Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
 - Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
 - Find special and rare events, weapons, and characters with strange abilities.
 - Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
 - Teach a dog how to drive a car.
 - Throw chairs. Get your characters strong enough to throw large sofas.
 - Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
 - Tell people to "Cool it."
 
Windows and Linux builds up! Mac builds should be up in a couple days.
- Perk tweaks
- Lots of AI tweaks. Allies now pick up weapons and swap to the ones they prefer.
- 6 new hazard event types. 5 sieges, 1 gauntlet.
- Clarification text for the bar rescue if you have no food
- Alley fence fix
- AI wandering fixes
- Shotgun shell cost correction
- gHis pronoun added
- spawn-end-car now supports all the cars that may spawn
- All road locations have a small chance of a working car
- Rest stop car event when walking now properly has a lot of zombies in the final room
- Carfind and ruined car road events now have slightly less zombies
- Carfind and ruined car events now properly warn that they have a lot of zombies
- New setting for maps you can only leave to the right on
- AI work for humans and zombies avoiding each other
- Fixes for some wits and attitude reveals
- Difficulty adustments for canada crossing and endgame city. They're easier now.
- Fixed an endgame city bug that made it generate far too much loot.
- Made endgame city generate less food, more medicine and gas.
- Stack fixes for endgame city.
- More variety for loot building placement for endgame city.
- Claymore slightly more expensive.
- New LLgasmed and looselootgasmed words.
- Claymore has slightly less range.
- Pitchfork is 0.2 faster. Shovel is 0.1 faster.
- Shovel has 25% less kill power to compensate
- Your characters sometimes yell a message on death
- Areas can now pick a side or sides to spawn the most zombies on.
- Most sieges now spawn zombies in primarily from one direction.
- Fix for safehouse relax event.
- Inside maps now have zombie spawns reduced from 3 day 20 night to 2 day 6 night.
- Rare locations now shuffle properly.
- Fix for showing KILLED twice.
- Igloo added somewhere.
- Initial gun logic for AI. Gun pickup, threat assessment, switch from gun to melee.
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
 - Processor: 1.3 ghzMemory: 128 MB RAM
 - Memory: 128 MB RAM
 - Graphics: Minimum Supported Texture Size 2048x2048
 - Storage: 60 MB available space
 
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