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🌈 $5 Tier: [Benedikt][David Martínez Martí]
[August 31th 2024] CHANGES - Added a linux version (If it doesn't work for you for whatever reason, you can still turn on proton). - Improved the UI borders. - Improved fog a little bit. - The demo version now has a different splashscreen on the main menu to signify it is a demo. - Monsters now spawn facing a random direction. - Fixed a bug where some buttons would press even if you drag out of them before releasing. FIXED REGRESSIONS - Re-added antialiasing as an option (Off by default). - Turned saving on when you X out of the window (Was turned off because of a bug that corrupted savefiles in some circumstances). BUG FIXES - Fixed a bug where proton could not run the windows version of the game because the save folder was inaccessible. - Fixed a bug where you could hear noises like monsters walking and waterfalls during battle in certain maps. - Fixed a bug where the breeding CD would not spawn in newer savefiles or in some circumstances spawn as a torch. - The highlight of objects doesn't render above the character as often (but it still does sometimes). - Fixed a bug where changing the computer's colors but not the background before closing would save it as an invisible background. FUTURE Things have a tendency not to go according to plans. This is a reality I'm slowly accepting. My plan is to make the next update a big one. 1.6 will be the first named update: "The Cardboard Update". It should fix every regression left in the game. It will also contain large features that were promised a long time ago such as a weather system, day/night cycle, etc. The next announcement will include an updated roadmap but the plan is still the same. The only thing is the "Nightmare Update" that was planned for october is very unlikely to materialize. It seems very unlikely I will get everything I wanted to do done by then. The spookies might have to wait another year (or, god forbids, come out in the middle of some random non-spooky month).
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