Patch Notes:
-> Rewrote the shield system, should now work as intended, flashed the GFX up a notch, and added an indicator showing how many shields remain, may play into more features in the future. ;)
-> Mouse cursor will now disappear during the active round of gameplay and reappear for menus.
-> I am
pretty sure I resolved the heat seeking problem. So now it shouldn’t crap out, and just never come back.... please let me know if it craps out and never comes back.
-> Fix in place so that slower systems don’t have an advantage by the enemies moving slower. Modified a bunch of things to try to balance out this problem. (initially the problems was just caused by an amateur coding move by myself) So may still be kinks to work out.
-> Fix so systems with 120 hz+ monitors run correctly.
-> Added a little sparkle effect to the boosterbar at the bottom.
-> Enemy bullets are now top priority in layers and will always be at the top.
-> Slightly adjusted red of bounce bullet.
-> Add image to configuration launcher. Hold (on win)“ALT” or (on osx)“OPTION” then click play to see configuration options.
-> And i'm sure some little tiny fixes I forgot to document. Whoops.
Thanks for playing everyone. This week has far exceeded my expectations, I greatly appreciate all the awesome reviews, sharing it with your friends, and helping me find bugs and issues. More to come :)
Adam Nickerson
[ 2016-01-29 18:46:35 CET ] [ Original post ]