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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi Folks. Today's patch brings a bunch of fixes and tweaks in response to feedback and bug reports! It's going live now across all platforms 1. I fixed an issue with invalid ship designs appearing after you get the tech that doubles your fusion output 2. Fixed several issues related to planetary invasions and the Warhawk Cabal 3. Fixed an issue with the Masters appearing too soon on high difficulties 4. Fixed an issue where ships that are out of fuel who enter an opposing starbase area would hang the game, being unable to withdraw 5. Fixed an issue with the Cantina not applying its bonuses 6. Fixed an issue with the Arena event missing some text and generally not working as intended 7. fixed an issue with the Colony ship event spawning the ship somewhere that you didn't expect 8. Fixed issue with starkiller losing charges between saves; 9. Potential fix for non-functional withdraw buttons appearing 10. Fix for creative races not getting all techs when the tech is completed via an event 11 .Fixed an issue with trilithium bonuses potentially disappearing after researching more advanced warp tech 12. Fixed an issue where enemy Starbases could potentially be invisible 13. Fixed an issue where a special tile that spawns in your borders at game start could have the terrain stay invisible until you visited it 14. Energy Future tech costs are fixed. Was 1000 when it should have been 10k 15. Fixed an issue where Experimental techs could have their costs all screwed up if you started a few games back to back without quitting 16. Fixed an issue where the game could hang at 100% turn on the DLC if there was a ground combat plus a few other potential things going on at the same time 17. Fixed subspace artillery research giving you the grimdark expanse benefits. facepalm I want you to leave a positive review for the game because you like it. So if you do like it, please go leave me a review. If you're not yet satisfied, then tell me why and I'll do my damndest to earn your thumbs up.
Hi Folks. Today's patch brings a bunch of fixes and tweaks in response to feedback and bug reports! It's going live now across all platforms 1. I fixed an issue with invalid ship designs appearing after you get the tech that doubles your fusion output 2. Fixed several issues related to planetary invasions and the Warhawk Cabal 3. Fixed an issue with the Masters appearing too soon on high difficulties 4. Fixed an issue where ships that are out of fuel who enter an opposing starbase area would hang the game, being unable to withdraw 5. Fixed an issue with the Cantina not applying its bonuses 6. Fixed an issue with the Arena event missing some text and generally not working as intended 7. fixed an issue with the Colony ship event spawning the ship somewhere that you didn't expect 8. Fixed issue with starkiller losing charges between saves; 9. Potential fix for non-functional withdraw buttons appearing 10. Fix for creative races not getting all techs when the tech is completed via an event 11 .Fixed an issue with trilithium bonuses potentially disappearing after researching more advanced warp tech 12. Fixed an issue where enemy Starbases could potentially be invisible 13. Fixed an issue where a special tile that spawns in your borders at game start could have the terrain stay invisible until you visited it 14. Energy Future tech costs are fixed. Was 1000 when it should have been 10k 15. Fixed an issue where Experimental techs could have their costs all screwed up if you started a few games back to back without quitting 16. Fixed an issue where the game could hang at 100% turn on the DLC if there was a ground combat plus a few other potential things going on at the same time 17. Fixed subspace artillery research giving you the grimdark expanse benefits. facepalm I want you to leave a positive review for the game because you like it. So if you do like it, please go leave me a review. If you're not yet satisfied, then tell me why and I'll do my damndest to earn your thumbs up.
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