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King's Keeper
Clment Andraud Developer
Clment Andraud Publisher
2025-03-24 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
DevLog: Ballista, Raid/Enemy, Pathfinding...

Hello :) Here's this week's Devlog, and what I'll be working on next week, as there's a big job in progress!

Ballista


I've added the 1st stationary defense weapon, the ballista. It lets you fire bolts that do great damage to enemies (for the moment, it one-shots enemies, and I'm thinking of making it so that the bolts can pass through enemies to kill several at once). The tiles must be crafted (from wood, stone, bone, gold or iron), and the ballistas recharge automatically if bolts are nearby, so it's advisable to build a stockpile nearby :)

Raid/Enemy


Goblins and Cyclops now have their own sets of armor and helmets. Nightwalkers can use any armor or helmet, but the material used will always be dark leather (goblins and cyclops use classic materials such as wood, stone, gold or iron). I've also increased the number of enemies in each raid, as there will now be more powerful means of defense (like the ballista).

Name generator


I've added a name generator for each enemy type, for example: - Goblins: Grimrak, Kragmok, Thrakzub, Drakmur, Zarrok - Cyclops : Baadum, Throrag, Gromol, Uggbog, Maazug - Night Walkers: Necgor, Morath, Xarith, Vhorak, Zahlor I'm still thinking about worker names.

Pathfinding


The current pathfinding system works well, but is performance-hungry. On a small map (100/100) performance is acceptable, but on a large map (200/200 or more) and if there are a large number of enemies on the map, performance drops drastically. The system is very poorly scalable: the larger the map and the more enemies there are, the worse the performance. So I've decided to completely overhaul pathfinding, by implementing another, more efficient algorithm for what I want to do, called HPA*. This new algo should enable me to manage a large number of characters moving across a large map. It's quite a big job, and should keep me busy for part of next week, if not the whole week.

Thanks, see you next week ;)



[ 2024-12-06 13:21:41 CET ] [ Original post ]

King's Keeper is a colony simulation and base-building game set in a medieval fantasy world.

Context

In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom.

Features already available

  • Procedural generation: The map is randomly generated with each new game.

  • Job system: miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system.

  • Raids: Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you.

  • Tower Defense: Build powerful towers to repel raids.

  • Base building: Building a dormitory or bedrooms would be a good start...

  • Needs and sanity: Take care of the needs of your “workers” and your King to prevent their sanity from plummeting.

  • Game Over: If your King dies, the game ends.

  • Craft: Harvest and craft resources for your base and equipment for your workers.

  • Skills: Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time.

  • Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark...

  • And many more :)

Upcoming features

  • Reproduction: Short of manpower? Select your 2 best workers and have them reproduce.

  • Trade: Export surplus production and import all kinds of goods

  • Prestige: Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention...

  • Quests: Your King will have demands. He's the King, after all.

  • ...


MINIMAL SETUP
  • OS: 64 bits or ProtonMemory: 4 GB RAMStorage: 1 MB available space
  • Memory: 4 GB RAMStorage: 1 MB available space
  • Storage: 1 MB available space

GAMEBILLET

[ 6448 ]

1.50$ (90%)
4.18$ (16%)
49.77$ (17%)
16.79$ (16%)
42.45$ (15%)
13.30$ (11%)
7.44$ (17%)
25.19$ (16%)
24.87$ (17%)
24.87$ (17%)
16.39$ (18%)
9.33$ (38%)
49.77$ (17%)
3.93$ (21%)
41.47$ (17%)
1.00$ (90%)
1.00$ (90%)
8.27$ (17%)
33.17$ (17%)
12.59$ (16%)
16.57$ (17%)
8.29$ (17%)
1.50$ (90%)
16.97$ (15%)
20.72$ (-4%)
41.47$ (17%)
16.79$ (16%)
49.77$ (17%)
19.59$ (22%)
17.19$ (14%)
GAMERSGATE

[ 1486 ]

17.99$ (40%)
2.5$ (75%)
1.7$ (91%)
0.85$ (91%)
1.0$ (80%)
1.5$ (70%)
3.38$ (62%)
2.55$ (91%)
4.25$ (83%)
1.7$ (91%)
5.0$ (80%)
6.25$ (75%)
15.74$ (48%)
30.0$ (50%)
10.41$ (70%)
1.28$ (91%)
7.5$ (75%)
3.4$ (91%)
3.75$ (75%)
0.85$ (91%)
0.51$ (83%)
10.0$ (75%)
2.61$ (83%)
2.76$ (86%)
0.75$ (81%)
7.64$ (58%)
0.64$ (87%)
1.02$ (87%)
8.5$ (66%)
1.32$ (91%)
MacGamestore

[ 1844 ]

2.98$ (85%)
1.09$ (95%)
4.99$ (83%)
18.99$ (24%)
6.49$ (84%)
1.99$ (89%)
17.49$ (20%)
42.49$ (15%)
1.99$ (80%)
1.19$ (76%)
1.19$ (76%)
1.09$ (91%)
1.49$ (94%)
1.10$ (93%)
1.99$ (80%)
1.19$ (94%)
1.19$ (88%)
1.19$ (76%)
2.99$ (75%)
1.19$ (60%)
1.19$ (91%)
1.99$ (60%)
1.19$ (80%)
4.99$ (50%)
23.89$ (20%)
73.99$ (8%)
4.99$ (88%)
49.99$ (17%)
1.99$ (80%)
4.24$ (79%)

FANATICAL BUNDLES

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356259 days, 15 hours, 35 minutes


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HUMBLE BUNDLES

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