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Break Siege
FojoGames Developer
Edigger Publisher
2025-05-07 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Patch Notes Ver.18545515

  • Fixed the resolution error issue
  • Fixed the dispatch function error issue
  • Optimized the continuity of route markers; routes are now connected based on historical points
  • Fixed the error issue that occurs during card drawing.


[ 2025-05-21 08:04:10 CET ] [ Original post ]

Patch Notes Ver.18488855

  • Ironclad Dreadnought: Energy gain is separated from animations, and energy is now obtained immediately.
  • Combat start alert UI fades out gradually.
  • Missile silo modified to fire only one missile.
  • Forced Imbalance enhanced to include a Sustain effect (1 cost).


[ 2025-05-16 13:01:12 CET ] [ Original post ]

Patch Notes Ver.18477261

  • "Tactical Adjustment" cost changed to 1
  • Modified the steps for entering battle (warning interface now displays after entering battle)
  • Added automatic sorting function for cards
  • Adjusted the setup operations for dispatching mercenaries
  • Changed the visibility of mercenary information in Tree Sea Rescue


[ 2025-05-15 14:57:05 CET ] [ Original post ]

Patch Notes Ver.18460688

  • Settings panel: Added card information position settings during battles.
  • Settings panel: Added permanent display settings for nearby outpost names.
  • Recycle bin: Added card information.
  • Seed text: Added "Click to copy to clipboard" function.
  • Map: Added route marking feature.
  • Area attack cards: Display range when used.


[ 2025-05-14 13:34:30 CET ] [ Original post ]

Patch Notes Ver.18431878

  • Added seed display to the settlement interface
  • Flea Market event: Fixed duplicate options appearing
  • Battle scene: Added a simplified card list when hovering over the card stack with the mouse
  • Added UI prompts for locking onto enemies
  • Added an option in settings to disable auto-entering upon arriving at a station
  • Added "ESC" as a shortcut to quickly close panels
  • Adjusted auto-settlement order to prioritize mercenaries
  • Fixed a bug where UI remnants remained after missile silo removal
  • In battle, inactive gears are no longer displayed
  • Added a gear dictionary list to the modified carriage UI
  • Changed the main cannon bullet skin for the Iron Fearless train


[ 2025-05-13 02:10:37 CET ] [ Original post ]

Patch Notes Ver.18420157

  • Adjusted the refresh button in the card selection interface
  • Increased the sound effect volume during armament loading
  • Automatic reward calculation after battles in Empire strongholds
  • Swapped the positions of card entry descriptions and gear information in the card info panel
  • Fixed the Mercenary Hunter effect
  • Black Market and Tavern now allow spending resources to refresh goods
  • Modified the color of certain card affixes during combat
  • Adjusted the appearance of bullets for some artillery-type armaments


[ 2025-05-11 16:16:21 CET ] [ Original post ]

Patch Notes Ver.18413619

  • New feature: Mercenaries can now explore synchronously
  • Bug fix: Fixed the delay when rapidly clicking the left/right buttons in the recycle bin
  • Bug fix: Adjusted the delay when rapidly clicking the redraw card function
  • Balance adjustments: Hummingbird: Attacks can now be blocked by shields Hydra (Head of Lust): Attacks will now only remove one weapon


[ 2025-05-10 15:16:29 CET ] [ Original post ]

Hotfix Ver.18401342

[olist]

  • Increased rewards for pursuers: Blue Coins + Dice
  • Lower difficulty delays the appearance of pursuers
  • Unlock card prerequisites by clearing different difficulty levels (0-6), with 2 cards unlocked per difficulty
  • Lower difficulty increases the success rate of exploration missions
  • Lower difficulty reduces the cost of and energy upgrades in the by 50
  • NPCs in prison are unlocked upon encounter; deck functions no longer require escorting to the endpoint
  • New feature: Card redraws will pause the game (can be toggled in settings)
  • Faster card-drawing animation
  • Orest Buzzard, Peregrine Falcon will not use missile attacks at difficulty level 2 or below.
  • Add a "Translation Assisted" button
  • Reduced the amount of star coins required to unlock cards, mercenaries, and carriages. [/olist]


    [ 2025-05-09 10:41:04 CET ] [ Original post ]

  • Hotfix Ver.18391397

    1.Fix the issue where the newbie UI blocks the close buttons of the Black Market and Star Tavern. 2.Adjustments for Hydra below Alert Difficulty 4: Pride Head: Attack interval increased by 10 seconds Envy Head: Attack interval increased by 10 seconds Wrath Head: Attack interval increased by 5 seconds Sorrow Head: Attack interval increased by 5 seconds Folly Head: Attack interval increased by 5 seconds 3.Warehouse capacity adjustments: Default Alert Difficulty: 10 slots Alert Difficulty 6: 8 slots Alert Difficulty 8: 6 slots 4.Train No. 2, Unlock description corrected to "Clear the game once to unlock."


    [ 2025-05-08 16:26:21 CET ] [ Original post ]

    Break Siege Now Available in Early Access with Steam Deck Support!

    Greetings, Commanders! Today marks the official launch of Break Siege! This is a train-themed real-time roguelike deck-building game! Just like the name suggests, youll be constantly building your own deck as you fight your way through the relentless forces of the Imperial in intense, fast-paced battles. We hope you enjoy the thrill and excitement this game has to offer! The game now supports Steam Deck, and Mac support will be included in future optimization updates. If you encounter any issues during gameplay, please feel free to join our official Discord group (https://discord.gg/mzxbyr4seY) and provide feedback. Well continue to refine and improve the game based on your suggestions. Of course, we also welcome everyone to share the play experiences and insights with us in any time! Lastly, if you enjoy Break Siege, wed be incredibly grateful if you could leave a review on our Steam page and recommend it to your friends. Your support and encouragement mean the world to usthank you for being part of this journey!


    [ 2025-05-08 05:01:09 CET ] [ Original post ]

    Get Ready for Break Siege at Steam's Eastern Game Fest!

    Attention, Commanders! Our real-time roguelike deck-building game [Break Siege] will be participating in the Eastern Game Fest Sale 2025 from 10:00 AM (PT), April 23 to 10:00 AM (PT), May 2, 2025! And thats not allthe game will officially launch globally on Steam at 11:00 PM (PT), May 7, 2025!
    In Break Siege, youll constantly construct your own deck, breakthrough the imperial forces in intense, real-time battles. To carry out the resistances critical mission, you must take control of an interstellar train capable of traveling between planets, outmaneuver the imperial pursuit, and fulfill your destiny. If you like what you see, dont forget to add the game to your wishlist and join the official Discord group: https://discord.gg/mzxbyr4seY to share your feedback and connect with fellow players!


    [ 2025-04-23 17:41:31 CET ] [ Original post ]

    SteamNextFest

    Greetings, dear frineds! Our game "Break Siege" is now featured in Steam Next Fest, and we're actively gathering your real-time feedback. Now, let me introduce the elite enemies you'll encounter in the demo version. Discord: https://discord.com/invite/pHaphwxyEj Hyena Eagle As Imperial elite troops, they employ wolf pack tactics to encircle targets. During combat, they continuously summon Hyena Eagle followers for support while unleashing rapid-fire missiles that penetrate shields.
    TT Eagle Equipped with two strategic jamming devices "Iron Tooth and Copper Tooth" this foe requires you to disable both devices to neutralize its threat.
    Fog Eagle Dubbed "Sky Scarecrow" by the Imperial elite troops, this unit coordinates drone swarms despite having no offensive capabilities itself. Its assault drones (C. torquatus) initiate suicide charges when ammunition depletes.
    Meanwhile, disruption drones (P. torquatus) gradually overwhelm players with intense electromagnetic interference. These are the elites you'll encounter in the Next Fest demo - each demands your full attention.Beyond them, you'll also face diverse minions with specialized attacks and the overwhelming presence of boss-class aircraft carriers. Finally, stay tuned for the latest updates and remember to share your gaming experience directly with developers in our community!


    [ 2025-02-27 10:02:48 CET ] [ Original post ]

    25/2/23 Patch

    .Added Pursuit Level system: Each triggered pursuit battle increases the level, with higher levels unlocking more challenging enemies .Added option to disable pursuit force entrance animation in Settings .Card info panel now displays tags (toggleable in Settings) .Enemy info panel now shows active buffs .Added smoke effect visualization when train HP drops critically low .Added pause button to speed control interface .Optimized the logic of the residual prompt interface in the surrounding strongholds .Fixed various crash bugs .Improved localization for English texts


    [ 2025-02-23 09:13:52 CET ] [ Original post ]

    Demo Update And Welcome Steam Next Fest

    Hello everyone! To welcome Steam Next Fest, we've prepared a plethora of content updates for the demo! Let's check it out. Modification Factory In the game, players can obtain a new type of card called "Carriage Blueprints" through various means. These cards do not occupy deck slots and do not affect the combat process. However, they can be used in the modification factory to upgrade carriages, thereby enhancing the train's combat effectiveness.
    Gear Combination Each "Carriage Blueprint" has two gear attributes. The higher the level of the same gear stacked, the stronger the effect you can obtain. The modification of carriages is full of strategy. Moreover, every time you acquire a "Carriage Blueprint," the gears are randomly generated, ensuring that each adventure is filled with surprises and fun.
    Train Enhancement Each time you enter Modification Factory, five train enhancement options are available. Players can use resources to strengthen the train as needed to deal with a variety of enemies.
    Peripheral Stronghold The Peripheral Stronghold is the focus of this update. Now, a varying number of peripheral strongholds will be generated around each major stronghold. Each peripheral stronghold has different functions, which makes the route selection no longer singular.
    Here are some of the peripheral strongholds: Transit Station - A place where mercenaries gather. Transfer Warehouse - Where you can accept cargo escort missions. Repair Workshop - Where you can use resources to repair the train's durability. Forge - Where you can use resources to enhance cards. Dismantling Yard - Where you can use resources to remove 1 card. Recycling Station - Where you can sell various goods. Biomass Recovery Bay - Where you can treat injured mercenaries, which requires time. Enemies This demo added two new elite enemies and one new boss enemy. Join the official game community to share your thoughts and don't forget to add the game to your wishlist on the Steam store page either~ It's very important to us. Thank you again for your support! https://discord.gg/pHaphwxyEj


    [ 2025-02-13 12:43:13 CET ] [ Original post ]

    The Break Siege Wishing Everyone Happy New Year!

    Holle Wishing Everyone Happy New Year! On this happy day, we also bring you the latest information about the game. Now the game in the stronghold surrounding will generate a variety of peripheral stronghold, each peripheral stronghold has a different effect and revenue, players to the choice of route to add a lot of considerations, let me introduce some of the stronghold.

    1.Exploration Point




    The exploration point can send mercenaries to explore, explore the completion of the search will find a variety of things, but each exploration needs to consume time, but too much time will be consumed by the Imperial army pursuit forces to catch up with a fierce battle, so the balance of benefits and risks.

    2.Recovery point



    The goods found at the discovery point can be sold through the recovery point, but it should be noted that the price of the goods is different at each recovery point, so it is necessary to sell according to the timing to maximize profits, but if the car stockpiled too much goods will cause the train speed to slow down, increasing the risk of being caught by the Imperial army pursuers.

    3.Treatment bunker



    Mercenaries will inevitably be injured during the journey, affecting the efficiency of dispatch exploration, then you need to repair the warehouse for mercenary treatment.

    4.Transfer station



    There are all kinds of people at the transit station waiting to get on the departing train and get paid just to get on it, but there are all kinds of circumstances behind them, so the journey is no longer normal.

    5.Transfer bin



    There are many warehouses around the base, which have a lot of goods that need to be transported to other planets and bases every day, so there are often escort tasks distributed. Peripheral stronghold first introduced here, see so many various stronghold is not feel the adventure journey is no longer monotonous, later we will update more stronghold gameplay, please look forward to. Finally, we have an important system to introduce, that is, the train reinforcement system.
    At present, the maintenance factory can provide the modification service of the train, and the modification project is also exclusive to each train, and each station will provide two inherent modifications and three special modifications randomly.
    In addition to the conversion service, the maintenance factory also provides replacement services for the carriages, but the replacement requires drawings, which can be obtained by road. In addition to the basic capabilities provided by each car drawing, there is also a combination of gear additions, so that the modification of the car is also full of decisions. Well, that's enough information for today! Thank you all for your support. Wish all players the best in the New Year! Also don't forget to add your game to the wishlist on the steam Store page - this is very important to us, thanks again for your support!


    [ 2024-12-31 10:50:54 CET ] [ Original post ]

    Demo update

    Demo













    [ 2024-11-27 13:30:30 CET ] [ Original post ]

    Demo

    demo Q978103657 steam~


    [ 2024-11-19 10:08:21 CET ] [ Original post ]

    10/25 Hotfix

    Hello Optimization update has arrived again, this time with the following content: add-Increase the recognition of card surface types add-train main gun prompts and currently locked enemy identification in combat scenes add-Help add plugin card introduction to the interface update-Brighten the text color of the information panel update-Further lowered the volume of the music Fix-the display error of hook type artillery reinforcement add-Modified the enemy attack prompt

    add-enemy information description update-Increase the feedback effect after the train is attacked balance- Thermal barrier => Get 4 shield points, with an additional 1 shield point for every 6 [buff0] on the field Thermal barrier+ => Get 4 shield points, with an additional 2 shield point for every 6 [buff0] on the field Reactive armor => Clear all [buff0], restore 1 healthPoints value for every 10 layers of [buff0] Reactive armor+ => Clear all [buff0], restore 2 healthPoints value for every 10 layers of [buff0]


    [ 2024-10-25 14:57:25 CET ] [ Original post ]

    10/21 Hotfix

    Hello We have collected everyone's suggestions and made the following optimization updates add-Battle increases adjustable speed update-The speed of train travel on the big map has increased update-Adjusted the behavioral logic of elite enemies update-Close button resource replacement for black market, tavern, factory, stronghold, and event panel add-The size of the stronghold icon in the scene has increased, and the display UI for the stronghold name has been added


    [ 2024-10-21 10:05:19 CET ] [ Original post ]

    Want to keep up with the latest news about the game? Join the Discord community on the right side of the shop page and follow us!

    Break Siege is a train-themed deck-building rougelike game in which you constantly construct your own deck and breakthrough forces of the Imperial in intense, real-time battles.

    ・In order to complete the important mission given to you by the Rebel, you must drive an interstellar train that can travel between different planets, breakthrough forces of the Imperial's resistance, and ultimately complete your mission.

    ・Each playthrough is a new procedurally-generated adventure, traveling from planet to planet in a variety of styles, encountering all sorts of unexpected events, acquiring equipment to strengthen your train, and recruiting all sorts of mercenaries to join your team.

    ・Every route is brimming with possibilities. Will you tread carefully or dance on the razor’s edge? The decision is yours to make!

    ・Unlike turn-based combat, real-time battles are more intense, thrilling, and smooth.

    ・Combined with deck-building, it offers you a completely different combat experience.

    ・Each train offers a rich and unique selection of cards for you to choose from.

    ・Familiarize yourself with the special effects and mechanics of each card to master your battles with ease.

    ・Failure is not the end; every adventure is a journey towards becoming legendary.

    ・With each adventure, unlock different cards, mercenaries, and abilities that will become your boost to break through the sieges.


    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 1 GB available space

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