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Sorry for the delay in posting this update(got a little sick, I blame Alex). It was more important to get you the patch than to hold it up with patch notes. Bug Fixes Fixed an issue where Berkano locusts could persist when used with Glowing Hourglass Fixed an issue causing The Stairway, Card Reading, and Isaacs Tomb to not function properly Fixed an issue where the Karma trinket could show up in daily runs and challenges if the trinket pool was depleted Fixed an issue where force quitting a daily run would not reset the win streak counter Fixed an issue where the restock machine would still double reroll if destroyed via coins instead of bombs For Modders Game():RerollEnemy(Entity) no longer crashes Added Lua enums for Deathmatch and Lil Portal backdrops, NUM_BACKDROPS now works as intended Level:AddCurse() will now apply the modded curse instead of always applying Curse of the Unknown EntityPlayer:QueueItem() no longer crashes ItemPool:RemoveTrinket now properly removes modded trinkets Setting the challenge mid-run can now properly set to the ID of a modded challenge log.txt no longer logs an error if all attributes are not provided Updated the Lua ButtonAction enum to match what's in code Fixed an issue where wrong kerning value could get applied to a character set
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