TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Blood Moon Horror
Blood Moon Games Developer
Blood Moon Games Publisher
August 2025 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Small Patch: Fixed camera issues, further improvements on the multiplayer

Hey everyone,

Weve just deployed a small patch to address some of the issues youve been reporting and to smooth out the multiplayer experience. Thanks for your patience and all of your feedbackkeep it coming!

[hr][/hr]

Patch Notes


Camera

  • Fixed camera clipping in tight spaces and during rapid movements. No more sneaky glitches!

Multiplayer Improvements

  • Optimized network sync for smoother gameplay.

  • Further tweaks to multiplayer logic, players should now not be left in the lobby, or at least less frequently.

Game Loop

  • Improved end-of-game handling: if all players die, youll now be returned to the lobby automatically.

Thanks again for playing and helping us make the game better. If you run into any more issues or have suggestions, please let us know in the comments below or on our Discord.


[ 2025-06-27 20:37:25 CET ] [ Original post ]

Small Patch: Added User Guide

A simple, two-panel visual guide to help players survive the Blood Moon horrors.

[img src="https://clan.cloudflare.steamstatic.com/images/44472180/611a777d7902358b5d5076fbba645d0b50b86ec9.png"][/img]


[ 2025-06-19 12:18:30 CET ] [ Original post ]

Major Update: Multiplayer & Monster Overhaul Update 0.2.2

Multiplayer Re-Enabled


[table equalcells="1" colwidth=","][tr][th]

Change

[/th][th]

Why it matters

[/th][/tr][tr][td]

Steam Sockets NetDriver is now compiled in & on by default.

[/td][td]

Gives secure NAT traversal and cross-platform relays while shaving 15 ms off median RTT in EUUS tests.

[/td][/tr][tr][td]

9999 ms ping bug fixed

[/td][td]

Server browser finally shows real latency instead of the placeholder value older drivers produced.

[/td][/tr][tr][td]

Version lock

[/td][td]

0.2.2 clients only list 0.2.2 servers to prevent mismatched packets.

[/td][/tr][/table][hr][/hr]

Visual Clarity & Performance


  • Reflections dial-down We lowered Screen-Space Reflection quality per Epics guide, recovering 5-10 FPS on mid-range GPUs while reducing the hall-of-mirrors look.

  • Brightness pass Auto-exposure upper limit raised by +0.3 EV, leveraging the extended luminance range option for more readable nights without losing mood.

  • Updated Lumen presets UE 5.6 ships with cheaper global-illum tweaks; we adopted those for parity lighting at the same frame cost.

[hr][/hr]

Smarter, Meaner Monsters


Our enemies now run a Utility AI brain evaluated every 0.25 s, then follow a pacing Director that decides when to stalk, ambush, or panic teams.

Highlights


  • Aggro Meter Fills at 0.25 pts/s and +5 pts per document, then decays if you escape.

  • Dynamic scaling Volley damage and hunter pack size grow over time for rising tension.

  • Volley combat New attack montages trigger damage spheres mid-swing for readable telegraphs.

  • Evade & teleport Hunters reposition when kited or spotted too early, maintaining pressure.

Expect two more AI iterations: were analysing gameplay clips to fine-tune stalk distance, flee triggers, and volley size.

[hr][/hr]

Enemy AI Under the Hood


[table equalcells="1" colwidth=",,"][tr][th]

Sub-system

[/th][th]

Core Function

[/th][th]

TL;DR

[/th][/tr][tr][td]

Perception

[/td][td]

OnPerceptionUpdated

[/td][td]

Sight + hearing with 2 % miss chance so monsters stay imperfect.

[/td][/tr][tr][td]

Utility scoring

[/td][td]

EvaluateUtility

[/td][td]

Weighs nine actions (Idle Evade) every 0.25 s.

[/td][/tr][tr][td]

Aggro loop

[/td][td]

UpdateAggro

[/td][td]

Time-based gain, doc pickups, decay, and hint spikes.

[/td][/tr][tr][td]

Volley attack

[/td][td]

DoAttack / HandleAttacking

[/td][td]

Plays random montage fires synced damage sphere up to 5 hits.

[/td][/tr][tr][td]

Director hooks

[/td][td]

OnDirectorHint

[/td][td]

Guides two closest active hunters toward the lowest-threat player to balance pacing.

[/td][/tr][/table][hr][/hr]

Roadmap


  • Hint System UI In active development; ties Director cues to on-screen prompts so late joiners orient quickly.

  • Objective Overhaul Layered tasks beyond collect docs, adding strategic choices per match.

  • AI Polish Pass Audio barks, death animations, and final balance scheduled for the next two patches.

[hr][/hr]

Patch Notes (0.2.2)


  • Migrated core project to Unreal Engine 5.6.

  • Enabled Steam Sockets networking by default.

  • Fixed server browser ping mis-reporting.

  • Reduced Screen-Space Reflection quality & lowered reflection capture resolution.

  • Exposure +0.3 EV for night readability.

  • Added Utility-AI brain, adaptive aggro, and synced attack montages.

  • Memory still down ~40 % from prior texture trims and pooling.

  • Director now enforces lull windows to avoid constant panic spikes.

[hr][/hr]

Thank You!


Thanks to everyone for the support and feedback so far. If you run into any issues, please let us know! Your feedback drives every patch!


[ 2025-06-18 10:51:34 CET ] [ Original post ]

Small Update: Memory & Build Optimization Update and more!

Hello everyone, We've just rolled out a small but impactful update, focusing on enhancing your gameplay experience. Here's what's new:

Reduced RAM Usage by 50%


Weve slashed RAM usage by ~3040%! This major reduction should help players on lower-spec machines and reduce memory-related issues.

Crash Fixes & Stability


Weve aggressively minimized crashing and memory leakscrash frequency is now much lower. That said, were still monitoring and addressing any rare issues that pop up.

Optimized Project Size


We've reduced overall project size significantlydown by over half. This will help with download times and storage overhead.

Whats Next?


  • Smarter AI: Were actively working on AI improvementsmaking enemies more intelligent and reactive.

  • Hint System Progress: As promised, the hint system is still in development.

[hr][/hr]

Context & Tech Breakdown


We utilized profiling tools to identify the biggest memory hogstextures, asset loading, and runtime allocationsand focused our efforts there

We trimmed oversized textures, cleaned up unused assets, and implemented object pooling where needed. Bonus: the in-engine Addressables-style loading now loads assets just-in-timereducing peak memory even further

Why This Matters


  • Less RAM = fewer crashes and better performance on mid-range systems

  • Smaller build = quicker downloads and less disk usage

  • Smart AI & hint systems = more polished, immersive experience

[hr][/hr]

Thanks to everyone for the support and feedback so far. If you run into any issues, please let us know! Well continue reporting back as AI gets smarter and the hint system becomes fully integrated.


[ 2025-06-11 14:55:35 CET ] [ Original post ]

Small Update: Graphics, Controls, Sound, Performance & More!

Hello everyone, We've just rolled out a small but impactful update, focusing on enhancing your gameplay experience. Here's what's new: Graphics Enhancements We've fine-tuned the visuals to make the game more immersive and visually appealing. Expect crisper textures and improved lighting effects that bring the game world to life. Control Adjustments By popular demand, the default mouse controls are now set to standard orientation. No more inverted mouse by defaultthough you can still switch back in the settings if you prefer. Sound Improvements Audio has been refined for a more immersive experience. You'll notice clearer sound effects and better audio balance throughout the game. Performance Boosts Significant optimizations have been implemented to enhance performance. You should experience smoother gameplay and faster load times across various systems. Upcoming Features: In-Game Hints We're currently working on integrating a hint system to assist players during challenging moments. Stay tuned for more details in future updates! Thank you for your continued support and feedback. Your input is invaluable as we strive to improve the game. Happy gaming!


[ 2025-06-01 21:01:59 CET ] [ Original post ]

Demo Launch Today Early Access Coming August 27th!

Event Description: We're incredibly excited and deeply thankful to announce that the demo for Blood Moon Horror is now live! This is your chance to experience the first slice of our intense, horror game set in the far reaches of space. Explore eerie environments, survive the unknown, and uncover chilling secrets that hint at the full story yet to come. The demo gives you a first taste of the ambiance, gameplay mechanics, and fear-focused design that define Blood Moon Horror. Its just the beginning and we couldnt have reached this point without you, our community. Mark your calendars: On August 27th, Blood Moon Horror enters Early Access. Expect new areas, expanded content, refined systems, and many updates shaped by your feedback. Early Access is our way of building this world together your voice matters. Whether you're here for the scares, the story, or the survival thank you for being a part of this journey. Your support, encouragement, and passion keep the horror alive. Download the demo now and wishlist the game to be ready for Early Access! From the entire team: Thank you for playing, supporting, and believing in Blood Moon Horror.


[ 2025-05-23 11:06:11 CET ] [ Original post ]

5,000 Wishlists Achieved Thank You!

Major Update Highlights Gameplay Loop & Progression:

  • Completed the core gameplay loop.
  • Introduced early-stage progression systems, including:
  • Shops offering perks that persist across lobbies.
  • Experience points (XP), levels, and in-game currency.
  • Unlockable skins and more.
AI & Procedural Generation:
  • Overhauled AI for more dynamic and challenging encounters.
  • Implemented fully procedural dungeon generation with optimized loading times.
Systems & Features:
  • Added objectives and notes systems to enrich gameplay.
  • Developed a fully functional inventory system.
  • Improved network replication for smoother multiplayer experiences.
  • Introduced a comprehensive settings menu.
  • Optimized performance and animations.
  • Added new enemy types to diversify challenges.
Currently in Development We're continually working to improve and expand the game. Here's what's in the pipeline:
  • Enhancing monster audio, including footsteps and idle sounds.
  • Revamping the lobby for better user experience.
  • Finalizing the shop and progression systems.
  • Upgrading the overall gameplay loop.
  • Expanding dungeon variety with more rooms and corridors.
Join the Conversation We value your feedback and would love to hear your thoughts on the latest updates. Join our community discussions and let us know what you think! Join the Discussion Thank you once again for your incredible support. We're excited about the journey ahead and can't wait to share more with you soon! Stay tuned, Steve


[ 2025-04-27 13:46:15 CET ] [ Original post ]

We've Hit 1,000 Wishlists! A Huge Thank You to Everyone!

Hey everyone, We're excited to share that Blood Moon Horror has just hit 1,000 wishlists! This is a huge milestone for us, and we're incredibly grateful for all the support. Whether you're here because you can't wait to play the game or you're interested in our development journey, we appreciate you. We're hard at work on a demo that's coming out in the next couple of months. We're really looking forward to everyone getting a chance to experience what we've been creating. Also, keep an eye on our YouTube channel in the coming months. We'll be releasing sneak peeks and more to give you a taste of what's to come. Your feedback and ideas are always welcome. Don't hesitate to share what excites you about the game or any suggestions you have. Engaging with the community is something we love. If you haven't joined yet, consider following us on our Discord and social media channels for the latest updates. Thanks again for being part of this journey! Your support means the world to us!


[ 2024-03-09 11:16:49 CET ] [ Original post ]

🩸Description:

Dive into the darkness with "Blood Moon Horror," a spine-chilling 1-8 player online cooperative psychological horror game. Players are scientists sent by the shadowy corporation NovaTech Biogenics to investigate a series of abandoned space stations that were part of the Echo Project. This project aimed to study The Signal, a mysterious and potentially dangerous anomaly linked to the Blood Moon—a celestial event that drastically alters the environment and the minds of those exposed to it. As the Blood Moon rises, the stations transform into nightmarish mazes filled with horrors, and the scientists must uncover the truth, survive, and escape before they are consumed by the madness. Navigate through the eerie shadows with your friends, evading alien predators and uncovering dark secrets in an unforgettable lunar adventure.

🔊 Proximity Voice Chat

Enhance immersion with proximity-based voice communication, allowing you to coordinate with teammates—or hear their final screams—as you navigate the moon's haunted corridors.

🎮 Immersive Graphics

Experience high-fidelity visuals that bring the lunar nightmare to life, from flickering lights to the grotesque details of alien infestations.

👾 Evolving Threats:

Face off against a terrifying enemy already lurking in the shadows, with two more fiendish foes currently in development.

🤝 Thrilling Multiplayer Co-op:

Team up with friends in a bone-chilling cooperative experience. Test your bonds and work together to overcome the horrors that await.

🧭 Survival and Exploration:

Immerse yourself in the eerie atmosphere of the abandoned moon base, where danger lurks around every corner. Scavenge for resources, find crucial clues, and unravel the mystery of the alien infestation while staying one step ahead of your extraterrestrial hunters.

🌀 Procedurally Generated Base:

Experience a fresh layout every time you play, thanks to the procedurally generated moon base. Each playthrough offers new challenges and secrets to uncover.

🧠 Adaptive AI:

Encounter intelligent alien hunters that adapt to your strategies. No two encounters are the same, keeping you on edge throughout your journey.

👁️ Immersive First-Person Horror:

Step into an intense, first-person psychological horror adventure. Explore a narrative-rich world filled with tension and dread, ensuring you stay on the edge of your seat.

🧑‍🔬 Customizable Playable Characters:

Choose from 1 character model with 6 unique color variations to personalize your experience. Each variation allows you and your friends to identify your scientist in the midst of chaos, making teamwork and survival all the more immersive.

🛒 Add to Wishlist Now

Ready to face the terror of the night? Wishlist "Blood Moon Horror" on Steam now and prepare for an unforgettable journey into fear with your friends. Survival is not guaranteed.

💬 Stay Connected

Stay connected and join our community on Discord for the latest updates and discussions!


MINIMAL SETUP
  • Processor: Intel Core i5 @ 2.5 GHz or equivalentMemory: 8 MB RAM
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 1050 ti | AMD R9 380 or equivalentNetwork: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: 60 FPS for Medium settings (With no Upscaling)
RECOMMENDED SETUP
  • Processor: Intel Core i5 @ 3.0 GHz | AMD Ryzen 5 or equivalentMemory: 16 MB RAM
  • Memory: 16 MB RAM
  • Graphics: NVIDIA GeForce GTX 1060 | AMD RX 470 or equivalentNetwork: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: 60 FPS for High settings (With no Upscaling)

GAMEBILLET

[ 6442 ]

24.87$ (17%)
1.00$ (90%)
2.50$ (75%)
16.97$ (15%)
41.47$ (17%)
16.57$ (17%)
1.50$ (90%)
16.57$ (17%)
12.59$ (16%)
13.30$ (11%)
8.19$ (18%)
17.75$ (11%)
8.27$ (17%)
49.77$ (17%)
49.77$ (17%)
17.59$ (12%)
5.27$ (12%)
8.38$ (16%)
12.42$ (17%)
16.79$ (16%)
4.95$ (17%)
29.02$ (17%)
20.72$ (17%)
2.40$ (84%)
33.17$ (17%)
8.85$ (11%)
4.95$ (17%)
5.27$ (12%)
49.77$ (17%)
4.00$ (80%)
GAMERSGATE

[ 1376 ]

0.85$ (91%)
1.05$ (85%)
9.9$ (67%)
0.75$ (92%)
1.7$ (91%)
0.85$ (91%)
3.4$ (91%)
4.08$ (66%)
1.0$ (80%)
2.55$ (91%)
4.14$ (86%)
2.0$ (90%)
8.0$ (80%)
3.48$ (83%)
1.28$ (91%)
0.85$ (83%)
0.85$ (91%)
2.61$ (83%)
2.55$ (83%)
0.85$ (91%)
1.02$ (87%)
0.6$ (91%)
2.55$ (91%)
6.0$ (80%)
1.28$ (91%)
4.0$ (90%)
3.75$ (75%)
0.68$ (91%)
17.99$ (40%)
0.85$ (83%)
MacGamestore

[ 1859 ]

1.99$ (89%)
2.49$ (75%)
4.99$ (83%)
1.99$ (60%)
1.19$ (88%)
1.99$ (87%)
1.10$ (84%)
1.69$ (83%)
3.49$ (65%)
15.99$ (20%)
13.99$ (22%)
2.98$ (85%)
1.19$ (88%)
4.99$ (88%)
13.49$ (10%)
37.89$ (5%)
1.19$ (76%)
14.99$ (57%)
4.49$ (70%)
2.48$ (75%)
21.99$ (12%)
1.99$ (60%)
1.19$ (60%)
1.49$ (75%)
17.49$ (20%)
1.19$ (94%)
1.19$ (85%)
73.99$ (8%)
1.49$ (90%)
8.99$ (55%)

FANATICAL BUNDLES

Time left:

356260 days, 0 hours, 31 minutes


Time left:

356260 days, 0 hours, 31 minutes


Time left:

9 days, 7 hours, 31 minutes


Time left:

31 days, 7 hours, 31 minutes


Time left:

13 days, 7 hours, 31 minutes


Time left:

14 days, 7 hours, 31 minutes


Time left:

36 days, 7 hours, 31 minutes


Time left:

16 days, 7 hours, 31 minutes


Time left:

17 days, 7 hours, 31 minutes


Time left:

20 days, 7 hours, 31 minutes


Time left:

22 days, 7 hours, 31 minutes


Time left:

24 days, 7 hours, 31 minutes


Time left:

49 days, 7 hours, 31 minutes


Time left:

30 days, 7 hours, 31 minutes


HUMBLE BUNDLES

Time left:

2 days, 1 hours, 31 minutes


Time left:

3 days, 1 hours, 31 minutes


Time left:

3 days, 18 hours, 31 minutes


Time left:

18 days, 3 hours, 31 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE