Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
There's a massive amount of stuff in this! Biggest thing: Team Orders! You can now give your team loose orders on what to do!
HOW TO: Right click Death Road to Canada in Steam. Go to Properties. Go to the new BETAS tab. Select TESTBRANCH.
Changes in this build:
- New ability to set team orders for combat preferences and tactics!
- The old defaults are called TACTIC: DEFEND and COMBAT: EITHER.
- COMBAT: SMASHIN! tells your group only use melee weapons.
- COMBAT: SHOOTIN! tells your group to only use firearms.
- TACTICS: RUNNIN! makes everyone try to stay close to you, and makes them ignore zombies unless grabbed.
- TACTICS: FIGHTIN! makes everyone try to kill every close zombie they see, instead of waiting for zombies to get close.
- Group can ignore your orders in some situations.
- Fixed a bug that made the AI buddies use guns far less than they should have been in the default DEFEND mode.
- LOOT tab changed to TEAM tab.
- Team tab now contains all the team loot info in a single tab.
- Bottom of team tab lets you swap leader, like the weapon swap tab.
- The game now remembers what tab you were on and where your cursor was in the pause screen. Unpausing and repausing keeps your tab position.
- Molotov now sails over zombie heads like a grenade or pipebomb.
- Molotov fire patch now lasts much longer.
- A megafailure robbery will no longer do 3 damage to the main robber. Now it's locked at 2, so it's possible to survive without vitality buffs.
- L*nk's special items, except for his swords, now go to the trunk when he gets them.
- L*nk's special items are no longer stuck to him (except for his sword).
- LNK bombs no longer regenerate until they're completely used up.
- Lighting tweaks.
- Health indicator heart doesn't linger so long after death now.
- Game now tracks if a gator ate your car keys, for text events.
- Turning a special character into a dog now UNLOCKS THEIR MAIN WEAPON. This is for weird bug purposes, but it's exploitable so go nuts.
- Slightly nerfed chainsaw damage now that it's an avatar of the death god.
- Propane tank, tire, big tire, cinderblock health reduced downwards.
- You can no longer whiff the deer shot if your skill is super high.
- Changes to Ultimatum text if you only have two people left.
- Changes to booting someone out to account for only one person left.
- Made shotguns and rayguns count as guns for CYOA event checks.
- Better collision against circular objects and cars.
- Valkyrie fixes.
- Safe opening text more vague now.
- A couple more lab rooms.
- Rewording for the last Canada events so it hints how many more there are.
- Lots of little tweaks and fixes.
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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