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Ahoy friends!
Before we get into it, here's a huge thank you to the community for all your insight, feedback, and suggestions. We're a very small team of devs, but we try to roll out updates and improvements as fast as we can, so keep your suggestions and feedback coming :- )
We're also super excited to announce the launch of our Kickstarter campaign! This is a huge step for us, one we couldn't take without you. It's chock full of exclusive digital and physical rewards (that ship worldwide), with loads of content-rich stretch goals including localization, expansion areas, additional dialog options, and much much more.
The campaign runs from July 9th (today) until August 8th, but the early bird specials are limited (and already running low) so if you're interested in saving 30-40% on the game, better get over there quick!
Ahoy friends! This covers a number of hotfixes we've rolled out since Update #2, in addition to some new and exciting things we've got cooking in the linked build. Before we get into it, here's a huge thank you to the community for all your insight, feedback, and suggestions. We're a very small team of devs, but we try to roll out updates and improvements as fast as we can, so keep your suggestions and feedback coming :- ) P.S. - Here's your weekly reminder to wishlist the full game and follow our pre-launch Kickstarter page.
Ahoy friends! Before we get into the most recent batch of changes, here's a huge thank you to everyone who's given us feedback, suggestions, and pointed out bugs etc., we couldn't do it without ya! This changelog covers a number of small hotfixes we've rolled out since Update #1, in addition to some big changes we've pushed out in the linked build. We're a very small team of devs, but we try to roll out bugfixes and improvements as fast as we can ! So keep your suggestions coming :- ) P.S. - Here's your weekly reminder to wishlist the full game and follow our pre-launch Kickstarter page.
Ahoy friends!
Before we get into all the changes, we wanted to take the opportunity to say thank you ( ! ) for playing One-Thousand Cuts. And an extra special thank you to everyone who's given us feedback, suggestions, and pointed out bugs. This update would look a lot different without you!
While we've done a couple minor bugfixes since 1000 Cuts: Jomaku's release last week, this is the first major update, with specific attention to some of the suggestions you've given us in your feedback :- )
Jomaku (除幕) "Curtain-raiser" a short act or monologue to introduce a longer kabuki play. A preview.
1000 Cuts: Jomaku is a 60-90 minute proof of concept experience of One-Thousand Cuts, with a short tutorial, plenty of exploration (over a dozen hidden pettable cats, an optional boss, bonus lore drops, three alternative video modes), unlockable upgrades, a three-phase final boss, and multiple endings based on which moral route you choose.
Combine instant-death combat with unique special abilities and environmental hazards to devastate your enemies, or die trying. Strategize efficient solutions or overwhelm with brute force as your slice your way through the Army of One-Thousand, one cut at a time.
Discover and fight a deadly collection of challenging bosses on your journey. Master each of their martial art styles to unleash powerful combat techniques on your enemies. If you can defeat them, that is.
Find hidden lore throughout a rich, dark fantasy Edo Japan. connect the shattered pieces of this expansive world, inspired by real Japanese history and folklore.
The time of the samurai is coming to an uncertain end. Exiled as a child by his father Hidetsugu, young Hiroyuki has grown up training at his Uncle Jiro's secluded dojo, hoping one day to prove himself worthy enough to return home. Now caught at the center of a hostile takeover within his clan, Hiro is torn between loyalty and honor.
Hiro has to choose: side with his father and kill his friends and Uncle Jiro - the only real family he's ever had - or side with Uncle Jiro and attempt to face down the fearsome army under his father's control. It only takes one cut to kill, but what is one man against the Army of One-Thousand?
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