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Hi guys, patching today. Still working at it. There's a big change in here so look out...
1. Fixed issue with the space station cantina upgrade causing incorrect income calculations
2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear curve as you exceed your cap, which should help keep AI and player fleet sizes much closer to the proper size, rather than having these monstrous fleets supported by a big economic base. There's more to running a fleet than just having money, and I want this change to underscore that fact.
3. AI Corvettes wil now refit
4. Starbases will now become much tougher as you unlock better armor. Every module will be equipped with what amounts to one 3x3 plate of your best armor.
5. For modders: Added a list of string values to the AI strategy files that will allow you to limit which races can use an AI. You would add lines like so:
[quote]
Hi guys, patching today. Still working at it. There's a big change in here so look out...
1. Fixed issue with the space station cantina upgrade causing incorrect income calculations
2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear curve as you exceed your cap, which should help keep AI and player fleet sizes much closer to the proper size, rather than having these monstrous fleets supported by a big economic base. There's more to running a fleet than just having money, and I want this change to underscore that fact.
3. AI Corvettes wil now refit
4. Starbases will now become much tougher as you unlock better armor. Every module will be equipped with what amounts to one 3x3 plate of your best armor.
5. For modders: Added a list of string values to the AI strategy files that will allow you to limit which races can use an AI. You would add lines like so:
[quote]
[ 6081 ]
[ 1481 ]
[ 2067 ]