New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
- Brand new 1- or 2-player co-op Quest mode
- 50 additional Versus arenas, for a total of 120 unique maps
- More game-changing power-ups, such as Drill Arrows that burrow through walls
- 4 new unlockable, playable archers, for a total of 8
- A huge list of variants to customize your matches - a total of 75 ways to mix things up
- Plenty of hidden secrets and surprises to discover with your friends
We launched TowerFall Ascension on Mac and Linux today! We also added 5 new variants, most based on player suggestions.
Plus Fangamer released official TowerFall shirts and stickers this week!
The new Variants:
Speed Boots - Run 40% faster! Works great with Encumbrance as well
Regenerating Arrows - If you're out of arrows, wait 1.5 seconds and you'll magically gain one
Anti-Gravity Arrows - Arrows never fall, and always seek
Small Quivers - Reduces your max arrow count to 3
Infinite Drills - Drill arrows will drill through every surface they hit, forever
Now we're up to 75 variants :D As always your feedback has been super helpful - have fun!
-Matt
The full changelog:
[u]New Stuff:[/u]
- Mac and Linux support! Thanks to Ethan Lee
- Added five new variants: Regenerating Arrows, Infinite Drills, Anti-Gravity Arrows, Small Quivers, Speed Boots
[u]Changes:[/u]
- On Windows, switched the game to SDL2 and MonoGame (thanks to Ethan Lee). This should lower the system requirements, improve gamepad support, and help with porting. You can still play the XNA version by switching to the 'xna' game branch
[u]Fixes:[/u]
- Fixed the new variant '!' on the variants menu not drawing with the correct transparency
Minimum Setup
- OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
- Processor: Intel Core i3 M380Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 400 MB available space
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