Here is the second part of the EYEBALL Update! This adds new events, encounters, characters, weapons, and one new system: Golden Skulls. Read below for more details, and if you like what we're doing leave reviews and tell your friends. We completely depend on word of mouth!
These changes will also come to mobile, though iOS may take a little longer as we're also looking into sneaking some mobile specific control updates in.
If you like dogs and Death Road to Canada check out our official dog shirt: https://www.levelupstudios.com/products/dang-it

Next Update: FEMUR
The next update should be coming early next year, probably in either January or February.
For FEMUR, I'm going to focus on adding a lot of new trading camps, both rare and normal. The number will either double or triple. In addition, I'm planning to add 4-5 new regular trading camps. Some of them will contain some special or unique attributes. That will make them somewhere in between rare and normal trading camps. We will also get in new characters and weapons.
I also want to do a bunch of new weapons to go with the trading camps, and some new characters. I'd like to start making the updates more focused on one area of content, especially after FEMUR. This will free us up to working more on prototypes and big features. I will probably start doing online polls for what people want to see next for content. More news on this later!
Changes this Update
Golden Skulls
- ZP skulls added! Touch them to get them to stop laughing at you for a moment and also give you a Zombo Point.
- ZP skulls can randomly be added to loot generated in most building types.
Rare Events and Encounters
- Road Event: Cursed Treasure. Permanently screw up a character in exchange for getting a pirate cutlass or other melee weapons. Or just accept a Goblin Gift Basket or the Dingusnomicon.
- Road Event: Chainsaw Hand Replacement. Also includes complimentary Double Barrel Shotgun!
- New rank of Rare Finder added. This will let you get up to 4 rare events per game and very slightly increases their chance (currently to 4/55 or so)
- City Encounter: Sewer Rodent
- City Encounter: Department of Motor Vehicles
- DMV Event: Completely Legally Binding Name Change
New Characters
- Rare Camp Recruit: Earnestine. Wielder of the Farmer's Shotgun.
- Rare Encounter Recruit: Tortuga. Some kind of green rodent?
New Weapons
- Sai: Like the ninja's kunai, except normal characters can actually use it.
- Chainsaw Hand: The tiniest chainsaw. Very efficient, slightly less damage output, stuck to your arm forever.
- Double Barrel Shotgun: Zombie obliteration for players with a big pile of shotgun shells saved up. Double the piercing of most shotguns!
- Farmer's Shotgun: Unique double barrel shotgun with +33% damage and faster reload times.
Tweaks and Fixes
- H*td*g Car and H*td*g Heaven now censored.
- H*td*g alternatives added.
- DON'T ASK, though I may write an explanation article for the above later.
- Text skip for mobile on touch
- Mobile adjustments for some narrow screen sizes
- Grim Reaper no longer drops his Scythe
- Removed the break chances when using the shotguns as melee weapons
- Big Dawg: Trader cost set to 35, down from 40
- Big Dawg: Piercing increased to 15%, up from 10%
- Typo fix: "the less busy side road"
Thanks for Reading
Another update on the way! More news coming.
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[ 2017-11-30 21:39:57 CET ] [ Original post ]