TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
- Brand new 1- or 2-player co-op Quest mode
- 50 additional Versus arenas, for a total of 120 unique maps
- More game-changing power-ups, such as Drill Arrows that burrow through walls
- 4 new unlockable, playable archers, for a total of 8
- A huge list of variants to customize your matches - a total of 75 ways to mix things up
- Plenty of hidden secrets and surprises to discover with your friends
1.2 - Dark World Update!
New 1-4 player Dark World co-op mode, with four unique boss battles New playable red archer, the Vainglorious Ghoul 9 additional playable ‘alternate archers’ New Powerups: Trigger Arrows Prism Arrows Speed Boots
New variants: Team Revive - In Team Deathmatch mode you can resurrect your friends Treasure Draft - Everyone picks a powerup at the start of each round Clumsy Archers - Drop an arrow every time you dodge No Quivers - Archers can only hold one arrow Double Jumping - You can jump again in the air Arrow Shuffle - Randomly picks 2 special arrow types to spawn this match No Hazards - Removes all environmental elements that can kill you Start with Trigger Arrows Start with Prism Arrows Start with Speed Boots (renamed from old variant ‘Speed Boots’) No Trigger Arrows No Prism Arrows No Speed Boots 2v2 Tournament Rules preset
12 new Trials [/list]
Other New Stuff:Added more Team Deathmatch levels to the existing Versus towers. Every tower now has 6 Team levels. Most are modified versions of free-for-all maps, but Sunken City got a brand new level which is also playable in other modes Added the “Session Stats” page to the Archives, which shows stats from the current play session and resets when the game is closed [/list]
Balance:Added a particle effect for hyper jumping to make it more readable Archers will now slip off ledges while ducking, if they’re on the ledge by 3 or less pixels. Slipping starts 4 frames after you start ducking You can now shoot the falling orbs in Twilight Spire to destroy them as they fall Max Treasure variant now caps the amount of chests spawned per level to the amount of players + 2 Return as Ghosts variant improvements: The delay from the last kill to the end of the round is doubled when there are ghosts alive Ghosts can no longer kill for 30 frames after they finish spawning Players can now control their ghost a bit during the spawn animation The shoot button now triggers the ghost’s dash attack (was previously just the dodge button) Ghosts can now open treasure chests. Chests will always spawn bomb traps when opened this way Added some controller rumble cues to ghosts to remind players they’ve respawned Ghosts are now drawn above other gameplay elements so they’re easier to spot
Electric shocks now destroy brambles You can now use dodge slides to pick up hats Spinning spikeballs now pick a random spin direction when the level starts [/list]
Quest Mode Changes:
...see this forum thread for the full changelog!
We've just released the largest update yet to the game, coinciding with the launch of the Dark World Expansion DLC! There's a ton of improvements and fixes here. In fact there's so much to list that I couldn't even fit it all in this post! Check out this forum thread for the full changelog.
Thanks for playing! :)
-Matt
Dark World DLC:
- New Versus towers:
[list] - The Amaranth
- Dreadwood
- Darkfang
- Cataclysm (with procedurally generated levels)
Other New Stuff:
- Added a new alternate “end of match” music track
- You can now save up to 5 custom variant presets at once (was previously 3)
- New Versus awards:
[list] - Happy Accident Award
- Mastermind Award
- Web of Lies Award
- Gravedigger Award
- Reanimator Award
- Exorcist Award
- Speed of Light Award
- Hyper Booper
- Hyper Martyr Award
- Ally Oop Award
- Bomb Squad Award
- Nerves of Steel Award
- Prism Warden Award
- Special Delivery Award
- Too Fast Too Furious
- Caged Animal Award
Balance:
- Merged FFA and 1v1 Tournament Rules into one ruleset simply called Tournament Rules. This ruleset contains only No Autobalance and Symmetrical Treasure
- Slowed down the final “push” of the miasma as it closes in to encourage more kills before it consumes all the archers, and to make center-stage a more advantageous position
- Sudden Death variant now starts with miasma 1 second into the match instead of 5 seconds
- Rebalanced a lot of Versus arenas in the original levelsets
- Jumping on a teammate’s head now shares arrows the same as bumping into them from the side
- You can now hold the dodge button to extend your dodge time by 5 frames. This is known as “dodge stalling”
- You can now catch arrows when you have a shield, but only if the arrow is not in a dangerous state (ie it would not hurt you anyways)
- Arrows are no longer destroyed when crushed by moving solids
- Arrow inventories are now visible during the round intro
- Treasure changes:
[list] - Decreased the chance of no treasure spawning
- The chance of getting special arrows out of a treasure chest is now normalized. In most towers, there is a 60% chance each chest has a special arrow pickup, chosen from the possible types for that level
- No more than one of each orb pickup can spawn per level now. If the Chaos Orb spawns, no other orbs will spawn
- The amount of each upgrade powerup (Wings, Looking Glass, Speed Boots) that can spawn per round is now capped by the amount of archers
Quest Mode Changes:
- Players are now revived at their corpses, like in the new Dark World co-op mode
- Level completion time is now tracked on Hardcore mode
- Removed the old score system
- The ‘Level Complete’ screen now awards the crown to the player who performs better (based on kills, deaths, and combo). That player wears the crown in the next level
- Mimic archers now have the corpses of the archer they’re disguised as
- Ghost enemies can no longer hurt you while they’re stunned
- Added super jump pads to Twilight Spire
- Cultist enemies can now hop up one-tile-high ledges
- Red crystal enemies now only shoot one arrow at a time (blue ones still shoot twice)
- The final boss’s beam attack now lights players on fire
...see this forum thread for the full changelog!
[ 2015-05-12 22:20:49 CET ] [Original Post]
Minimum Setup
- OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
- Processor: Intel Core i3 M380Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 400 MB available space
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