Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
 - Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
 - Find special and rare events, weapons, and characters with strange abilities.
 - Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
 - Teach a dog how to drive a car.
 - Throw chairs. Get your characters strong enough to throw large sofas.
 - Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
 - Tell people to "Cool it."
 
Death Road to Canada updates will be starting up again. We're going to be rolling out some changes a bit at a time, and would like your help testing and giving feedback.
Another testing branch build with more changes will be coming on Tuesday. A testing branch was also put up yesterday, so this will include the notes for that one, also.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
CHANGES
- The PRONOUN BUG in the endings finally fixed, maybe
 - New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
 - Extra hat support added. What this means is currently a MYSTERY
 - Long hair options for characters now draws over the back properly, instead of getting hidden
 - New button in New Game Start to randomly pick custom characters for the leader and buddy
 - Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
 - New randomization options for randomizing specific character parts, instead of the whole character
 - Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
 - Some small tweaks to character customization graphics.
 - New weapon added, but not accessible yet, with a new secret effect
 - Fix for yesterday's build where the status smiley changes weren't showing up properly
 
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
 - Processor: 1.3 ghzMemory: 128 MB RAM
 - Memory: 128 MB RAM
 - Graphics: Minimum Supported Texture Size 2048x2048
 - Storage: 60 MB available space
 
[ 6490 ]
[ 1131 ]
[ 4171 ]
        















