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Steam Next Fest has officially begun and The Pale Piper is part of it!
This solo-developed precision platformer takes you through a dark, interconnected world full of secrets and strange characters.
Think Celeste meets Hollow Knight reimagined through the haunting tale of the Pied Piper.
The demo is free and already live.
No time limit. The Demo will stay until the release but playing this week helps tremendously
Feedback and wishlists help shape and support the game
[dynamiclink href="https://store.steampowered.com/app/3704470/The_Pale_Piper_Demo/"][/dynamiclink]Join the Discord and tell me what you think.
Thanks for checking it out lets see how far we can go!
I'm excited to announce that The Pale Piper demo is now live!
This is the first glimpse into the dark, interconnected world I've been building for the last 2+ years a place where every step counts.
In the demo, you'll explore the outskirts of Hamel's Hollow, traverse dangerous paths, and feel the first hints of the deeper mystery waiting ahead. You will explore a few areas, fight two bosses, unlock new abilities and might uncover a few (or all) of the secrets scattered throughout the demo.
This is a Pre-Release demo and just a small piece of the full journey, carefully streamlined to get you into the core experience as fast as possible. It will also serve as the Steam Next Fest Demo. I do plan to leave the Pre-Release demo up until the release of the game later this year.
Your feedback will help shape the final game, so if you give the demo a try, I'd love to hear your thoughts and any issues you encountered. There are many ways to get in touch: Join the Discord, write me on X (Twitter) or leave a review on Steam with your thoughts.
https://store.steampowered.com/app/3704470/The_Pale_Piper_Demo/
Thank you to everyone who takes time to try the demo and help me make this the best it can be. I will read and evaluate every feedback I get.
And don't forget to wishlist!
Cheers
For a long time, the story of the Pied Piper stayed with me not just as a childrens tale, but as something darker. It always felt like a story with no clear answer, full of unease and unanswered questions. That ambiguity made it the perfect foundation for a dark and mysterious game. In The Pale Piper, I wanted to explore those lingering questions through both story and gameplay. The gameplay is tough but fair, centered on tight, deliberate movement where every jump matters. Theres no combat instead, the challenge comes from pure platforming, environmental hazards, and your ability to read and adapt to the world around you. Exploration is key: the world is made up of interconnected areas from rotting sewers and haunted forests to castles buried deep underground each layered with secrets, shortcuts, and atmospheric storytelling. Striking landmarks help orient the player and deepen the unsettling tone. The story unfolds through the environment and the few scattered characters you encounter each touched in their own way by the Pipers curse. Themes of debt, consequence, and forgotten sins echo throughout the journey.
Hey everyone, time for another update on The Pale Piper! A lot has been happening behind the scenes, and I want to share where things stand and whats coming next.
Greetings, everyone! Its time for another update on The Pale Piper. The game is shaping up beautifully (in my opinion), and Im excited to share the progress made so far. Lets dive into where things stand and whats coming next.
Hi everyone! Im excited to finally open up the beta for The Pale Piper and give you the chance to explore this world. As a solo developer, Im thrilled to have you join me in shaping the game!
Welcome to a progress update for my game, The Pale Piper. Its a 2D precision platformer set in an interconnected, mystical, and strange world, featuring metroidvania elements, bosses, a story, and more. Ive made quite a bit of progress recently, but theres still plenty of work to be done.
My vision of a unique pixel art precision platformer inspired by the Pied Piper tale. Traverse interconnected areas, face non-traditional boss challenges, and encounter NPCs for added depth. Optional challenges await post-story. Not everything is implemented yet, nor can I promise that in the final state it will work exactly as I envisioned. However, in its current state, this is how I see the game taking shape.
The Pale Piper combines tight, skill-based movement with Metroidvania-style progression, creating a story-rich adventure where every leap carries weight.
Master meticulously handcrafted rooms, pushing your skills and reflexes to the absolute limit.
Journey through a dense, interconnected land filled with hidden secrets and forgotten lore.
Unlock new abilities to overcome obstacles and reach the unreachable.
Uncover the mysteries and fate of a world ensnared by a cursed melody.
Outwit relentless bosses - where precise movement is your only means of survival.
Take on merciless challenge areas and conquer the hardest trials this world has to offer.
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