Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.
Death Features:
- Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
- Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
- Find special and rare events, weapons, and characters with strange abilities.
- Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
- Teach a dog how to drive a car.
- Throw chairs. Get your characters strong enough to throw large sofas.
- Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
- Tell people to "Cool it."
Windows build update. Linux and Mac will usually be on the weekend.
- New junkyard layouts for both inside and outside
- Lots of tweaks to the saving system. See if it works better now!
- Fixes for the magazine/book finding apartment.
- Changes to city generation. The looty buildings should be scattered around better.
- Did some background fixes for the blurbs.
- Rare location deck created and added to saving.
- Tweaks and additions for the swarmgym and swarmarcade locations.
- Blowtorch guzzles more fuel.
- Zombies are at 50% flammability, instead of 75%. Humans are 25% for comparison.
- Molotov flames last longer.
- Cleaning up some formatting for the pause screens.
- Anime Girl's name now always ends with "-chan"
- Fix for rare-character-events happening constantly instead of at the end of a day.
- Fixed issue with police HQ.
- Hospitals and Clinics now give more medicine.
- Fixed the high medical option for the bar person.
- Cool Its are now randomly worth double the cool its half the time.
- Nerfed the energy efficiency of the Valkyrie hammer by 33%.
- Some trait descriptions tweaked to show numbers.
- Tweaks to make perks a little easier to level up.
- Global difficulty tweaks to make the game a little easier. Now the normal game ends at 130% difficulty instead of 150%. Still starts at 80%.
- Fixes for the ultimatum and hustle argument events.
- Factory and sewer difficulty reductions.
- Mall difficulty reductions.
- Some fixes for sewer.
Minimum Setup
- OS: Ubuntu 22.04 LTS or newer
- Processor: 1.3 ghzMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Minimum Supported Texture Size 2048x2048
- Storage: 60 MB available space
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