TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
- Brand new 1- or 2-player co-op Quest mode
- 50 additional Versus arenas, for a total of 120 unique maps
- More game-changing power-ups, such as Drill Arrows that burrow through walls
- 4 new unlockable, playable archers, for a total of 8
- A huge list of variants to customize your matches - a total of 75 ways to mix things up
- Plenty of hidden secrets and surprises to discover with your friends
1.1.17 - New Variants Update!
[u]Balance:[/u]
[u]Changes:[/u]
[u]Fixes:[/u]
TowerFall Ascension has just been updated with three new variants, a new achievement, various balance changes and fixes.
The new Variants:
Trigger Corpses - Hold the shoot button when you're dead to explode your corpse
Encumbrance - The more arrows you're holding, the slower you move
Super Seeking Arrows - Arrows curve towards targets twice as strongly
This brings the total to 70 variants! All your feedback has been super helpful, keep it coming and have fun :)
-Matt
The full changelog:
[u]New Content:[/u]
- Added Super Seeking Arrows variant
- Added Encumbrance variant
- Added Trigger Corpses variant
- Added Reaper's Crown achievement
- Added [???]
[u]Balance:[/u]
- You can now change your facing direction while ducking
- Made the Return As Ghosts ghost controls a bit faster and more responsive
- Arrows no longer collide with treasure chests in the short time they are flashing after they appear
- Reduced requirements for Massive Mythology and Time Lord achievements
[u]Changes:[/u]
- Can no longer hold the shoot button to prevent your corpse explosion with Exploding Corpses variant
- You can now activate the Exploding Corpses and Return As Ghosts variants simultaneously
- Removed variants from the Randomize Variants pool: Cursed Bows, Cursed Dodges, No Slipping
- New variants added in patches will now show up as "NEW!" in-game the next time you play
- Returning to Archer Select from Versus match end menu now un-joins all players
- Changed how Most Trigger-Happy Award is rated. Previously it went to the archer who shot the most arrows, now it goes to the player who spams consecutive arrows the most.
- Added new player-made gamepad configs
- The "input_log" console command now copies the first gamepad's ID to the clipboard
- Game now checks for Keyboard_Config_Custom.xml before Keyboard_Config.xml. You can rename your config file to Keyboard_Config_Custom.xml to avoid it being overwritten with every update
[u]Fixes:[/u]
- Fixed facing direction flipping when another player bumps you while you're ducking
- Picking up your own crown no longer counts toward the Usurper Award
- Picking up your own hat now only counts toward the Most Fashionable award if you were previously hatless
- Fixed Koala Hunter Award only counting stomp kills
- Fixed replays during slow mo being really short
- Fixed crash on startup with no sound device enabled
- Fixed various bugs with Return As Ghosts with vsync disabled
- Fixed White Archer's hair behaving incorrectly with vsync disabled
- Fixed some backgrounds drawing wrong with vsync disabled
- Fixed some small physics bugs with falling arrows with vsync disabled
[ 2014-04-30 08:30:34 CET ] [Original Post]
Minimum Setup
- OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
- Processor: Intel Core i3 M380Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 400 MB available space
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