Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
Here's a big update we've been working on in the testing branch. Note: If you weren't getting custom characters in Familiar Faces mode, this update lets you fix it by saving a new custom character
BALANCE:
- Car breakdown is less subject to RNG, now much more deterministic.
- New healing system! Now you constantly attempt healing when driving, so it's more of a steady trickle.
- Bad medical skill now takes more supplies, while medical over :) only takes 1 supply per health.
- Medical skill over 3 now gives you double heal attempts per session, with maxed medical giving you triple attempts or a free heal if you're out of medical supplies.
- Medical training from healing now stops at 3.
- Old healing event can still be found in resting events and some other places.
- Dogs are now much easier to train how to drive a car.
- Old obscure training method now gives extra stat bonuses in addition.
- There was a bug that made it easier than expected to run through large crowds of zombies. That's fixed now.
- Billy now gets a Ridiculous Fishing Pole so he can melee things.
- Boomerang nerf for using it in melee range.
- Toilets adjusted
- Claymore costs 40 food now.
- Heavy swords now have a 100% chance to cleave 4 targets, up from 60%
FEATURES:
- If you've beaten a game mode, it now mentions how many times you've on on the game mode screen.
- You can now unequip weapons on the road screen. You can't currently unequip weapons in a CYOA screen on the road, but we're thinking about making it so you can.
- Support for up to 64 custom characters, up from 16.
- Custom chars will save much faster.
- Pathfinding tweaks for your AI buddies not avoiding things they could easily push around.
- Zweihander added.
- Music now plays on title by popular request.
BUGS AND CORRECTIONS:
- Display fixes for black screen bugs, white boxes bug, and more
- Fix for the Familiar Faces bug, where custom characters wouldn't show up if you didn't press Randomize when making them.
- Fixes for some co-op and co-op controls bugs.
- New default deadzone for controllers.
- Fix for some special characters with locked weapons also locking the weapons of people in your party if you went into the Trunk screen.
- Fixed Woof's head being too high.
- Safes can no longer be destroyed.
- Fixed a crash involving going through door when throwing a windstar
- Fixed weirdness for putting " in a character name
- Limit of 96 pixels for char names in creator
- Fixes for ending crash
- Crash volume reduced
- Car now doesn't get stuck if you're driving in the tunnel map on a really wide monitor.
- No more trees in UFO encounter.
- Bunker fix for getting stuck there.
- Changed the Mechanic perk description to give more leeway to how bad it is at the lowest perk level.
- Opening a safe or sacrificing someone to an altar will now drop the weapon you get to the south of the object, instead of sometimes inside the object.
- Temperament is now known as Composure... easier to understand?
- Tree lift event text states that you'll need a strong team to pass it.
- RPM blurb changed to make more sense given game mechanics
- Trimmed beat the game credits, expanded info credits.
- Lots more fixes and tweaks.
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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