TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Smash and Bash Monsters
DuGringo Developer
DuGringo Publisher
2024-02-23 Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Prologue Release!


STARTING ON JULY 22nd


Players that don't own the game will be able to try the first few bosses and weapons of the game in the Smash and Bash Monsters: Prologue! by than, infinite Mode should also be out for the full version of the game! Just a reminder that Playtesting for it is now available for Infinite Mode, if you want to guarantee your spot, please join Our Discord Server and follow the instructions! Thank you all for playing! DuGringo


[ 2024-06-08 21:13:27 CET ] [ Original post ]

New Game Icon and Infinite Mode Incoming!


Soon I'll be adding an Infinite mode to the game, after you beat ascension 0! The game mode is already done and is in it's testing phase. If you own the game and would like to be a tester please let me know in our Discord Server! when this update drops it will also be accompanied by some bug fixes and a couple translations mishaps. I'm also working on changing Steam art and the overall look of the Store page, as it hardly represents the current state of the game (and I did notice that, for some reason, the GIFs in there are slowed down. for the meantime,

enjoy the new icon!



oh, also, Steamcloud is now avaialble, so your saves will be saved to your Steam account, no matter where you play =) Again, thank you all for playing my game, it's a pleasure making it and we have almost 500 total players! 486 of you were crazy enough to give me a chance, and I hope it's being proven worth it. I appreciate all of you!


[ 2024-06-01 22:15:16 CET ] [ Original post ]

Added autosave

Now your game auto saves every 10 minutes or every time you beat a boss. Also, items no longer get auto sold when you save. That was something that I added when was testing a long time ago and I'm not sure why I kept it there.... that was an oversight, but it's now added.


[ 2024-03-10 21:35:40 CET ] [ Original post ]

GameBreaking bugs found and fixed

Couple game breaking bugs that I introduced last patch are now fixed: - You money is now properly displayed again - pressing F9 no longer loads a previous game (without updating items and etc) causing weird stats accumulation Thank you for the patience and sorry about that ><


[ 2024-03-10 19:54:49 CET ] [ Original post ]

Getting close to finishing with bug fixes, and getting ready to Move onto adding

Let's get straight to it:


Bug Fixes:


- Purple boss now properly appears at the end of purple bar, instead of in the middle. - Continuing a new game after starting a new game no longer creates a new game. If this happened to you, closing the game with alt F4 and opening it back again will bring your proper last save up. - Upgrades will no longer appear as it can be bought if you can't - Upgrades will no longer show as it can't be bought, when you can. - Language preferences are now properly loaded when continuing a game (including for items) - Tutorials will no longer show up on first and second ascension. To see the tutorial you have to play ascension 0 and toggle it on. - You can no longer buy an already bought upgrade, after reloading a game. - Money count now properly starts at 0 at new game, instead of counting down from your previous save. - The game will now start on whatever screen you clicked to open the game on. There were no new reported bugs, the game died down after release week and people are not playing it as much, or at least aren't finding as many bugs. I did get a bunch of suggestions on how to improve satisfaction of ascending, and as soon as I'm happy with bug fixes I'll start Implementing ideas! Thanks for everyone that game their suggestion on discord!

Old but not fixed yet bugs:


-If you have a bunch of elite or higher waves enemies on the screen during the main menu, when you start a new game, it triggers the first boss to appear. (Maybe fixed?) - Dragging an Item and right clicking would sometimes sell random items from your inventory (Maybe Fixed?) - Autosell settings not loading properly from saves (sometimes) (Maybe fixed?) - Sometimes the Sucker Upgrade button will not turn green despite you being able to buy it. (Maybe Fixed?) - Some machines doesn't display the game Icon in the task bar. - There is no explanation for the elite enemies - Sometimes either the elites or the Sucker gadget will prevent you from pick/dragging gadgets using the tool. - Game window goes back to default when starting a new game Unfortunately now with less people playing the game, there is less testing for all of these issues, but I appreciate all of you for bringing them up and enjoying my game! I do have plans for other games that I plan on doing in the future, hopefully you will like them as well =)


[ 2024-03-07 22:12:23 CET ] [ Original post ]

More Bug fixes (and some more newfound bugs)

First of all, I'd like to thank everyone that didn't return the game. I understand there was a bunch of problems on Early Access launch, or maybe some people beat the game too fast, anyway, it ended up with us having a little over 20% return rate, which is not ideal. With that being said, I THANK YOU VERY MUCH for sticking with the game. Even with the numbers not looking great, I plan to honor everyone that put their trust in me, and eventually deliver a product that we are all satisfied with. That's to say, keep the bugs and ideas coming! The discord server is a great place to make that happen Now on to the update. Loadouts are back! And Saving/Load Integrations are getting better and better by the day. But before we start, a little patch note: -Blue Elites don't make enemies invulnerable anymore, instead they give it 80% damage reduction. -Blue Elites will appear more often. Before the blue elites would just kill any type of Idle build, which took literally half of the fun of the game away. An oversight for sure. Now they give damage reduction to the enemies that are affected by it, which means it makes them a lot tougher, but at least they are not game breaking anymore. Granted, they are still on a period of testing and maybe 80% is too much, I will keep my eyes open. Bug fixes: -Switched the achievements notation to English. (1,000 instead of 1.000) -You can now start a new game when you first open the game, even if you already had a game going. (no need to continue the game and than going back to the main menu) -Loadouts are now working and won't cause you to lose your items. You still need to start a new game, as your current run won't be able to properly load your old loadouts. -New games will no longer secretly be the of the highest ascension when you create a new game, even if you try to start at ascension 0. -Boss bar properly loads your correct progress when you load a game. -The Spike Ball gadget will no longer exit through the top of the screen. Now the newfound bugs: -Loaded Items keep the original language from when they were saved -If you have a bunch of elite or higher waves enemies on the screen during the main menu, when you start a new game, it triggers the first boss to appear. -Pressing ENTER on your keyboard opens a random shop tab And the "previously mentioned but not fixed yet" ones: - Some machines doesn't display the game Icon in the task bar. - Dragging an Item and right clicking would sometimes sell random items from your inventory - After loading a save, the Basllista upgrades are available for purchase again (and don't do anything) if you had already bought them - Ascensions 1 and 2 are showing the tutorial, when it should only be enabled for ascension 0. - Saving doesn't save your language preferences - There is no explanation for the elite enemies - Sometimes either the elites or the Sucker gadget will prevent you from pick/dragging gadgets using the tool. - The boss bar does nor properly display when the Purple Skull boss will show up sometimes (if you have more information about this, please let me know) - Autosell settings not loading properly from saves (sometimes) - Game window goes back to default when starting a new game - Sometimes a button will turn green besides you having bought all Upgrades for that gadget. - Sometimes the Sucker Upgrade button will not turn green despite you being able to buy it. Again, Thank you for the patience, and please understand this is still the first week of Early Access.


[ 2024-03-01 00:31:59 CET ] [ Original post ]

Even More bug Fixes

The show must go on. And for that to happen, I must provide bug fixes even during my birthday! Bug FIxes: - Achievement for ascension one being skipped and instead being awarded Ascension 2 during main menu. now you will be properly awarded achievements as you beat the ascensions - Red items possibly not scaling properly with ascension. Now unique Items will also get the benefit of being dropped during an Ascension - Playtime Messed up when loading a save. Now the game will properly save and load your playtime for each run. - Loading a save would turn your current ascension into Ascension 0. This no longer happens. - Equipping the Sucker after having bought the Ballista Size upgrade no longer make it HUGE. Again, I appreciate everyone that played my game, and all of the feedback and bugs reported. It helps a lot with getting it to a point where I'm confident releasing it! Now on to the list of new knows bugs... New (not fixed) bugs: - Sometimes either the elites or the Sucker gadget will prevent you from pick/dragging gadgets using the tool. - The boss bar does nor properly display when the Purple Skull boss will show up sometimes (if you have more information about this, please let me know) - Autosell settings not loading properly from saves (sometimes) - Game window goes back to default when starting a new game - Sometimes a button will turn green besides you having bought all Upgrades for that gadget. - Sometimes the Sucker Upgrade button will not turn green despite you being able to buy it. Known (not fixed) bugs: - Some machines doesn't display the game Icon in the task bar. - (maybe fixed) Some people can have more than 5 gadgets active at the same time - Dragging an Item and right clicking would sometimes sell random items from your inventory - Loadouts not working - Loadouts causing you to loose all your items - Boss indications does not properly display your actual progress when loading a save - After loading a save, the Basllista upgrades are available for purchase again (and don't do anything) if you had already bought them - Ascensions 1 and 2 are showing the tutorial, when it should only be enabled for ascension 0. - Spikeball Gadget can go offscreen upwards and take a long time to appear again. - Saving doesn't save your language preferences - There is no explanation for the elite enemies


[ 2024-02-26 02:58:25 CET ] [ Original post ]

More Bug Fixes!

I had a few different report of bugs being cause by the loadout feature, because of its low importance/frequency players interact with it, I'm disabling it for now, until I can have a better look at it. if you already have it unlocked, please avoid using it for now (unless you don't mind doing some bug testing for me hahaha, but I've had reports of loosing all their items, and reports of it just not working at all). with that being said, here are the actual bug fixes: -Damage text no longer show over tutorial and popups -You can't get stuck on the control tab anymore, as it shows over the store, and you should be able to both open AND close it using the "keyboard and mouse" button. -Gadget type not being saved -> Unfortunately, previous saves will not be able to recover their previous gadgets, but every gadget you get from now on (even on older saves) will be properly recorded and load with their proper types. -You can no longer sell an Item if its equipped. Selling an Item while equipped was never intended, but was possible to do using the radial menu, which caused a multitude of bugs and soft locks. This has now been fixed. New (not fixed) bugs: - Loadouts not working - Loadouts causing you to loose all your items - Boss indications does not properly display your actual progress when loading a save - After loading a save, the Basllista upgrades are available for purchase again (and don't do anything) if you had already bought them - Ascensions 1 and 2 are showing the tutorial, when it should only be enabled for ascension 0. - Spikeball Gadget can go offscreen upwards and take a long time to appear again. - Saving doesn't save your language preferences - There is no explanation for the elite enemies Known (not fixed) bugs: - Achievement for ascension one being skipped and instead being awarded Ascension 2 during main menu. - Some machines doesn't display the game Icon in the task bar. - (maybe fixed) Some people can have more than 5 gadgets active at the same time - Dragging an Item and right clicking would sometimes sell random items from your inventory - Red items possibly not scaling properly with ascension I appreciate all you guys bringing up these bugs, those are issues that I couldn't find on previous testing and I'm dedicating a lot of my time to get them fixed ASAP. Your enjoyment of the game is very important for me. THANK YOU FOR PLAYING!


[ 2024-02-24 19:43:19 CET ] [ Original post ]

Nerfing elites and one more bug fix

I Hear your feedback! Elite enemies buffing each other is soft locking people, and although closing and reopening the game solves it, its just annoying to deal with and halts progression by a lot. Now Elite enemies enemies can not buff each other anymore. They can't heal, they don't get double health, and they will never be invulnerable. Another quick tip to help dealing with them is equipping the Tool, it helps you locate them easily! Also I managed to fix the Ballistas growing too much bug. Please let me know if you find anything else! Remember to update your games to see these changes in effect!


[ 2024-02-24 00:12:47 CET ] [ Original post ]

Couple more bug fixes!

-Fixed weapon size persisting between ascensions -Fixed upgraded inventory persisting between ascensions -Fixed Gadgets Upgrade Screen closing automatically - Added lock on the Pets label to show that they are not yet available in the game Knows bugs (not fixed yet): - In come machines, the game has no Icon on the applications bar - Possibly Ascension 1 achievement bugged and giving ascension 2 achievement instead (on main menu) - Some People can have more than 5 gadgets active at the same time (unknown how to reproduce, if you have more info please let me know!) - Sometimes the gadgets keep growing (Unknown how to reproduce, if you have more info, please let me know!) - There have been a report of Unique Items not scaling with ascension, this is still to be investigated. - Sometimes when dragging an item, if you right click in the main play area, a random item will be sold (Unknown how to reproduce, if you have more info, please let me know!) Thank you for your patience and patronage!


[ 2024-02-23 21:02:17 CET ] [ Original post ]

Autosell Fixed for ascensions

The game is Out! And with it came a bug that I thought was fixed. AND NOW IT IS Autosell would persist between ascensions and make the game literally unbeatable. When you mix the new elite enemies with the lack of item and good weapons, its just almost impossible to progress. This should be fixed now. I apologize for the inconvenience, there is no need to restart your save or anything, but I would recommend starting a new game (you will still have access to the previous run items like you did the first time you got to ascension 1) but now without your items being autosold! Go smash some monsters!


[ 2024-02-23 18:07:32 CET ] [ Original post ]

&quot;Even More Satisfying&quot; update!

Even More Satisfying!


Let's start big, the game now has

DAMAGE NUMBERS!


[previewyoutube=to1MCWlgMEQ;full][/previewyoutube] This way you will feel your progress even more, as you upgrade your weapons and items!

Item Wheel


Another very requested feature was to make it so you don't have to take you left hand out of your pocket to play the game, and make the "selling/comparing/swapping" less confusing. The old way of doing this is still there, but now if you click an item, a little wheel comes up that you can sell your item, or quick swap it, with just a couple clicks! [previewyoutube=Xgedjsfo-Oo;full][/previewyoutube]

furthermore:


-the tooltips should now be better to read, I changed the font for the whole game as well as made it smoother when the tooltip is showing up. -fixed the Pause menu layout, so that It will be organized in every language, not just english. -a few other bug fixes, and a crash

Have I mentioned new gadget graphics??!!


it's not in the new trailer but... OH YEAH,

There is also a new trailer!


(sadly done before most of these new features, but still... it's amazing!) [previewyoutube=8BE0r64QRNM;full][/previewyoutube] oh, and one last detail....

I'm lying about not being able to save on the DEMO.


shhhhhh....


[ 2024-02-01 22:30:33 CET ] [ Original post ]

Added Languages and Graphic Overhaul

Smash and Bash Monsters can now be played in 14 different languages!


Yep. You read it right. besides English, Ive implemented translation for
  • Arabic
  • Simplified Chinese
  • Russian
  • Polish
  • Korean
  • Japanese
  • Dutch
  • Czech
  • Spanish - Spain
  • Portuguese - BR
  • French
  • Italian
  • German
Arabic oh, and By the way:

TOTAL UI OVERHAUL


It started with some weapons and some of the monsters, now its time to show some love for the UI! Most of it is already implemented, only missing some of the pause menu and some tooltips backgrounds (that's to come before demo release), as well as the gadgets and possibly a few more enemies. I am very excited to show how the game looks now. And all of these to be able to have a more constant theme throughout the game. Let us know what you think!


[ 2024-01-23 21:23:38 CET ] [ Original post ]

Now working on the early access version!

You read it right! If a few more touches to the visuals of the enemies and weapons, the demo version will now start seeing very few updates, which means I can focus on working on the early access version! Saving is now working properly, and I'm very excited to announce that I will soon have need to testers here on steam! Not a lot to say on this update, but it is HUGE news. Thank you for all your support once again! I am very excited for the near future =)


[ 2024-01-01 23:12:52 CET ] [ Original post ]

First update annoucement

Hello SnB Monsters enthusiasts!


I will try to make a habit of announcing here the changes I bring to the DEMO (before releasing it here on steam), as well as when I move on and start working on the full game! First I would like to thank the people that wishlisted and game and put their trust in me that I will provide a quality and fun product! As well as thank some of the people helping me with the project, more of that in the end of this post.

Visuals


  • New Sprite for the first enemy, also added some puddles for it! Just testing it out so please let me know what you think here or in our Discord Server!
Here is the little guy:

Bug Fixes


  • Fixed buttons staying green despite you buying it out.
  • Fixed Social media buttons showing on every pop up menu after you beat the game
  • Hopefully fixed a bug that upscales enemies before the boss shows up, causing slowdowns (and looking ugly)

Performance


  • Added Memory Trash Collection, your PC will now start forgetting the first enemies you encounter, freeing memory and making performance better on the late game.

Thanks


-Thank YOU for being in this journey with me! -Thank you @OPnewPlayer for making that enemy sprite. Along with this, he came up with the idea of making the enemies "bounce" when they are hit, and the (currently in testing) ooze particle! Overall he's been a good aly for the game and definitely deserves some thanks in the credits. -And even more deserving of this thanking note, I'd also like to thank @andrepelaesdavid for helping come up with the new UI design, that also made it look A LOT better and more professional, and thank @CorporateFilth for drawing it! -Thank you to my brother Thiago for making the music for the game. If I didn't have the help of all this talented artists the game would probably not be able to become what I'm hoping it someday will.


[ 2023-12-19 05:51:15 CET ] [ Original post ]

Beat waves and waves of monsters to get stronger, in this clicker-like adventure!
Before entering each new wave you have to beat the boss from the previous one!



Buy new weapons, on the shop, smash stronger monsters with your new weapons to get stronger loot!



Buy upgrades from the shop to go even further into the waves



Equip your new loot and gadgets to get the edge you need to Smash and Bash the Monsters!



MINIMAL SETUP
  • Processor: 2 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 128MB. OpenGL 3+
  • Storage: 300 MB available space

GAMEBILLET

[ 6448 ]

8.27$ (17%)
7.44$ (17%)
17.75$ (11%)
35.14$ (12%)
12.42$ (17%)
13.30$ (11%)
8.19$ (18%)
20.72$ (17%)
24.87$ (17%)
8.39$ (16%)
33.17$ (17%)
29.02$ (17%)
4.95$ (17%)
33.17$ (17%)
17.75$ (11%)
16.57$ (17%)
16.57$ (17%)
16.59$ (17%)
20.72$ (-4%)
16.57$ (17%)
12.59$ (16%)
12.42$ (17%)
24.87$ (17%)
4.07$ (18%)
16.57$ (17%)
16.57$ (17%)
5.03$ (16%)
8.85$ (11%)
17.19$ (14%)
16.57$ (17%)
GAMERSGATE

[ 1486 ]

4.5$ (62%)
1.05$ (85%)
5.25$ (65%)
1.13$ (96%)
30.0$ (50%)
6.0$ (80%)
1.58$ (95%)
0.6$ (91%)
6.0$ (80%)
6.44$ (82%)
4.49$ (55%)
0.13$ (87%)
3.4$ (91%)
3.48$ (83%)
8.99$ (55%)
2.5$ (75%)
15.0$ (70%)
0.69$ (86%)
4.25$ (91%)
4.08$ (66%)
5.52$ (72%)
3.48$ (83%)
6.8$ (66%)
1.31$ (91%)
2.55$ (87%)
4.25$ (83%)
5.95$ (70%)
7.5$ (75%)
12.0$ (70%)
0.51$ (91%)
MacGamestore

[ 1844 ]

4.24$ (79%)
1.19$ (88%)
13.96$ (30%)
17.49$ (20%)
1.10$ (93%)
1.09$ (82%)
1.19$ (76%)
1.99$ (87%)
1.19$ (76%)
29.99$ (40%)
21.99$ (12%)
2.49$ (75%)
4.99$ (88%)
4.99$ (83%)
1.19$ (91%)
1.99$ (80%)
2.49$ (83%)
1.28$ (87%)
43.99$ (27%)
1.24$ (75%)
5.99$ (70%)
1.49$ (85%)
1.19$ (76%)
1.09$ (95%)
1.59$ (68%)
1.49$ (90%)
1.19$ (88%)
15.89$ (21%)
5.99$ (80%)
2.99$ (70%)

FANATICAL BUNDLES

Time left:

356259 days, 8 hours, 36 minutes


Time left:

356259 days, 8 hours, 36 minutes


Time left:

8 days, 15 hours, 36 minutes


Time left:

30 days, 15 hours, 36 minutes


Time left:

12 days, 15 hours, 36 minutes


Time left:

13 days, 15 hours, 36 minutes


Time left:

35 days, 15 hours, 36 minutes


Time left:

15 days, 15 hours, 36 minutes


Time left:

16 days, 15 hours, 36 minutes


Time left:

19 days, 15 hours, 36 minutes


Time left:

21 days, 15 hours, 36 minutes


Time left:

23 days, 15 hours, 36 minutes


Time left:

48 days, 15 hours, 36 minutes


Time left:

29 days, 15 hours, 36 minutes


HUMBLE BUNDLES

Time left:

1 days, 9 hours, 36 minutes


Time left:

2 days, 9 hours, 36 minutes


Time left:

3 days, 2 hours, 36 minutes


Time left:

17 days, 11 hours, 36 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE