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This patch will provide a fix for people who have had problems loading the game after uninstalling a mod. I'm also continuing my efforts to bring long-range cannon weapons into line. I'm getting consistent reports that Mass Drivers continue to dominate the battlefield, and they are only a tier 2 tech. I want them to have the potential to be incredible with an experienced crew and good targeting computers, but otherwise I want you to have to get into a closer range to shine. To that end, the biggest change here is a targeting penalty that is introduced at long ranges. The penalty can be negated with an experienced crew + targeting computers. I am assuming that players will be doing this, so the second change is some added functionality to the ECM and advanced ECM jammers. These jammers will now provide a "Targeting Defense" which will reduce the accuracy of incoming fire directed against the ship. For now the effect will stack, but this will be subject to change depending on how wild this gets. Notes:
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