
HOW LONG WILL YOU SURVIVE?
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURES
- Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
- Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
- Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
- Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
- Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
- Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
- Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
- Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
- Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
- Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
- Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
- Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
- Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
- Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
- Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
V1.0 b312 EXP Update (b313 hotfix)
Right click on the game in steam Click on properties Click the betas tab The drop down menu will now have latest_experimental available < you want THAT Select that and wait for the game to download
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[b]b313 Hotfix:
Fixed Client Argument Null Exception on loot bag drop Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly Wrong operation used in requirement for lockpick magazine boost UserIdentifier serialization support Hair Color should not default to green
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Here is what changed from b309:
Added Hazmat zombie SFX Inventory UI Audio Grandpa's Special Elixirs Inventory UI Audio Knuckles Inventory UI Audio Wraps Inventory UI Audio Medical Items Set of small POI terrain parts rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b Scout zombies can now spawn one or two and will be feral or radiated at higher game stages Allow manual line breaks with "\n" in ServerDescription Added a sidewalk part for store_hardware_01 in navezgane The Fun Pimps song while showing credits All languages for new entries and updates New hair colors and fixes Info about allowed characters in serverconfig.xml comment for GameName Inventory UI Audio Drinks
Changed Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit Updated bicycle slide and bounce sounds Changed ShowQuestClearCount to 3 on base_military_01 Increased the HP of player coolers Updated flags, tags, harvest, xp, and max health of Dire Wolves Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf Updated several entity groups to include Dire Wolves Hordestone now adds more zombies per party member Dire Wolf behaves like a zombie QA issues addressed All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts Removed required held item from harvest challenges Tagged more harvestable props for some harvest challenges Reduced the tracking distance for some harvest challenges Updated tag for lock pick loot boost from Lock Picking perk Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting Updated explosion radius stat displays for grenades and other throwables Harvest Challenge short descriptions to match updated parameters Harvest Rotted Meat Challenge description to match updated parameters Updated descriptions for Hordestone Twitch Game Events Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type Updated localization for dew collector description Iron storage crate texture balance for low light levels Ingame texture balance Updated archetypes.xml with the new hair color swatches Lock Pick perk level 1 no longer has a lockpick loot bonus Lock Pick perk level 2 now gives 1 extra lockpick when found in loot Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot Updated localization for modArmorTreasureHunterDesc to reflect values in xml Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues Updated localization for plating mods to reflect installation changes Updated Boomstick perk long descriptions with missing loot bonus verbiage Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape Splints now scrap for cloth instead of wood Moved store_hardware_01 to countrytown, with necessary driveway parts rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved
Fixed Inventory window is accessible for dropped loot bags that have disappeared Failing Steam Group validation can lock up the login process Navezgane blem in road Soft lock when joining multiplayer game from launch intent and then declining EULA Changing display settings messes with UI sizing Added workarounds and fixes for several POI reset issues Bicycle could play slide sound from forward motion when not sliding Vehicles would often not play slide sound from braking Game crash related to EOS_Achievements_UnlockedAchievement_Release Rolling NRE spam if upgrading block as zombie breaks it base_military_01 infestation chest & missing texture downtown_filler_07 QA issues addressed Fixed the ability to get incomplete quest on base_military_01 from bypassing switches Errant challenge hint for Place Door Challenge Wrong challenge hint for Place Land Claim Challenge Effects Textures do not refresh after quality settings change Hordestones do not respawn correctly Fixed Minifills should now use cylinders and spheres Pressing W to remove an armor piece doesn't update the character Damage from clients does not trigger the hordestone spawning Vehicle, drone and turret placement could duplicate them Light Array exception in chunk generation Equipment Stack calling slot change twice when handling move to preferred location Trader protection was removed for clients without data #rename_signs no longer worked with the new player containers Twitch GameEvent block buffs now give credit for kills correctly Electrical items that contain inventory lose all inventory on breakdown BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts Consumables exploit using a charged bow the grenade pin reappears in grenade after it has been tossed Chunk Persistence tooltip localization inconsistency Fixed terrain blending with flat ground in rwg_tile_rural_corner_02 Fixed terrain density issue on rwg_tile_rural_corner_02 Fixed nonclimbable rope in abandoned_house_07 store_gun_01 missed trigger volume Formatting on campfire placement challenge Picking up forge leaves behind unit_ resources Conditional evaluation in XUi XMLs ServerDescriptions were escaping BB codes Stuck toolbelt tooltip Unable to filter for XP only death penalty in server browser
Hello Survivors!
Today we have the 1.0 b312 EXP update for you.
How to participate:
[olist]
[/olist]
[b]b313 Hotfix:
Fixed
[/b]
Here is what changed from b309:
Added
Changed
Fixed
[ 2024-07-02 20:37:39 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended Setup
- OS: Ubuntu 18.04 (64-bit)
- Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
- Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
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