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Rage of Mechs
Custom Software Development Limited Developer
Custom Software Development Limited Publisher
2024-01-09 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
RoM: patch 0.4.2

Attention, Paladins


Battle Changes
  • Dynamic Mech Spawning in AI Battles AI mechs now spawn in waves, and their number depends on the number of mechs the player has. This adds more strategy to battles.
  • Enemy Mech Counter During battles against AI and other players, you can now see how many enemy mechs are left on the battlefield.
  • Improved AI Bots Bots now use active cooling, forcing a cooldown when necessary to prevent overheating.
  • Minor server code improvements
  • Client optimization
Combat Mechanics Adjustments
  • Total Miss Mechanic Added the possibility of a complete miss and increased the overall miss chance based on community feedback.
UI and Quality of Life Improvements
  • Player Rating Display Clicking on your rating now shows other players ratings for better comparison.
  • Bug Reporting System Added a Report a Bug button. When pressed, it collects and stores all relevant event data for further analysis, making it easier to track and fix issues.
Performance & Optimization
  • Minor Server Code Improvements Backend optimizations for smoother gameplay.
  • Client Optimization Improved game performance and stability for a better player experience.
Stay Connected! Thanks for being part of our community! Your feedback helps us shape the game. Dont forgetyou can always reach us and chat with other players on our official Discord!


[ 2025-02-17 11:26:40 CET ] [ Original post ]

RoM: Patch 0.4.1

Patch Notes 0.4.1: A Massive Update with Exciting New Features! We are thrilled to announce the release of Patch 0.4.1, bringing an array of major improvements, new mechanics, and enhanced visuals to elevate your gameplay experience. Lets break it down from the biggest changes to the finer details: Dynamic Heat Mechanics

  • Heat Generation: Using equipment such as weapons or utility modules will now generate heat.
  • Cooling Mechanisms: Manage heat levels with passive cooling (natural cooldown over time) or equip active cooling modules for immediate heat reduction.
  • Overheat Consequences: If a mech overheats, it becomes temporarily disabled, unable to move, shoot, or interact.
  • Cooling Strategies:
    • Leave your mech idle for a turn to let it naturally cool down.
    • Install active cooling modules in the universal mount slot for faster cooldown during crucial moments.

This new system adds depth to tactical gameplay, encouraging strategic planning and resource management during intense battles. Repair Functionality on the Battlefield
  • No More Stranded Mechs: The new Repair Drone brings mechs back into action by fixing destroyed or heavily damaged modules.
  • Repair Capability: The drone can restore your mechs functionality, enabling tactical movement even after heavy damage.
  • Installation: The Repair Drone occupies a universal mount slot, making it a versatile addition to your loadout.

This feature ensures that even in the heat of battle, your mechs can recover and rejoin the fight, adding new layers of strategy. Core Turn-Based Strategy Mechanic
  • How It Works: If your mech encounters an enemy while executing a move command, its movement will immediately halt.
  • Player Choice: Youll then have the freedom to decide the next actionwhether to attack, reposition, or retreat.

This mechanic adds a dynamic element to battles, requiring adaptability and quick decision-making. Enhanced Aesthetics and Immersion
  • New Cell Visuals: Improved clarity and aesthetics for better tactical planning.
  • Model Upgrades: Refined graphical details for mechs and equipment.
  • Map Enhancements: Subtle visual updates to maps for a richer gameplay experience.
  • Overall Polish: Minor tweaks and adjustments to make the game more visually appealing and immersive.

Performance Boosts and Stability
  • Client Optimizations: Expect smoother performance and improved frame rates during gameplay.
  • Network Enhancements: Optimized server-client communication for a more stable and seamless multiplayer experience.

These technical improvements ensure the game runs efficiently, even during intense battles. Join the Discussion! Connect directly with our developers and product owner on Discord to share your feedback, ask questions, and discuss ideas together. The Arenas Await!


[ 2024-11-15 15:36:17 CET ] [ Original post ]

RoM: Patch 0.3.4

Greetings, brave pilots! We are thrilled to unveil our RoM: Patch 0.3.4:

  • Desert River Map: Explore the picturesque Desert River in both day and night settings. Navigate its treacherous terrain and discover hidden secrets under the changing skies.
  • In-Game Chat Enhancement: Engage in tactical discussions and taunts with your opponents using the newly enhanced in-game chat feature. Coordinate your moves, exchange banter, and outwit your foes on the battlefield.
  • Two-Phase Visualization: Gain tactical advantage with the newly added two-phase visualization. Now, users can assess the maximum distance they can reach before executing a shot, empowering precision and strategic gameplay.
  • Mech Management Made Easy: Introducing the 'Repair All Mechs' and 'Recharge All Mechs' buttons for streamlined mech maintenance. Keep your arsenal in top condition with just a click, ensuring peak performance on the battlefield.
  • Various bug fixes and visual enhancements to enhance overall gameplay experience.
For any feedback feel free to join our official Discord!


[ 2024-04-12 10:44:39 CET ] [ Original post ]

RoM: Patch 0.3.3

Greetings, valiant pilots! We are thrilled to unveil our illustrious RoM: Patch 0.3.3, brimming with numerous enhancements and refinements:

  • Embark upon thrilling nocturnal escapades with the introduction of the Night Mode feature in the esteemed locales of Pripyat and Fort Jefferson.
  • Prepare for cinematic excellence as we've meticulously retooled our camera scripts, introducing a plethora of Dynamic Cinematic Cameras that gracefully follow your every movement and shot.
  • Witness the dawn of a revamped interface, adorned with fresh buttons designed to elevate your gaming experience.
  • Brace yourselves for the spectacular spectacle of Mech destruction with the addition of a brand-new destruction animation.
  • Immerse yourself in the immersive depths of battle with our all-new Fog of War, featuring enhanced visualization and an innovative logic system.
  • Bid adieu to pesky bugs as we've diligently squashed them with our comprehensive bug-fixing efforts.
Prepare to soar to new heights as you delve into the wondrous world of our latest update. Happy gaming, pilots! For any feedback or if you want to talk to developers, feel free to join our official discord-community


[ 2024-03-19 12:28:44 CET ] [ Original post ]

RoM: Patch 0.3.2

New Content: - Welcome to the stunning Fort Jefferson! Explore this brand-new map and immerse yourself in its rich atmosphere. Localization: - Added Ukrainian language support. Feel free to switch languages conveniently from the in-game settings menu. Map Enhancements: - Pripyat map has undergone significant visual and balance improvements, offering a refreshed and more engaging gameplay experience. Gameplay Features: - Embrace new tactical possibilities with the addition of diagonal movement functionality. Player Experience: - Your identity shines through! Now, your and your opponent nicknames and avatars are prominently displayed during battles, adding a personal touch to your gaming journey. Performance Enhancements: - We've optimized 3D models to deliver smoother gameplay and a significant FPS boost, ensuring an enhanced visual and gaming experience for all players. AI and Optimization: - Experience smarter AI behavior and enjoy smoother server and client performance through comprehensive optimizations in both server and client code. Balance and Economy: - Numerous tweaks and adjustments have been made to enhance game balance and improve in-game economics, ensuring a fair and rewarding gaming environment for all.


[ 2024-02-20 20:53:16 CET ] [ Original post ]

RoM: Hotfix 0.3.1.175


Greetings, Pilots!


We are thrilled to announce the arrival of our inaugural post-release hotfix update, version 0.3.1.175. Below, you'll find a comprehensive list of enhancements:
  • The artificial intelligence underwent retraining based on post-release gameplay, eliminating instances of AI freezing in place.
  • In light of the AI retraining, it now demonstrates improved capabilities such as lifting containers with drops, utilizing cover effectively, and executing tactical retreats.
  • Addressed a bug causing server response desynchronization and animation discrepancies. This ensures a seamless experience, preventing situations where, for instance, the death animation precedes the impact animation of a mech.
  • Revamped the display of damage dealt for a more intuitive and engaging experience.
  • Introduced subtle modifications to the cover system for enhanced gameplay dynamics.
  • Undertook a comprehensive rework of weapon balance to fine-tune the gaming experience.
  • Overhauled the balance related to weapon and module usage, specifically addressing overheating issues.
  • We've streamlined the game selection process. Currently, players can no longer choose between a game with another player or artificial intelligence. There's now a single button: players enter the queue. If the matchmaking system doesn't find an opponent within 30 seconds, the player is seamlessly matched with artificial intelligence.
  • Optimizations and minor fixes to refine overall performance.
Thank you for your continued support, join our official Discord to talk to our team, discuss upcoming updates and events and leave your feedback.


[ 2024-01-18 11:28:08 CET ] [ Original post ]

Rage of Mechs Alpha is out!


We're thrilled to announce the launch of our Alpha release!


Dive in and share your questions, feedback, and suggestions on our official Discord channel. We're eagerly anticipating engaging with our community and hearing your thoughts!


[ 2024-01-09 10:19:31 CET ] [ Original post ]

Rage of Mechs: Alpha Release


Greetings, Survivors!


Today marks an incredibly special milestone for CPCS. We're excited to share that, despite not being professional game developers with any prior experience in the field, we've passionately embarked on an extraordinary journey in game development. Our debut title, "Rage of Mechs," began as a modest pet project, crafted by just three enthusiasts in our spare time. This small endeavor has since blossomed, and our team has expanded significantly. After about two years of dedicated work, overcoming numerous challenges, and a steep learning curve, we're thrilled to unveil our first public alpha version, which is going to be released soon! Please note, this alpha release primarily serves as a Proof of Concept. It includes only the basic mechanics of the game. However, we're eager to share it with the world, gather your valuable feedback, and start building a vibrant community around it. We're brimming with ideas that we aim to implement in the future. So, if you're ready to embark on this adventure with us, we invite you to purchase a ticket to our exclusive community. It's more than just access to the Alpha version of our game; it's an opportunity to become an integral part of our journey. Along with the game, you'll gain access to our official Discord server, where you can engage directly with the team and fellow players. Join us in shaping "Rage of Mechs," and let's grow and evolve this experience together!


[ 2024-01-08 12:04:42 CET ] [ Original post ]

Welcome to Rage of Mechs

Rage of Mechs is a turn-based strategy game inspired by classics like XCOM, Jagged Alliance, Fallout, Heroes of Might and Magic III, and BattleTech.

Early Access

The game is currently in early alpha. A lot of core systems are already in place, but we’re just getting started. We have big plans ahead and a clear development roadmap to guide them.

Team Assembly

There are no hard limits on the number of units in your squad—only weight. Each weapon and module adds to the total weight of your Mech, and the combined weight of all your Mechs determines your team’s limit. Balancing firepower, utility, and mobility is up to you.

Build Your Mech

Every Mech is fully modular and uniquely customizable. Inspired by the way firearms are assembled in real life — with attachments like grips, silencers, and optics — we’ve built a system that lets you swap out weapons, engines, armor, cooling systems, camouflage units, radar arrays, and more. Each choice affects performance on the battlefield.

Pilots

Each Mech is piloted by a Paladin — a warrior bonded to their machine. While pilot abilities, factions, and mood systems are still under development, our goal is to introduce specialized skills, interpersonal relationships, and faction-based buffs and debuffs. Paladins will be more than stats — they’ll be characters.

Multiplayer, Turn-Based Combat

We’re passionate about turn-based gameplay and wanted to bring it into a competitive, multiplayer setting. Rage of Mechs blends tactical depth with head-to-head battles, where every decision counts.

Environments and Tactical Terrain

We’ve implemented dynamic maps with day/night cycles and varying terrain types. At night, visibility is reduced — just like in real life — making ambushes and stealth tactics more viable. Forests slow your movement but improve camouflage. Water cools your Mech but can be dangerous to cross. Terrain isn’t just decoration; it’s part of your strategy.

Join the Community

We’re building Rage of Mechs alongside our players. Your feedback, ideas, and insights are vital to us. Join our official Discord and help shape the game. We want to create something great—with you, not just for you! Join today and become a Paladin :)


MINIMAL SETUP
  • OS: Ubuntu 14.04.2 64-bit or Steam OS
  • Processor: intel core i3/ryzen 3Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nvidia 1650 / radeon rx 580
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04.2 64-bit or Steam OS
  • Processor: intel core i5/ryzen 5Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: nvidia rtx 2060 / radeon 6600
  • Storage: 3 GB available space

GAMEBILLET

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