This game is still very early in development. Expect consistent bugfixes for the near future!WARNING: While in this early development state, save data is not guaranteed to be preserved in future updatesCLAIRVOYANCE
A love letter to 2000s stick figure fighting animations such as Xiaoxiao and games like Electric Man 2, Clairvoyance stands on the shoulders of giants from a bygone age. As a single-player 2D sidescrolling PvE roguelike fighting game where you can see a split second into the future, it aims to have you feel like a martial arts master while taking on multiple enemies at a time.YOUR BODY IS WEAK, BUT YOUR SPIRIT IS STRONG
The player has identical stats to the swarms of enemies. Brute force is not an option. However, due to your clairvoyance, you can see enemy attacks coming before they land. This allows you to feasibly battle large groups of enemies at once by planning your actions instead of relying purely on muscle memory or remembering attack patterns.NO ROOM FOR MISTAKES
Combat exchanges are short and lethal. There is no emphasis on juggling or extensive combo memorization. Being able to take 5-6 hits is already on the higher end of durability, and death in 1-2 hits is not uncommon, especially with powerful strikes to the head, which has the highest damage multiplier of any body part.UNIQUELY FUN GAME MECHANICS
A high degree of control is given over your body. You can bob and weave around enemy attacks in ways traditional fighting games have never allowed you to!
Attacks are decided by your stance instead of directional input, and can be custom mapped. For example, leaning low + kick might launch a knee strike, while standing tall and leaning forward can launch jabs. Some moves can only start their animation in one stance and end in another. This makes it faster or slower to transition between certain moves, unlike the directional input system.FIGHT YOUR OWN WAY
-Multiple martial arts styles, each changing up how you approach every fight!
-Highly customizable movesets
-Multiple weapon types
-Multiple characters, with unique stats
-Powerful upgrades to obtain in-game, ranging from explosive strikes to lifesteal
WARNING: While in this early development state, save data is not guaranteed to be preserved in future updatesCLAIRVOYANCE
A love letter to 2000s stick figure fighting animations such as Xiaoxiao and games like Electric Man 2, Clairvoyance stands on the shoulders of giants from a bygone age. As a single-player 2D sidescrolling PvE roguelike fighting game where you can see a split second into the future, it aims to have you feel like a martial arts master while taking on multiple enemies at a time.YOUR BODY IS WEAK, BUT YOUR SPIRIT IS STRONG
The player has identical stats to the swarms of enemies. Brute force is not an option. However, due to your clairvoyance, you can see enemy attacks coming before they land. This allows you to feasibly battle large groups of enemies at once by planning your actions instead of relying purely on muscle memory or remembering attack patterns.NO ROOM FOR MISTAKES
Combat exchanges are short and lethal. There is no emphasis on juggling or extensive combo memorization. Being able to take 5-6 hits is already on the higher end of durability, and death in 1-2 hits is not uncommon, especially with powerful strikes to the head, which has the highest damage multiplier of any body part.UNIQUELY FUN GAME MECHANICS
A high degree of control is given over your body. You can bob and weave around enemy attacks in ways traditional fighting games have never allowed you to!
Attacks are decided by your stance instead of directional input, and can be custom mapped. For example, leaning low + kick might launch a knee strike, while standing tall and leaning forward can launch jabs. Some moves can only start their animation in one stance and end in another. This makes it faster or slower to transition between certain moves, unlike the directional input system.FIGHT YOUR OWN WAY
-Multiple martial arts styles, each changing up how you approach every fight!
-Highly customizable movesets
-Multiple weapon types
-Multiple characters, with unique stats
-Powerful upgrades to obtain in-game, ranging from explosive strikes to lifesteal
CLAIRVOYANCE
A love letter to 2000s stick figure fighting animations such as Xiaoxiao and games like Electric Man 2, Clairvoyance stands on the shoulders of giants from a bygone age. As a single-player 2D sidescrolling PvE roguelike fighting game where you can see a split second into the future, it aims to have you feel like a martial arts master while taking on multiple enemies at a time.YOUR BODY IS WEAK, BUT YOUR SPIRIT IS STRONG
The player has identical stats to the swarms of enemies. Brute force is not an option. However, due to your clairvoyance, you can see enemy attacks coming before they land. This allows you to feasibly battle large groups of enemies at once by planning your actions instead of relying purely on muscle memory or remembering attack patterns.NO ROOM FOR MISTAKES
Combat exchanges are short and lethal. There is no emphasis on juggling or extensive combo memorization. Being able to take 5-6 hits is already on the higher end of durability, and death in 1-2 hits is not uncommon, especially with powerful strikes to the head, which has the highest damage multiplier of any body part.UNIQUELY FUN GAME MECHANICS
A high degree of control is given over your body. You can bob and weave around enemy attacks in ways traditional fighting games have never allowed you to!Attacks are decided by your stance instead of directional input, and can be custom mapped. For example, leaning low + kick might launch a knee strike, while standing tall and leaning forward can launch jabs. Some moves can only start their animation in one stance and end in another. This makes it faster or slower to transition between certain moves, unlike the directional input system.
FIGHT YOUR OWN WAY
-Multiple martial arts styles, each changing up how you approach every fight!-Highly customizable movesets
-Multiple weapon types
-Multiple characters, with unique stats
-Powerful upgrades to obtain in-game, ranging from explosive strikes to lifesteal
Usually I don\'t make announcements on smaller updates, but a lot of them have been released recently so I\'ve aggregated them into this one post
Beta 8.0.1
-Added multiple control hover panels in pause menu so it\'s less overwhelming
-Made tooltip text slightly larger
-Fixed bug where the arcade mode button would start story mode
Beta 8.1
-Overhauled notifications UI
-Fixed notifications layering being wrong
-Fixed being able to reset data mid-game
-Fixed minor visual issues in controls rebinding and display
Beta 8.2
-Added character outlines (can be toggled in settings)
-Re-implemented reroll button in story mode
-Trials page no longer shows folders with no unlocked challenges in it yet
-Added tooltips to main menu
-Updated demo version
Beta 8.3
-Added controller cursor support
-Fixed \"turn around\" keybind not existing in the rebind screen
-Added youtube and discord media buttons
-Fixed energy floaty text appearing upon entering main menu for the first time
-Fixed flashing red lines when enemies spawn
Beta 8.3.1
-Retroactively replaced all instances of the term \"stun\" with \"stagger\" to reduce ambiguity, even in the update logs.
-Stun is a catch all term with two states: stagger and knockdown.
-Previously, \"stunned\" also referred to the specific \"stagger\" state. This is no longer the case.
-Adjusted a few tooltips to be less confusing
-Camera move speed is faster if your character has low spatial sense, so it\'s harder to move off-screen
Beta 8.3.2
Gameplay
-Being mid-step in the walk animation now counts as having a foot off the ground. Careful with your footwork!
Bugs
-Fixed outdated Muay Thai description
-Fixed in-game text display not hiding after some trials
-Bullet trails no longer immediately disappear when the bullet hits someone
-Weapons no longer fly nearly as far when knocked out of a fighter\'s hands
-Fixed outlines not applying to weapons
-TODO: and cosmetics (some cosmetics are left with no outline)
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