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Tower Networking Inc.
Pocosia Studios Developer
Pocosia Studios Publisher
2025-07-30 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Small bug fixes

0.8.23


  • bugfix: fixed zen-mode saves resuming auto-build limit on load.
  • bugfix: fixed hard-mode saves not retaining hard-mode on load.
  • bugfix: fixed custom cable creation bug (with cable-o-matic) on co-op clients.
  • bugfix: fixed lab technology sync with co-op clients.
  • bugfix: fixed netshell focus grabbing other text controls.
  • bugfix: fixed various typos and grammar in tutorials/wiki
  • bugfix: fixed typos in disco nano series description.
  • bugfix: fixed cable-o-matic sync issues with co-op clients.


[ 2025-08-02 11:08:35 CET ] [ Original post ]

Small bug fixes and QOL.

0.8.22 - Zen mode now allows achievements/unlocks for casual fun. - qol: player-set names now persists. - bugfix: fixed issues with vmconf not able to create more than 1 VM. - bugfix: fixed issues with difficulty settings in tutorials. - bugfix: fixed translated text width on tower link.


[ 2025-07-31 16:44:41 CET ] [ Original post ]

Tower Networking Inc. Early Access Releases Today

Watch the stream and become a tower networking admin if you are interested!


[ 2025-07-30 18:19:17 CET ] [ Original post ]

More Features Available in Early Access and Future Roadmap

Hello Tower Networking Admins!

Tower Networking Inc. releases in early access today! We hope you have fun managing your ISP operations.

Thanks for all the feedback in shaping the game.

Early Access Features:

[olist]
  • Endless floors

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/3dfa0c8cc41476286925205a62768be85ca11d0c.gif"][/img]

  • Buy equipment

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/f10f0921b5b18811d368d2f86c633f2023409435.gif"][/img]

  • Trolley to carry equipment

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/69139b6f74a04739b0add853d493206bd60924c4.gif"][/img]

  • Malicious users

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/b60fb9b3683b613e882f0604cb57508412a90333.gif"][/img]

  • Various online activities

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/7bf71bd2a928e02451db97a68b4c57329375e70b.gif"][/img]

  • Monitors for statistics

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/a6d13e00e899dc0824d0531cd20bc81e04cd1c58.gif"][/img]

  • Protect against power events

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/4d7d7abbf6bd8b9691e2aee9f0f152030db72abe.gif"][/img]

  • Network Topology

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/7d08ce0720e2588df703772fc44af25d81f1dfe3.gif"][/img]

  • Unlock Proposals

    [img src="https://clan.cloudflare.steamstatic.com/images/45010871/87b71fe0696598fc611725d28f4d0514bd1b1c13.gif"][/img]

  • [/olist]

    Roadmap After Early Access (Coming Soon):

    • Device securing rack mechanics.

    • Censorship and DNS redirection.

    • Co-ordinated Denial-of-service attack event.

    • Virtual private networks.

    • Botnets for faking visitation traffic.

    • Tower camera network (remotely view a floor with MobileOS).

    • Wireless networks.

    • Visual traffic viewer (a.k.a the AR glasses).

    • More user behaviors and traffic types.

    • More floor variations.

    • Localization into various languages

    • Wiki on standalone website


    [ 2025-07-30 18:03:18 CET ] [ Original post ]

    Early Access Release Date and Pricing

    Hi, tower network admin!

    Tower Networking Inc. is early access on 31st of July! The demo will close on 30th of July (one day before early access launch).

    The game costs $19.99 USD. For the first 10 days, you get 15% off ($16.99 USD). Some regions will have special pricing based on their local economy.

    Thank you so much for all your help and feedback. You made the game better with your ideas. We couldn't have done this without you.

    We're very excited for you to play!

    Cheers,

    Pocosia Studios


    [ 2025-06-27 13:12:15 CET ] [ Original post ]

    Closed Beta Testing for Tower Networking Inc.

    Hi, tower network admin! We're excited to announce that we're now recruiting players for the closed beta testing phase of Tower Networking Inc.! If you're interested in testing our game and helping us improve the experience, please fill out our Google Form: https://forms.gle/S1Vbtk2HE3B3bz7J7 We'll send beta keys to selected players via email after reviewing the submitted forms. Thank you for your interest in Tower Networking Inc. We look forward to hearing your valuable feedback!


    [ 2025-05-30 14:30:16 CET ] [ Original post ]

    Roadmap for Tower Networking Inc.

    Hi, Tower Network Admins! A huge thank you to all of you for your support during our demo! Below is a list of items we plan to work on. Plan for Early Access in Summer 2025

    • endless random floors mode.
    • secretariat proposals mechanics.
    • second monitor (unlocked by the second monitor proposal).
    • power outage random event.
    • power surge random event.
    • DMarket discount event.
    • surge protector device.
    • simple web browser on MobileOS (for browsing the wiki).
    • routing information protocol (unlocked by the router configuration proposal).
    • sftp command (unlocked by the remote backups proposal).
    • visual network graph app on MobileOS (Autograph).
    • device warranty mechanics (device can breakdown after warranty expires).
    • recycling floors.
    • malicious user behaviors (only visible by packet capture).
    • cabling toolkit.
    • crypto mining.
    Plan for Early Access Q4 2025
    • load-balancer and high availability mechanics.
    • censorship by dns redirection.
    • tower cctv network.
    • gameplay mechanics to skip time.
    • online wiki.
    • more user types, behaviours and device.
    Wishlist our game on Steam!


    [ 2025-04-19 03:48:40 CET ] [ Original post ]

    Demo Changelogs 0.7.12

    Below is a list of changes made in the latest game build, as well as the previous versions: 0.7.12-demo

    • Added option for previous device collision mechanics (i.e., device collides with other device/wall plugs while being moved).
    • help is now an alias for man .
    • Cable freeze timeout increased.
    • Wiki updated for DHCP broadcast requests, assigning network address.
    • Added option to drop unmatched traffic on routers.
    • Added quick info display (account balance) on mobileOS header.
    • Devices/Plugs can now be rotated when being picked with the "R" key.
    • Fixed power bug where boulder plus+ can be used as a connector.
    • Fixed power bug where more than 2 UPS can oscillate ad-infinitum even with load connected and without mains power.
    0.7.11-demo
    • Default TTL now raised to 64.
    • Fixed opentxt_plus and dns-server upstream/backend request traffic type.
    • Fixed cable load from save race-condition bug.
    • Remove quirky limitation on DHCP not being able to traverse through routers.
    • Players can now manually decide to enable/disable broadcast traffic across routers (see router manual).
    • Added from option on routing rules.
    • Fixed sticky note z-index.
    0.7.10-demo
    • Fixed peerID bug preventing certain steam users from joining steam multiplayer lobbies.
    • Fixed TowerLink deactivation not working correctly in multiplayer.
    0.7.9-demo
    • Fixed bug where transporting plugged-in cable and device together causes physics engine to fail in subsequent games.
    • Improved cable break-off handling (cable no longer snap-off as easily when holding with mouse).
    • Added new sprite for fiber-optic plug.
    0.7.8-demo
    • Split timeouts on multiplayer join to 60s connect, 300s sync.


    [ 2025-04-18 14:31:33 CET ] [ Original post ]

    Devlog #4: Feature Updates for Early Access

    Greeting, tower network admins! Were excited to share some of the latest features that we developed for our early access build! [olist]

  • Added a recycling floor: Trade in any items you no longer need to reclaim some dollars.
  • Cable box: A portable box that allows "recycling" of cable and custom cable length creation.
  • Second monitor: Use your second screen when needed for bigger visualization
  • Autograph app: Shows network topology to see everything which connects to the debugger.
    [/olist] These exciting new features were made possible thanks to your valuable feedback on our gameplay. We truly appreciate your amazing ideas! Stay tuned, and always share your honest feedback by pressing F8 in-game or joining our Discord!


    [ 2025-03-29 07:25:29 CET ] [ Original post ]

  • Demo Changelogs 0.7.7

    Hello, tower network admin! Weve heard your feedback. Below is a list of changes made to the current game build:

    • Enable Co-op play.
    • Fix elevator sometimes causing crash if objects pulled out too fast.
    • Fix typo in day 0 message.
    • Added French and Chinese translation.
    • Made it easier to move devices around.
    • Plug picking point fixed, improved collision shapes for increased "snappy-ness".
    • Fix fullscreen on first-launch bug.
    Co-op mode is now live! Team up and build networks together! You can also try the game in French or Chinese if you're more comfortable with those languages. More languages are still in progressstay tuned!


    [ 2025-03-14 15:54:25 CET ] [ Original post ]

    Demo Changelogs 0.7.6

    Below is a list of changes made to the current game build: 0.7.6-demo

    • Fix power intermittent outage bug on floor-3.
    • Use Roboto Mono font for cyrillic localization on netshell.
    • Fixed text overruns in creditstack, netshell and surveyor in localizations.
    • Netshell screen now auto rotates after 200 lines.
    • Fixed cargo movement via elevator dropping items when going from News company floor to other floors.
    • Fixed delivery not happening on rare occasions.
    • Fixed device flying off during load in cramped space.
    • Increase UPS charge capacity to sustain for longer down time (x4).
    • Fixed TowerLink bug where link mismatch can occur.
    • Main menu resume save button now resumes from latest user created save.


    [ 2025-03-01 15:58:40 CET ] [ Original post ]

    Demo Changelogs 0.7.5

    Below is a list of changes made in the latest game build, as well as the previous two versions: 0.7.5-demo:

    • Router now supports "policy-based routing"-like mechanism.
    • Surveyor minor visual update.
    • Down key in netshell now cycles command.
    • Fixed cable length in networking 101 tutorial.
    • Fix grammar in tutorial guide.
    0.7.4-demo
    • Fixed public VOIP phone not producing uses on new games.
    • Rocketstore now hides purchased apps.
    0.7.3-demo
    • Fixed newly-built floors's end-user not satisfiable in new games.
    • BGM heat-level fix.


    [ 2025-02-26 15:49:12 CET ] [ Original post ]

    Demo Changelogs 0.7.2

    Below is a list of changes made to the current game build:

    • Fixed cable not breaking off during loads.
    • Fixed links not working when newly provisioned (regression due to optimization).
    • Added tutorial back button.


    [ 2025-02-22 04:24:20 CET ] [ Original post ]

    Demo Changelogs 0.7.1

    Hello, tower network admin! Weve heard your feedback. Below is a list of changes made to the current game build:

    • MobileOS, tutorial panel and clipboard panel widescreen support.
    • Fixed drop sounds on device when clicked.
    • Fixed 0 pixel cable description.
    • Fixed cable plugs clipping through sidewall.
    • Fixed fast plug in exceeding cable length.
    • Optimized cable handling.
    • Optimized power handling.
    • net_shell now captures keyboard input on launch.
    • Music audio settings now updates for feedback without needing to hit "apply".
    • Added max FPS setting.
    • Boulder Plus now comes with 2 power input.

    Image taken while we were testing our co-op mode, which will be available in future updates. Be ready to co-op with your friends or mess up their network. It's all up to you!


    [ 2025-02-18 15:54:23 CET ] [ Original post ]

    Devlog #3: Major Feature Updates from the Last Demo

    Greeting, tower network admins! Were excited to share some of the latest improvements in the newest demo build! These changes wouldnt have been possible without your valuable feedback on our demo. Thanks to your incredible ideas! As always, feel free to let us know what you think. Some commonly raised issues in the previous demo build: [olist]

  • Difficulty moving between floors using the "Skyline" app. Solution: You can now call the elevator from a panel next to it, making floor-to-floor travel more efficient.
  • Fast-paced spawned floors. Solution: Floors can now be queued for approval in advance and will spawn at a slower rate.
  • MobileOS could not be moved and blocked the scene behind it. Solution: MobileOS can now slide to the right (middle mouse click when the cursor is inside the MobileOS screen).
  • Difficulty setting up risers between floors. Solution: Weve overhauled Tower Link! Links are now created separately from sockets. Additionally, weve added the Socketeer MobileOS app for socket creation.
    [/olist] Work currently in progress:
    • Preparing localization placeholder (.po) files for multilingual support.
    • Setting up a Fandom wiki.
    • and much more!
    Stay tuned, and always share your honest feedback by pressing F8 in-game or joining our Discord! We are also looking for more volunteers for localization. If you're interested in translating our content, let us know!


    [ 2025-02-07 13:08:48 CET ] [ Original post ]

  • Demo Changelogs 0.6.2

    Hello, tower network admin! We're excited to share a new update based on your valuable feedback. Here's a summary of the changes in the latest build:

    • Fixed auto-completion repeating words due to '@' and '-' characters.
    • Fixed hardware address reservation bug.
    • Fixed DNS man page.
    • Added program (producer and converters) load view on watch routine (netsh).
    • Fixed artifact timeout redraw (cable-frozen-in-air-bug).
    • Fixed fan/swtich/light bugged position on save loads.
    Were still collecting feedback and bug reports. Feel free to continue sharing your honest opinions and suggestions with us by pressing F8 to send us your thoughts.


    [ 2025-02-02 04:47:48 CET ] [ Original post ]

    Demo Changelogs 0.6.0

    Hi, tower network admin! We're excited to share a new update based on your valuable feedback on our demo. Here's a summary of the changes in the latest build:

    • Demo increased to 10 days.
    • Floors can now go into a queue that can be approved earlier, and can now spawn at slower rate.
    • Added Socketeer MobileOS app (to create sockets).
    • Overhauled Tower Link (Now links are created separately from sockets).
    • Removed SKYLINE (elevator caller app) in favor of calling elevator from a panel next to it.
    • MobileOS can now slide to the right (middle mouse click when mouse is inside the MobileOS screen).
    • ALT key now will background the currently opened MobileOS application (except in netsh).
    • ALT key now not lower MobileOS when netsh is opened (fixed for German keyboards inputing '@').
    • Added approximate ruler (activated by holding the 'T' key).
    • Use MSDF for font anti-aliasing.
    • Updated fonts for netshell, stickyprints and towerlink.
    • Updated notification sounds from messages and new secretariat proposals.
    • CTRL-C no longer quits netsh (use CTRL-D instead).
    • Cursor interactivity shown (when hovering over something).
    • Empty netsh command allowed (i.e., hitting enter without commands).
    • Fix MobileOS not blocking inputs.
    • Adjusted floor heights to prevent objects falling-off into the void.
    • Surveyor now also shows lowest satiety along side current satiety.
    • General optimization on game loading.
    • Modified tutorial scenarios with new game features & explanation
    While other issues may take longer to address, we're committed to improving the game based on your feebacks. Feel free to continue sharing your honest opinions and suggestions with us by pressing F8 in demo. Appreciate if you can record your gameplay to share with us and others! Thank you.


    [ 2025-01-25 06:19:26 CET ] [ Original post ]

    Demo is Live

    Hi, tower network admins! A huge thank you to all of you for your excitement and support! The wait is finally over our demo is officially LIVE! It is a fun journey bringing this game to you all. Play it now! The demo serves as our testbed to gather your feedback. We would love to know how to make this game fun for you, feel free to share them by pressing F8 while playing, or join our Discord to chat with us!


    [ 2024-12-18 15:27:35 CET ] [ Original post ]

    Devlog #2: More Features before the Demo!

    Greetings, fellow tower network admins! We are thrilled to bring you some new updates as we prepare for the demo release at the end of the year. Thanks for all your excitement and support. Let us dive into the latest features we have added! [olist]

  • Improved Command Auto-Completion: Enjoy a new dropdown feature and the ability to press "Tab" for easy command auto-completion.
  • Added DNS Mechanics: End users now access services using domain names, which must be mapped to an address. The DNS also allow you to access your devices with domain names using the net-shell.
  • Rocket Store Go Live: Rocket Store allows you to purchase a variety of apps that make gameplay both easier and more enjoyable. Here are just a few examples of what you can find in the Rocket Store:
    • In-Game Camera: Capture and share screenshots with other players!
    • The Registry App: Register new domain names and host your own internet services when there are no providers, or just compete against your enterprise customers!
    • Sticky Notes: Place text labels on devices or stick them to walls so you know what's what.
    Have some thoughts? Share them with us in the comments. Anyhow, keep your eyes peeled for the upcoming demo release. [/olist]


    [ 2024-11-30 16:17:49 CET ] [ Original post ]

  • Devlog #1: Enhanced Control & World Expansion Update!

    Hi, everyone! We are continuing to improve our game following the recent playtest. Here is a sneak peek at our current progress: a new clipboard system, enhanced networking devices, and expanded tower locations. [olist]

  • Clipboard System: Copy and paste device addresses directly into command lines
  • Network Device Improvements:
    • Daisy-chain multiple switches together,
    • Set custom traffic rules for routers,
    • Monitor traffic with ethernet tapper

  • New Floor Locations (still working in progress): Face unique networking challenges in each new floor


    [/olist] Stay tuned for more updates! Drop your thoughts in the comments below!


    [ 2024-10-24 15:07:58 CET ] [ Original post ]

  • Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.

    As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.

    Your goal is to ensure your internet service provider runs as long as possible.

    Key Features:

    • RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.

    • CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.

    • COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.

    • DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.

    • HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.

    • ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.

    • SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.

    • MORE FEATURES AVAILABLE IN EARLY ACCESS:

      Various online activities

      Malicious users

      Monitors for statistics

      Buy equipment

      Trolley to carry equipment

        Network topology


    MINIMAL SETUP
    • OS: Debian/Ubuntu
    • Processor: Intel Core i5-4590Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Debian/Ubuntu
    • Processor: Intel Core i7-11700KMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060
    • Storage: 1 GB available space

    GAMEBILLET

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