
- Explore an open world.
- Platform to secret areas.
- Solve puzzles.
- Find optional bosses and collectibles.

- Form a team of monsters to fight for you.
- Use strategy to beat larger groups of monsters that would overpower you otherwise.

- Tame every monster that can appear in the game.
- Some of them have unique traits and colors.

- Choose what your monster will evolve into with multiple choices at every stage.
- Unlock rare evolutions previously unseen.

- Pair monsters together to create a new life.
- Merge unique traits together and create powerful offsprings.
(June 14th 2025)
IMPROVEMENTS
UI : Added character customization.
[/*]UI : Added a popup to see stat changes after an evolution.
[/*]UI : Re-added the feedback button that brings you to the steam forum.
[/*]UI : Added skill names to skill icons to differentiate them.
[/*]UI : Added some characters to text inputs so you can finally name your tulpa "xX_DeathAngel_Xx".
[/*]UI : Improved the look of the element chart.
[/*]Overworld : Added several trainer battles.
[/*]Overworld : Defeating trainers unlock their clothes and stuff.
[/*]Overworld : Whether or not tulpas join in against you is now based on whether they are chasing you and if you are reachable instead of being distance-based.
[/*]Overworld : You are now considered "sneaking" while not moving and on controller your detection range is based on how fast you are moving.
[/*]UX : Clicking on a monster in the formation before battles selects it.
[/*]Sound : Added an evolution jingle.
[/*]Animation : Gave everyone a cooler walk cycle.
[/*]Animation : Added scene transition animations to doors, waking up and battles.
[/*]Animation : Changed the death animation of trainers.
[/*]Animation : Added a falling-asleep/waking-up animation.
[/*]General : Changed some tulpa sizes and descriptions for consistency.
[/*]General : Improved venomiel's texture.
[/*]
BALANCE CHANGES
Battle : Reduced healing in general.
[/*]Battle : Capped recoil damage to how much health the target had left.
[/*]Battle : Dodge chance is now more consistent throughout the game.
[/*]Battle : Made catching low level tulpas easier.
[/*]Battle : Made Insect-type strong against Normal-type but weak against itself.
[/*]Battle : Damage and healing are now rounded down to 1 instead of 0.
[/*]Battle : Retrieving and then re-summoning tulpas no longer remove their status effects.
[/*]
BUG FIXES
Battle : Fixed a bug where starting a battle without a tulpa but later summoning it from the reserve wouldn't award it experience.
[/*]UI : Made element unlocking more reliable.
[/*]Overworld : Fixed several edge cases based around entering battle immediately after entering a door or pausing right as you get attacked.
[/*]
KNOWN ISSUES
Overworld : Sometimes, switching clothes rapidly causes the wrong textures or models to load. This is purely visual and fixes itself when changing clothes again or closing and reopening the game.
[/*]
Minimum Setup
- Memory: 520 MB RAM
- Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn\'t launch on your distro. you can try forcing proton.
Recommended Setup
- Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn't launch on your distro. you can try forcing proton.
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