





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Linux and Windows builds! Mac should be tomorrow. - Fixed some bugs involving the safes not resetting properly. - Perks now go from level 1 to 3, gaining in power as you unlock higher versions. - Perk descriptions say how to unlock the next level. - Per rebalancing. Some bad ones got stronger. - Control menu now has a deadzone slider for controller sticks. - Your characters will now drop their ammo and supplies on death. - People/dogs you're trying to save will now follow you into the car. - Gungineer added, gives both mechanical and shooting up to +2. - Car Nut added. Start with a random cool car, plus mechanical skill. Replaces Engineer. - All perks now get at least some weapon to start with. - Doctor removed due to being boring. Replaced with Surgeon. - Molotov cocktails added. - Grenades and Pipebombs now no longer collide with zombies, so you can throw them in the middle of a group. - Perks and Trait page redesign so that you can see 8 at once. - Global stat tracking for kills, skill gains, and healing. All of which are used to unlock different perks. - Boxer and Mason fixes. - Sewer stack fixes. Sewers now obey correct time of day. Sewers now use their different wall types. Lot of sewers work. - Lots of fixes for weapon generation. - Shuffled order of perks/traits around. - Office location fixes. - Got rid of the clown's extra morale gimmick. - Lots of stack fixes for different weapons, including brooms and mops. - Fix for that SIEGE! text bug if part of your team died in a siege, but not all of them.
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