FEATURES
- Turn-based 4x strategy, featuring real-time tactical space combat and turn-based ground combat.
- Build a space empire turn by turn in an immersive, living galaxy filled with 9 alien races, pirate factions, galactic lore and mystery.
- Hire unique heroes to govern your worlds or to command your mighty fleets in battle.
- Populate the universe and colonize planets, moons, asteroid belts, gas giants, and more!
- Research hundreds of technologies, including technologies that are unique to your race. Find even more technologies through in-game events and galactic exploration.
- Build your own ships in the custom ship design mode and take them into real-time battles featuring stunning visuals and sound effects.
- Enter a Battle Arena mode for quick-fix battles against cunning AI opponents. In this mode, you will earn rewards as you fight through the challenges, allowing you to unlock new weapons, ship hulls, and ship modules to upgrade your ships and to purchase new ships to add to your fleet.
- Created with the Unity engine for simultaneous release on PC, Mac and Linux.
Hi folks - it's been a hectic week here at Zero Sum Games. We're thrilled with the reception of the DLC, and I'm pleased to keep on getting your feedback. We have a great community and I'm listening for any bug reports and feature requests and working hard to get them to you ASAP.
To that end, I have I uploaded a small patch today with the following changes.
1. Fixed the issue that I introduced yesterday where shields stopped working properly
2. If you have the osiran fusion bonus then that will work now in battle
3. Ships will explode appropriately on the strategy map again
4. Fixed a problem with large spiral galaxy creation
5. Potential fix for issue with multiple intercepts occurring after an auto combat
6. Added options to disable victory conditions when creating a new game
7. Fixed an issue where you could get no buttons on the UI when invading a planet in the vanilla game
8. Fix for being able to build any ship even if you didn't have the tech!
9. Fixed food shortage bug on .5 food worlds
10. Fixed a hang that could occur if you had an event in the queue for a destroyed planet
Hi folks - it's been a hectic week here at Zero Sum Games. We're thrilled with the reception of the DLC, and I'm pleased to keep on getting your feedback. We have a great community and I'm listening for any bug reports and feature requests and working hard to get them to you ASAP.
To that end, I have I uploaded a small patch today with the following changes.
1. Fixed the issue that I introduced yesterday where shields stopped working properly
2. If you have the osiran fusion bonus then that will work now in battle
3. Ships will explode appropriately on the strategy map again
4. Fixed a problem with large spiral galaxy creation
5. Potential fix for issue with multiple intercepts occurring after an auto combat
6. Added options to disable victory conditions when creating a new game
7. Fixed an issue where you could get no buttons on the UI when invading a planet in the vanilla game
8. Fix for being able to build any ship even if you didn't have the tech!
9. Fixed food shortage bug on .5 food worlds
10. Fixed a hang that could occur if you had an event in the queue for a destroyed planet
Minimum Setup
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalentNetwork: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
Recommended Setup
- OS: Ubuntu 14.10 (64-bit)
- Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
- Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalentNetwork: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
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