Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
This is for Windows and Linux. Mac build will likely be next week, as we work on completing a big feature.
Coming up next: We're replacing the trader events with little RPG town segments, where you can see and talk to all the traders and other friendlies.
- Rare buildings added for cities. Every city now has a small chance to have an extra special building included.
- Many locations now have a 10-30% chance of having a skill training magazine, usually placed in a bathroom.
- Bookstores now always have a book instead of a chance between book or magazine.
- Bookstores have less decoy trash lying around, no longer have magazines on floor.
- Magazine/book apartment and house now have a 50% chance of having a book rather than a magazine, formerly 20%
- Laboratory teleporter added to the rare locations.
- Various wacky teleporter accidents added.
- Fly/human and dog/human hybrids added. What has science done?
- Inside locations now once again properly have a low outdoor spawn rate, so the exit gets less flooded with zombies over time.
- Fatigue is now part of the "switch to gun" calculations for AI buddies.
- Big rebalance for the walking events. Now you get 2 penalty events, with a 25% chance of getting 3. Rather than getting up to 6 if you were really unlucky.
- Car detour events now account for car miles per gallon efficiency.
- Reaching maximum medical skill now lets you use 1 medical supply per heal instead of 2.
- If you're out of medical supplies but have max medical skill, your healer is able to do one free heal.
- Rescue rewards and bandit Cool It rewards training is now group training instead of single training.
- Training rewards for above are now mixed in with the loot rewards.
- Rescue rewards now give a choice between 2 rewards (plus recruitment) rather than 3.
- Fixes for rest stop weapon caches.
- Junkyard pals use their proper special character graphics.
- Fix for healing event sometimes not working properly.
- Bear walking camp penalty event now gives you an option to just abandon your supplies entirely.
- AI fix for buddies not attacking properly.
- Fix for the swap/leader mission screen.
- Typo correction to Argument event.
- Fancy lighting for Clown Hell event.
- G#rfield despair event text fix.
- Fix for AI following dead leader.
- Fix for joystick1 and joystick2 support for player 1 and 2.
- Offscreen buddy deaths now trigger the red flash.
- Safeguards added to goal room generation for the Bruce Leee and Danger Ranger events.
- Fixed a bug with group training.
- Fixed a bug with one of the living room furniture sets.
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
[ 6530 ]
[ 2738 ]
[ 4858 ]