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This experimental update for Starground introduces a massive behind-the-scenes change to how logistics work. This involves a complete rebuild of conveyors, movers, splitters, underground conveyors, and lots of changes to every building in the game. Let me know things run, and if you run into any issues, feel free to report them on Steam forums, or on Discord. Thanks!
Added sounds, particles, and vfx to the brewing station
Completely rebuilt all conveyors, splitters, movers, and underground belts in order to improve performance
Added the ability to rotate conveyors without consuming items
Improved the appearance of corner conveyors (now uses a shader)
Made it so that items saved in the dungeon are cleared on load
Made it so the game version is always printed to console on launch
Made it so holding down the item grab button (F) will continue to grab items every 0.25 seconds (instead of only once)
Made it so replacing a conveyor will now no longer drop the item on it
Fixed an issue where farm plots would show the mushroom for a frame when placing
Fixed an issue where hydrogen bombs didn't show up on multiplayer
Fixed an issue where tiles on Opis could be consumed multiple times on multiplayer
Fixed an issue where the blueprint selection would appear for everybody when someone on multiplayer activated it
Fixed an issue where building a blueprint ghost on multiplayer would remove items from everybody
Fixed an issue where the calorus monument had no description
Fixed an issue where the item pickup indicator was not translating item names
Fixed an issue where movers would grab items from buildings on load
Fixed an issue where bees with multiple items could sometimes fail to deposit them
Improved the performance of player object hovering
Improved the performance of bees
Improved the performance of researchers
Improved the performance of all crafting buildings
Improved the performance of sound emitters
Improved loading times for very large factories with lots of conveyor belts
Massively improved the performance of movers
Starground is a top-down automation dungeon crawler combo. Alternate between gathering and refining resources on your home planet, and venturing across space to fight through action roguelite-inspired dungeons. How you split your time is entirely up to you! There's no right way to play the game, and any path will progress the story.
Starground was built up with multiplayer from the beginning. Experience what Starground has to offer as a full co-operative experience with as many friends as you'd like. Invite your friends to work towards common goals, or divide and conquer each part of the game. If multiplayer isn't your thing though, you can play alone in single player too!
Develop and maximize an island of resources through automation. Work your way through a research tree filled with all sorts of unique machines and solutions to your logistical needs. Start humble by mining resources by hand and smelting manually, but soon build up to a formidable factory that can tackle anything you can throw at it.
If you're not into automation, or need to wait for your factory, then venture to other places in the solar system to explore and crawl your way through a variety of dungeons. Battle enemies, avoid obstacles, kill bosses, and reap the rewards of your effort. Take resources from dungeons back to your factory, or use rare loot to make yourself stronger and craft modular weapons. Make a spear, dual-bladed sword, or maybe a gun on a stick. The choice is yours.
Be sure to add Starground to your Wishlist!
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