Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
We might do another big update tonight. This one has a bunch of tweaks and fixes. Next one coming up, we're trying to get in the TEAM ORDERS menu!
- Heart report when injured
- Player 2 now gets to control menus
- Fixed a bug with the chainsaw being way less powerful than intended.
- Chainsaw now has a flashing gas indicator when it's down to the last 10 gas.
- More logging and crashproofing
- Game will now automatically save crash logs in the same place as the save files
- Fixed some human melee collision vs rectangular hitboxes
- Some particle fixes
- Made the junkyard goal (the junk pals, the keys, note, etc) spawn a little lower. This should clear up some cases where it would get stuck.
- Dog Mega-Ammo-Trader is now vulnerable to Dog Psychology if Friend of Dog.
- One big building in a city has now been changed to being partially trashed, mostly to make cities a little shorter.
- To compensate, city kitchens have more guaranteed food on the ground. 1 to 3 food at random, in addition to any rare food that spawns.
- Machete is 3 food cheaper.
- Knight Sword, Medieval Axe, and Claymore are 5 food cheaper.
- Some Junkyard Dog text changes.
- Fix for the Junkyard dog not recognizing femur if held in third slot.
- Cinderblock, tires, and big tires no longer have immense amounts of health. They're still pretty durable.
- Dumpsters much less durable. But still very much so.
- Coffee overdose sickness now clears after the mission.
- Coffee can no longer kill you.
- Having someone rest now properly clears their TIRED status.
- C**l-It trigger is a little more consistent
- Pause between events is now a little shorter if you're out of medical supplies.
- Fixed an event bug where it said your car made a jump even if your car exploded.
- Some typo corrections.
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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