Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
Here are patch notes for all the builds since 7/16!
Latest build is Windows, but Mac and Linux have been updated recently, too. Later tonight, there will be a small build to get the Mac and Linux versions up to the latest one.
- Mohawk is now back in the game for women
- Fix for it sometimes taking too long for the Player 2 to control a character.
- Tutorial mentions how to drop weapons
- Pause loot screen in mission now displays total trunk loot
- Road screen now displays your total trunk loot
- INFO button on title screen for easy credits viewing and version information.
- Junkyard dog fixes, and warning.
- Sewer zombies spawn faster.
- Fixes for some city layouts.
- Tutorial text now changes based on what keys you have bound.
- Some firearms are unbreakable now for pistol whipping.
- Player 2 can now control a cursor in Character Maker and Player 2 Controls.
- AI will try to avoid gun butting/pistol whipping with firearms that are fragile.
- Character Maker share button removed for now, until we can put it back in.
- The easy bandit modes now lock most bandit types to 1 damage, instead of randomly 1 or 2.
- Softened some bandit damage for special personality options. Some remain really harsh.
- New healiing rewards for siege reward rotation and rescue reward rotation.
- Buffed pipebomb explosive power by 100% and grenades by 150%.
- Lots of various menu improvements
- Exiting to main screen now lets you know whether or not the save will get deleted
- Some save file fixes, like not losing your third weapon on continuing a save
- Fixes for Car Nut actually giving you the right cars
- More blurb variety based on stats
- More starter hints
- Lots of new character descriptions
- Morale now needs to be at 0 to get a despair event
- The really bad despair events now at least give the survivors some morale.
- Lots of blurb additions and changes
- Music update to final versions of the songs
- Made AI not bug you if you're pumping gas.
- Loot summary popup when you get new loot
- Zombies are way easier to hit now with thrown furniture
- Zombies way easier now to hit with firearms shots
- Better car CYOA handling
- Morale tweaks, generally on the side of the player.
- Way more trader camp camper sayings.
- ENDGAME now properly saves the kills you make in it for stat tracking.
- ENDGAME now has a road block.
- Sieges now 10% harder.
- Added a hard hotel location.
- Pushy Recruit can now be denied if you're solo.
- Genie appearance tweak and smoke poof.
- Toilet Genies now require way more toilets opened to spawn, sorry.
- Combination notes and car keys no longer spawn under cars.
- Improvements to AI pathfinding, especially when leader leaves the room.
- Pipebombs and grenades can properly sail above zombies now.
- More skeleton types.
- Tons of random fixes
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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