nerf Poison Wave MP increased Crow's Arrow Storm damage nerf Mnemonic Ring now gives 5x Intelligence per skill Crow's Snipe now has a 4x Critical Damage modifier Crow's Eagle Eye now scales slower Kiyota's Verdant Reaper lost Death Fuel. Now has follow-up vs. Enemies with Sprout. Blood Berry now is dual element Poison Card, Burning Card, and Blood Card now are all dual elements Card skills like those mentioned above now have "+1 Hit and MP per card skill used previously." Virgo now has Heal Rend and Caduceus. General HP increase among all enemies. It averages around 300. Much lower for the Stage 1 enemies, but it can get up to 600 for the later game foes. General stat increase among all enemies. from +1 to +60 Critical Hit damage nerf. Does 1.3 damage instead of 1.5. Bug Fixes Fixed Kael not being able to equip his own jacket Twelve is no longer in Prison if she has her good ending Fixed the screen not fading in after fighting Asterisk. Fixed a glitch that made it to where Critical Hits couldn't generate Hype if you were Hyped. Fixed a glitch that made Lunez inflict Defense Debuffs Fixed Bog Bash hitting 1 more time than it was supposed to. Fixed the Spikes in 5-6 hit boxes. Fixed Kiyota's white pixel in her Costume Holy Water now shows the Formula Physical and Magical moves in skill descriptions now are correctly colored.
Though Halloween may not be for a while, the people of Dyztopia celebrate Hallowere all month long! Talk to Asterisk and find yourself a shiny new costume. They come with a pallet swap, good stats, and a new move. You have until the end of November before Asterisk puts them back on the shelf again!
New Features
Echo Stones are no longer in chests! They have a unique sprite!
Stages 4, 5, 7, 8, and 9 have been made fully backtrackable. You can now run laps around them and return to paths that were once one-way.
You can now go to both Stage 9 and Stage 10 at any point during the post-game
Stage 7 has a brand new Minecart section. You can use it to backtrack or as an alternate path.
Stage 10-2 now has an abundance of late-game weapons and armor The catch is they dont show unless you meet a specific requirement. For example, Kiyotas Armor can only be seen if you have four or more Sync with her.
Some in-game Items now have reminder text! Items and Armor that had extra space now tell you what certain statues do.
Arch-Demon Gemini and her Faceless counterpart now have a new music track!
Balance Changes
Enemies who use Null Number will use it less, instead of 100% of the time.
F. Nut now properly heals for its full value
Doomsday now gives the user Panic for two turns, and its cooldown has been lowered.
Stage 1-1 has more healing items. Primarily to teach players about the status
Shopkeepers now conveniently carry items that help with the corresponding elements. So Mika carries Icy Profen to help deal with the Frozen status in Stage 3, and Quan carries Eye Drops for the Blind, the enemies in Stage 5 like to inflict.
Null Number now reduces Hype by 1. (Down from 3)
Enemy Luck in Stage 1 has been lowered across the board
New Cooldowns for all Upgrade Skills, like Wave Slash and Stop Gap.
Every ten upgrades reduce their respective Cooldown by 1. This should make it appealing to go all-in in a stat.
Genesis has Bonus Base Evasion and Ward. She is the squishiest character and cant really hang in some late-game fights. This hopefully helps.
Extended Warranty now has a longer cooldown and warm-up in Hard Mode
Headache now properly reduces your MP Regen to 0, THEN inflicts -1 MP. Guarding and Hype MP is cancelled out.
Guard now correctly gives 1MP upon using the skill and an extra 1MP a turn. (It was giving 2MP upon execution.)
Bug Fixes
Fixed certain Treasures not being passable after opening them
Fixed Akira not learning Mirror Beam when getting their first Sync.
Fixed Leos Ultimate Move not properly killing every Spawn
Fixed certain backtrack switches not working
Fixed the hanging bars in 5-1, letting you float
Fixed Mirror Beam being usable in the skill menu.
Fixes Leonis having unintended damage reduction.
Fixed lots of weird collisions in 10-2
Fixed Tsukasa sprite turning into a completely different character (it was funny but incorrect)
Fixed typos and repeated Dialogue
Fixed Quot not answering a question in her first location.
Fixed a particular character talking even though they should have been dead.
Fixed Akira doing a disappearing act when in the backrooms of the Mocha Bar
Fixed weird music cut-offs in Stage 6
Fixed Twelve being revived suddenly
Fixed ???? and Arch-Demon variables not updating properly.
GAMEPLAY - Reduced the cost of Echo Stone crafting - The Infotron now spells out the Species -Logic Purge now has No Limit - Decabolt, renamed to Octobolt (Because I can't count) now deals damage eight times with a high chance to stun. (Decabolt Shard in your current saves will not have their description updated.) - Toned down Aries Hyper Fire Rend. Now, he tries to Big Slam high HP Targets -You can now finish Detritus's Sync in Chapter 3. - New events with Tsukasa in the Post-Game area. -Bosses and their lesser demons now have an increased chance to drop Echo Stones. ANIMATIONS The following skills have new animations -Shadow Trap -Nova -Mend -Snackrifice -Monster Attack -Body Armor -Panic Attack -Resuscitate -Envenom - Fireball Projectile - Bio - Lumen - Tyr BUGS -Fixed Execute saying you only did 1 damage. -Fixed Gentleghost repeating dialogue infinitely when you clear the enemies first in the Train. -Fixed Wrath not being shown in the status screen -Fixed Eli Boss fight being available before you recruit your 4th party member -Fixed weirdness happening in 3-6 -Fixed blocks not moving properly in 5-4 -Fixed various typos and repeated messages. (Chase no longer has to "get some edge off") -Fixed Force of Nightfall still Blinding even if you have Blind Immunity. -Genesis now faces the right way when Sneak Attacking
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