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Gimmick! 2
Bitwave Games Developer
Clear River Games Publisher
2024-09-05 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
The first major Gimmick! 2 patch is here

Hi everyone! Gimmick! 2 released two weeks ago and today we're launching our first major patch on Steam that will fix reported issues, as well as adding some extra polishing. Full patch notes down below:

GENERAL


IMPROVEMENTS


  • Spear Ohagi spear hitbox reduced from 3 to 2.5
  • Updated death animations for multiple enemies
  • Hoho celebration animation updated
  • Flying Ohagi dive animation updated
  • Add Flying Ohagi alert state
  • Updated Yumetaro walk and jump particles
  • Updated Warp Door animation
  • Updated Barntaro idle animation
  • Updated faded out sticker when taken
  • Updated beam/rail visuals for moving platforms
  • Added more freedom to use Yumetaro's original horn with other horns unlocked
  • Hoho will now wave a pink flag if all chests and stickers from it to the next Hoho location has been taken

BUG FIXES


  • Fixed multiple cameras throughout all levels
  • Enemies pushed into slopes should no longer visually turn back
  • Updated rendering order so that the star always render behind pipes
  • Updated rendering order for roof bomb explosions
  • Fixed screen going permanently black if going to level select when dying and then opening a level
  • Fixed bug where Ohagi with headgear does not take damage after first hit
  • Fixed Crash if returning to level select through menu when dying

UI


IMPROVEMENTS


  • Added a separate image for removing hat to go back to no hat
  • Hint of location of chests in relation to Hoho checkpoints is now visible in the pause screen
  • Updated translations

LEVEL SELECT


IMPROVEMENTS


  • Removed blue outline on levels
  • Smoother rain clouds

MIDSUMMER MEADOWS


IMPROVEMENTS


  • Reduced distance to wall after checkpoint in cave to allow for more star usage
  • Updated assisted mode to make it less likely to trick assisted player in solving puzzles the wrong way

BUG FIXES


  • Sometimes the game could crash seemingly at random in Midsummer Gardens. This has now been fixed.

TADPOLE TEMPLE


IMPROVEMENTS


  • Added crumbling block after second checkpoint if dying while taking the track below frog statue
  • Updated art assets to expose platforms
  • Added more Fauna
  • Updated tiling textures

BUG FIXES


Updated backtracking cameras to make sure Yumetaro doesnt leave the screen Fixed music not starting if dying just before gate to Temple Fixed so the door completed is opening if Yumetaro died while it was moving Music from the middle boss now always stops after leaving the area

ARCTIC ASCENT


IMPROVEMENTS


  • Updated background so camera doesnt reveals empty areas
  • Updated second part of final descent to make direction more apparent
  • Added more Fauna
  • Updated lava tiling textures
  • Updated ice tiling textures
  • Arena was made a tiny bit friendlier while playing on assisted
  • Updated checkpoint trigger area in snowball pit in order to avoid accidentally missing it

BUG FIXES


  • Fixed asset depths
  • Fixed minor tiling issues
  • Updated fires on all sources that use torches or braziers so they stay the same intensity
  • Fixed blocks that visually looked like platforms but were not solid
  • Added failsafe if entering the arena after it has been cleared
  • Added death protection in areas that could otherwise break the game

FISHY FACTORY


IMPROVEMENTS


  • Updated conveyor belts in various areas to allow for alternate ways to interact with level
  • Made path to hidden sticker secret a bit more obvious
  • Updated area in final boss to allow for more play patterns
  • Updated timing until Ohagis spawn in final boss
  • Updated slime position on whale
  • Added animation for sad whale while sick
  • Updated Whale Ride to allow for alternate strategies
  • Updated tiles with mix textures
  • Added fish in the water in Lakeside
  • Added extra Camera for fast players

BUG FIXES


  • Updated Ohagi in the machine animation
  • Fixed tiling errors
  • Whale could sometimes start swimming before player had reached it
  • Whale could push Yumetaro inside a wall with no way out
  • Rain should now properly turn off when returning to level select.

CLOUD CASTLE


IMPROVEMENTS


  • Update fire speed of arrow cannon to allow for cleaner play to get chest
  • Removed Ohagis on final boss while playing on assisted
  • Updated tiles with mix textures
  • Added bird fauna to Castle
  • Updated reveal area around Seagull
  • Updated animation and effects for final boss in the level

BUG FIXES


  • Fixed visual bugs in tileset
  • Altered one pipe to be one-way

SORCERERS SANCTUM


IMPROVEMENTS


  • Added trail to particles for Manto phase 2
  • Charge animation updated

BUG FIXES


  • Moving projectiles in level should now properly play sounds

CREDITS


  • Credits updated with new names

STEAMDECK


BUG FIXES


  • If run with Proton the game no longer ask for C++ install on launch


[ 2024-09-24 14:16:31 CET ] [ Original post ]

A Classic Challenge Modernized

In Gimmick! 2, you once again meet the green little yokai Yumetaro. Decades after his first adventure he now sets out on a new quest in a world packed with interesting challenges, dangerous enemies, and hidden treasures. The game can be played in either a friendlier assisted mode, or if you’re up for a challenge play in the true-to-the-original “Gimmick!” mode!

Star physics

As a yokai, Yumetaro has the ability to summon and throw a powerful star that not only bounces, but also keeps the momentum of his movement. The Star can be used to activate switches, defend against enemies and even be ridden to get to those hard-to-reach places while exploring the secrets of the world. You can discover treasure, find shortcuts or set speed records by mastering the star's bouncing physics. Experiment with it to unlock its full potential. This is a game with true star power!

A Legendary Soundtrack

The composer David Wise hardly needs any introduction. In his work on the Gimmick! 2 soundtrack, he has both written completely new melodies and remade old classics. The soundtrack was creatively directed by Pelle Cahndlerby and recorded live in Sweden together with Joel Bille.

Blast from the past

The original Gimmick! game was released for the Famicom™ in 1992. It was localized and released in the West - but only in Scandinavia. This, combined with the fact that the game's physics and gameplay mechanics were far ahead of its time, made the game both fabled and beloved. With Gimmick! 2, however, there is no longer any doubt: this is a game that the whole world should have the chance to experience.

MINIMAL SETUP
  • OS: Ubuntu 22.04Storage: 2 GB available space
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 22.04Storage: 2 GB available space
  • Storage: 2 GB available space

GAMEBILLET

[ 6448 ]

17.75$ (11%)
49.77$ (17%)
53.95$ (10%)
49.77$ (17%)
4.18$ (16%)
8.27$ (17%)
4.95$ (17%)
16.97$ (15%)
12.42$ (17%)
16.57$ (17%)
8.85$ (11%)
53.35$ (11%)
13.30$ (11%)
24.87$ (17%)
8.47$ (15%)
8.27$ (17%)
16.79$ (16%)
16.57$ (17%)
4.95$ (17%)
12.42$ (17%)
12.59$ (16%)
24.87$ (17%)
16.39$ (18%)
24.87$ (17%)
10.76$ (17%)
4.00$ (80%)
41.47$ (17%)
16.79$ (16%)
16.57$ (17%)
5.78$ (17%)
GAMERSGATE

[ 1486 ]

1.88$ (81%)
4.5$ (62%)
0.85$ (83%)
5.25$ (65%)
2.5$ (75%)
4.13$ (62%)
3.4$ (91%)
7.36$ (82%)
8.99$ (55%)
10.62$ (58%)
17.99$ (40%)
3.19$ (79%)
8.5$ (83%)
2.55$ (91%)
1.28$ (91%)
0.68$ (91%)
0.87$ (91%)
3.48$ (83%)
1.5$ (70%)
11.24$ (55%)
3.38$ (62%)
3.75$ (75%)
1.7$ (91%)
2.5$ (75%)
3.48$ (83%)
4.49$ (55%)
0.85$ (91%)
10.91$ (22%)
2.25$ (89%)
1.0$ (80%)
MacGamestore

[ 1844 ]

1.19$ (88%)
2.99$ (70%)
17.49$ (20%)
2.99$ (85%)
1.49$ (94%)
6.24$ (75%)
27.49$ (8%)
2.49$ (83%)
52.99$ (12%)
1.99$ (87%)
1.99$ (80%)
1.24$ (75%)
53.99$ (10%)
4.24$ (79%)
37.89$ (5%)
1.10$ (84%)
1.99$ (85%)
4.99$ (83%)
1.29$ (84%)
2.29$ (88%)
1.39$ (91%)
1.19$ (60%)
15.99$ (20%)
2.49$ (88%)
13.96$ (30%)
1.19$ (88%)
0.74$ (75%)
42.49$ (15%)
29.99$ (40%)
5.99$ (60%)

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