Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
Another build coming in a couple days. This one is Windows only, Linux and Mac will follow.
- Mall copz
- Mall made more difficult due to help from cops
- Persistent zombie blood/guts/bones! Kick and squish them.
- AI improvements for NOT PICKING UP BONES so much
- Old pseudocity difficulties decreased to be same as real cities
- Moved some common test-region things to building-pick-layout
- 9 trader camp hut rooms added.
- Wipe screen transition effect added to trade-camp-reset.
- Sleeping added to the trader camp rest campfire.
- An open1 room tweak.
- Furniture health tweaks, things are more durable now.
- Common events checked for making sense if you don't have a car.
- Hard hotel and hard house difficulty tweaked downwards.
- Moved the tired/sleeping words to charstats.
- Made sure restaurant gives at least some food.
- Changed safe ultraloot to: 20% Knight Sword, 20% Slug Shotgun, 30% Assault Rifle, 30% Autoshotgun
- Tweaked sacrificial altar firearms rewards slightly
- Another reduction to loot in the Lost City before Canada
- Some more cowboy rifle spawns given a 10% chance to be a hunting rifle instead
- BIG DAWG price reduction from 50 to 40.
- SLUG SHOTGUN price reduction from 40 to 25.
- HUNTING RIFLE price reduction from 20 to 15.
- Firearms dealer's secret shop UZI price increase from 10 food to 12 food.
- More changes to the siege open house rooms.
- Hunting Rifle buffs: Firing speed is 1.3 seconds now, formerly 1.4.
- Autoshotgun buffs: Firing speed 0.4 up from 0.5 Now equal damage/pellets to a shotgun. Now has 80 max ammo instead of 60.
- Slug shotgun changes: 1.5 firing speed up from 1.6. Now has less shot piercing, from 0.4 to 0.3 so the same as a hunting rifle.
- BIG DAWG changes: 0.7 shot power instead of 1, so 40% stronger than a shotgun rather than double. Still fires 40% more pellets. Now has doubled knockback/knockdown, as strong as a minigun's.
- Uzi nerfs: 1.2 shot power instead of 1.5, so a bit weaker that a pistol per shot. 160 max ammo instead of 200.
- No more swinging melee weapons through walls or yallmart shelves
- Fix for "Very close to Canada" text in vehicle tab
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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