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King's Keeper is a colony simulation and base-building game set in a medieval fantasy world.

Context

In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom.

Features already available

  • Procedural generation: The map is randomly generated with each new game.

  • Job system: miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system.

  • Raids: Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you.

  • Tower Defense: Build powerful towers to repel raids.

  • Base building: Building a dormitory or bedrooms would be a good start...

  • Needs and sanity: Take care of the needs of your “workers” and your King to prevent their sanity from plummeting.

  • Game Over: If your King dies, the game ends.

  • Craft: Harvest and craft resources for your base and equipment for your workers.

  • Skills: Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time.

  • Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark...

  • And many more :)

Upcoming features

  • Reproduction: Short of manpower? Select your 2 best workers and have them reproduce.

  • Trade: Export surplus production and import all kinds of goods

  • Prestige: Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention...

  • Quests: Your King will have demands. He's the King, after all.

  • ...

King's Keeper
Clment AndraudDeveloper
Clment AndraudPublisher
2025-03-24Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
Patch Notes: Factions, Trade... and more

Important


Old saves will not be compatible.

Patch Notes

Diplomacy/Factions

  • You can now build a throne room (from a throne), which will allow you to unlock the diplomacy menu (more diplomacy-related features will be added later)
  • You can send one of your workers on a reconnaissance mission to make contact with other factions.
  • Unlocked factions will regularly send merchants (more faction-related features will be added later).
  • Merchants will attack enemies within range, and vice versa... so protect them!

Trade

  • You can now build a trade room (from a trade counter), which will be needed to buy/sell items to merchants sent by factions.
  • Added a new item, Krown, which is the game's currency.
  • Every item in the game now has a price.

Food/Hunger

  • Basic rations now reduce hunger by 100.
  • Fungus, Curmara and Bacca reduce hunger a little more.
  • The game now starts with 14 rations, and characters start at 0 hunger (instead of 50).
  • The hunger bonus for crafted rations has been reduced (sum of ingredients *1.5 => sum of ingredients *1.1).
  • Added a Full belly buff if a worker reduces hunger to 0. This buff prevents hunger from rising for 4 hours.
  • Workers will now eat several times in a row to reduce hunger as much as possible, avoiding wasting food (e.g. they won't eat a ration that gives -100 hunger if they only have the hunger bar filled to 10).
  • The hungry and thirsty debuffs now arrive 1 hour after hunger or thirst are at max (instead of immediately).

Bugs

  • Fixed a bug related to goblin item theft.
  • Fixed a bug where, when loading a save, all workers assigned to rooms were set to none by default.
  • Fixed a bug related to the deletion of a stockpile.
  • Fixed a bug that caused workers to get stuck in walls and disappear from the map when loading a save.
  • Fixed a bug related to invisible enemies.

QOL

  • Stockpiles now have a darker color
  • To move workers in tactical mode, the shortcut is now CTRL + Right-click. The simple right-click is now reserved for cancelling selection or closing windows.
  • Sound added when a log is added.
  • It is no longer possible to place a torch on a square that is already lit.

???

  • Cyclops related event added...

Enjoy the game and have fun :)

[ 2025-04-18 18:14:06 CET ] [Original Post]

Minimum Setup

  • OS: 64 bits or ProtonMemory: 4 GB RAMStorage: 1 MB available space
  • Memory: 4 GB RAMStorage: 1 MB available space
  • Storage: 1 MB available space
GAMEBILLET

[ 6537 ]

26.65$ (11%)
3.26$ (84%)
7.44$ (17%)
17.75$ (11%)
16.97$ (15%)
12.42$ (17%)
20.72$ (17%)
0.72$ (93%)
4.19$ (16%)
35.14$ (12%)
8.27$ (17%)
16.79$ (16%)
8.27$ (17%)
16.57$ (17%)
16.57$ (17%)
5.27$ (12%)
1.00$ (90%)
33.19$ (17%)
13.34$ (11%)
2.47$ (90%)
16.57$ (17%)
12.59$ (16%)
33.17$ (17%)
5.03$ (16%)
41.47$ (17%)
28.69$ (18%)
3.10$ (84%)
5.03$ (16%)
49.77$ (17%)
6.61$ (17%)
GAMERSGATE

[ 2886 ]

0.3$ (85%)
0.68$ (86%)
0.85$ (91%)
0.64$ (87%)
0.6$ (91%)
0.63$ (87%)
0.43$ (91%)
1.88$ (81%)
1.7$ (91%)
1.58$ (77%)
0.75$ (85%)
5.25$ (65%)
3.4$ (91%)
0.43$ (91%)
1.5$ (62%)
1.84$ (74%)
1.84$ (74%)
1.58$ (95%)
0.44$ (56%)
0.56$ (81%)
1.84$ (74%)
2.55$ (91%)
1.84$ (74%)
2.4$ (70%)
2.55$ (87%)
3.83$ (87%)
8.5$ (83%)
1.28$ (91%)
1.35$ (92%)
1.91$ (87%)
MacGamestore

[ 4866 ]

1.24$ (75%)
1.99$ (60%)
0.99$ (90%)
1.19$ (88%)
1.19$ (76%)
5.99$ (85%)
1.19$ (88%)
3.99$ (73%)
1.99$ (80%)
42.49$ (15%)
53.99$ (10%)
6.99$ (80%)
1.89$ (81%)
1.29$ (90%)
1.19$ (88%)
0.99$ (80%)
3.99$ (80%)
1.99$ (90%)
1.19$ (88%)
5.99$ (80%)
1.10$ (93%)
13.99$ (7%)
18.49$ (8%)
4.99$ (75%)
4.98$ (88%)
21.49$ (14%)
0.79$ (84%)
0.79$ (89%)
1.59$ (68%)
17.49$ (13%)

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